How are the prices and need values for the objects chosen ? Do you have an average price for each type of object ? Do you take the style of the object into account ? Is it more a super complex mathematic formula, or feeling and experience ?
I love the sound effects in the game. I love to send my Sims bowling just to hear the pins falling, or to the swimming pool to hear the splash. How are these sound effects made ?
Each SPs came with a bunch of new speech bubble and moodlet icons. Who is making them ? Is this something that happen rather late in the process (since they are often related to the gameplay object, I guess so) ?
Could you share some examples of tools that are used to make the content, either external or in-house. I'm not sure if that's something you can share with us, but as a modder, I'm really curious what kind of neat things your tool engineers have come up with!