I woke up with a brainwave this morning. I have elders issues, they get in the way of the youngest generation, and are becoming too hard to control.
I'm going to build a luxury nursing home, put them in there, then take off the door so they can't get out, and then when they die, I'll put the door back on so the relatives can go get the urn and place it in the graveyard.
That'll keep them out of the way and they'll have a nice place to live out their lives, and I'll know where they are
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I couldn't handle 8 Sims in one house, it's hard enough trying to keep 5 of them under control, so I figure moving the oldies out, I can concentrate on mum dad and the kid (I have a one child per couple policy too! More than that run me ragged!)
I think Feisbukaite meant that you could only have 8 elders in the household that you are moving the elders to. But with them dying every now and then it probably won't be a problem.
Also, you will not have an urn when they die, unless you are present on the lot when they go, so you'll need to go visit them quite a bit if you want to catch that. You'll have to put the door back on to visit, haha.
I have a retirement home household in one of my Saves. I even have fake volunteering where I take other families to visit, play instruments and sing for them, make a meal, help garden, etc. My household does have doors. I didn't really see any reason I needed to keep them there. I'm not even sure they'll stay home when you rotate away from the lot even if there are no doors. Some of mine have died on community lots. That only happens when the community lot is active, which means I'm on it with another Sim from that Save. I get the urn and take it to my cemetery, then. That actually works better than trying to catch it at the retirement home, because I can do whatever I need to do at the community lot instead of just waiting around at the retirement home if I don't want to volunteer. I just invite them out if I think they're about ready to go, for one last outing.
I actually have a YA Sim who has sort of a lunch club with some elder ladies. She's introduced them to each other, and they go out just to let the older single or widowed ladies have a nice outing. A couple of them have died before or after the meal, like a restaurant outing is prone to bring on for some reason. But I've just added a couple more.
I do wish the game would notify you when a friend or relative that's not in your household was about to die.
A Sims 3 feature!
There is also a mod to have up to 25 sims in a household.
I made a home for elders when the game first came out, don't remember if I uploaded it to the community gallery or not.
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It's good idea if you have 8 or less elders that need to be moved out. But if you have more, then you have to waste more lots for the nursing homes. I had more elders, that's why mccc mod is useful for me. I have over 200 sims in my game, all unplayed sims are set to age.
The home would only be for current family elders (2)
So, the urns will still disappear, and they can still escape, yeah?
Correct. I know for sure that the lot where the death takes place has to be active to even have an urn appear. Sounds like other players have had them leave when you rotate away from the lot as well even if there are no doors. Is there some reason you don't want them to leave? The only community lots they will visit are will be ones where you are playing with other Sims. You will know they are there dying because the music will play, and Grimmie will show up. But, yes, they could die at home when their lot is not active, then, no urn.
Though, me personally, I don't know why anyone would want an elder sim urn... Just means there is a chance the ghost of an old sim will creep about your home at night if a sim uses the Mourn option on it during the day.. A younger sim, I totally get, besides a younger sim would be worth considering bring back with Ambrosia; Since the youth potion in TS4 does do the miracle it does in TS3...
But that's just me...
Right, I get you on that. I keep the urn around for a couple two three days, until I think my Sims have had enough chance to mourn. They get over their sadness a little quickly sometimes. Seeing the ghost around is kinda fun for Sims I really have liked. But yeah, they break things and all that. When that gets to be a pain, I take the urn to the Cemetery and have a mock funeral in the Chapel. It's pretty good with the podium now, and singing. The mourners won't sit still of course. We eat a lot afterward. The Cemetery is just for family members and Sims I have gotten to know well in the community.
Why kill them off? Go ahead and just put them in the retirement home if it is houses you are wanting to free up but let them live so the kids can still go visit Grandma and Grandpa. That is what I am thinking of doing.
It's not that I want to free up the houses, it's just I prefer, once they become elders, to concentrate on the rest of the family, and with zero attention span with Sims in Sim 4 now, it makes it all too much hard work trying to co-ordinate them to doing what you want to do. I don't want to kill them off, and I don't want to move them out of the family home, so I've started building an annex/grannyflat on the house with everything the need, and I'm going to take the door off so they can't wander, and when I want the rest of the family to see them, I can put the door back on. Well, that's the plan so far.
> Okay, I've re-thought this, it's time for a granny/gandpa flat to be built to the side of the house/s.
and then take the door off. :D
@sunblond Thank you for pointing that out! I'm going to use it now.
Yup
Here's another church/cemetary that comes with a funeral event mod. It has CC and is designed for funerals so you can mourn properly after they die.
http://brittpinkiesims.wixsite.com/brittpinkiesims/single-post/2017/02/27/Funeral-Event-Mod
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If you aren't playing that lot this won't help you. I'm under the impression Sims who aren't played or being played keep static motives. Meaning they are never really hungry/starving. When on community lots they are static and just going through the motions though bladder control seems to be the only thing that might not be static.