I do have to say i am sad about the fact its real time. I really like the look of this game in term of the graphics etc. Im not going to rule it out but im not a very patient person, im not fussed about the micro transaction though, they dont bother me.
What exactly is the appeal of playing Sims in real time? I play a handful of farm life browsergames and it goes something like this: Tend to the animals, plant crops and sell produce to customers, maybe start an expedition, then log off and return the next day to harvest the crops. For waiting eight hours I get a complete acre full of mid level herbs, which translates into ingame money and thus more animals, more crops and more land to cultivate. In Sims mobile I get - what? A full energy bar. Maybe it's just me, but I don't see how that is something to look forward to.
What exactly is the appeal of playing Sims in real time? I play a handful of farm life browsergames and it goes something like this: Tend to the animals, plant crops and sell produce to customers, maybe start an expedition, then log off and return the next day to harvest the crops. For waiting eight hours I get a complete acre full of mid level herbs, which translates into ingame money and thus more animals, more crops and more land to cultivate. In Sims mobile I get - what? A full energy bar. Maybe it's just me, but I don't see how that is something to look forward to.
I don't get it either, I used to like playing the virtual villagers games which were real time but that was setting a group of people to work on something like building a hut and then you would go back on the next day to see real progress. It was more about managing them to build a village and make breakthroughs, not about managing their basic needs and going away while they slept. My friend played the sims freeplay and I'm sure she said that if she told her sim to eat, she would then have to wait 20 minutes to do anything else with them. Also it looks like you're just controlling one sim so it's not like you can concentrate on others when one is doing something boring. So... Nope don't get it at all.
Well just like Freeplay, Sims Mobile will not be on my devices. I generally stay away from Free to play games with Micro-transactions unless it is skins which I would not indulge in and I can progress in the game normally without them.
Post edited by Goldmoldar on
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What exactly is the appeal of playing Sims in real time? I play a handful of farm life browsergames and it goes something like this: Tend to the animals, plant crops and sell produce to customers, maybe start an expedition, then log off and return the next day to harvest the crops. For waiting eight hours I get a complete acre full of mid level herbs, which translates into ingame money and thus more animals, more crops and more land to cultivate. In Sims mobile I get - what? A full energy bar. Maybe it's just me, but I don't see how that is something to look forward to.
There's tons of studies you can find online on why games like The Sims FreePlay/Mobile, FarmVille, etc. become profitable.
These games offer a treadmill of little accomplishments. When we accomplish each goal in these games, dopamine is released from our brain, we become happy, and we begin to crave that sensation over and over.
In The Sims mobile, that's the careers and social events. Most of the time, they're super easy and completing them makes you feel like you are accomplishing something (but you are not!). As I said, this is a treadmill. There is no endpoint, so the game is designed to keep you wanting that dopamine release.
When the game has you hooked, it starts finding ways to hide that dopamine behind pay barriers -- these are the time limits that require you to pay companies like EA in The Sims Mobile for Sim Dollars so you can quickly speed through your Sim's interactions. Or quickly purchase that Sim dollar bundle that will expire in, oh no, two days time!! Impulse buying is an incredibly popular tactic used in the mobile industry.
Ultimately, when situations such as Sims Mobile basically forcing you to forfeit an entire 5 mins of your time at your Sim's career unless you quickly purchase dollars to fill their needs before time runs out, stress is created so you pay for that sweet dopamine. And the cycle goes on and on. That's why I dislike the mobile industry. Its products consist of nothing but garbage that preys on the psyche of the brain.
I just know I'd much rather have a PC game which strengthens the brain instead of exploiting it like mobile games do.
This might also be related to why we have these Jasmine events in TS4. The idea is to achieve some objective within a timeline, just like in mobile games. Looks to me like they are attempting to boil frogs.
The Sims
Where are we going, and why am I in this hand basket?!
What exactly is the appeal of playing Sims in real time? I play a handful of farm life browsergames and it goes something like this: Tend to the animals, plant crops and sell produce to customers, maybe start an expedition, then log off and return the next day to harvest the crops. For waiting eight hours I get a complete acre full of mid level herbs, which translates into ingame money and thus more animals, more crops and more land to cultivate. In Sims mobile I get - what? A full energy bar. Maybe it's just me, but I don't see how that is something to look forward to.
I don't get it either, I used to like playing the virtual villagers games which were real time but that was setting a group of people to work on something like building a hut and then you would go back on the next day to see real progress. It was more about managing them to build a village and make breakthroughs, not about managing their basic needs and going away while they slept. My friend played the sims freeplay and I'm sure she said that if she told her sim to eat, she would then have to wait 20 minutes to do anything else with them. Also it looks like you're just controlling one sim so it's not like you can concentrate on others when one is doing something boring. So... Nope don't get it at all.
I am a pretty regular player of sims freeplay and in that game taking care of needs doesn't take long at all, most of the actions to fill up the needs take a few second, 5 seconds to use a toilet, 20 seconds to use a fridge, 20 seconds to use coffee machine that brings up the energy bar with no penalties, 30 seconds to browse the internet which brings up fun, longer wait times appear in other things, for example when doing quests that unlock additional furniture or activities, for example you have a time limit of one week to complete a quest that unlocks weather, (to get some weather appropriate clothing, otherwise you are free to spend a month completing it, you still get weather in the end) and it is about helping an alien and actions take much longer to complete, if you plant plants, it also takes a couple of hours normally, if sims go to work it also takes 5-8 hours, and you have about 30 sims after few weeks of playing.
Comments
sadly me either, I played freeplay for a week or so but i just dont have the patience.
Thank you for answering the main questions on anyone's mind who was wondering. I figured it would be micro-transactions heavy.
Yup, after playing it for a bit, I can say, it's very micro transaction heavy.
I don't get it either, I used to like playing the virtual villagers games which were real time but that was setting a group of people to work on something like building a hut and then you would go back on the next day to see real progress. It was more about managing them to build a village and make breakthroughs, not about managing their basic needs and going away while they slept. My friend played the sims freeplay and I'm sure she said that if she told her sim to eat, she would then have to wait 20 minutes to do anything else with them. Also it looks like you're just controlling one sim so it's not like you can concentrate on others when one is doing something boring. So... Nope don't get it at all.
There's tons of studies you can find online on why games like The Sims FreePlay/Mobile, FarmVille, etc. become profitable.
These games offer a treadmill of little accomplishments. When we accomplish each goal in these games, dopamine is released from our brain, we become happy, and we begin to crave that sensation over and over.
In The Sims mobile, that's the careers and social events. Most of the time, they're super easy and completing them makes you feel like you are accomplishing something (but you are not!). As I said, this is a treadmill. There is no endpoint, so the game is designed to keep you wanting that dopamine release.
When the game has you hooked, it starts finding ways to hide that dopamine behind pay barriers -- these are the time limits that require you to pay companies like EA in The Sims Mobile for Sim Dollars so you can quickly speed through your Sim's interactions. Or quickly purchase that Sim dollar bundle that will expire in, oh no, two days time!! Impulse buying is an incredibly popular tactic used in the mobile industry.
Ultimately, when situations such as Sims Mobile basically forcing you to forfeit an entire 5 mins of your time at your Sim's career unless you quickly purchase dollars to fill their needs before time runs out, stress is created so you pay for that sweet dopamine. And the cycle goes on and on. That's why I dislike the mobile industry. Its products consist of nothing but garbage that preys on the psyche of the brain.
I just know I'd much rather have a PC game which strengthens the brain instead of exploiting it like mobile games do.
Where are we going, and why am I in this hand basket?!
I am a pretty regular player of sims freeplay and in that game taking care of needs doesn't take long at all, most of the actions to fill up the needs take a few second, 5 seconds to use a toilet, 20 seconds to use a fridge, 20 seconds to use coffee machine that brings up the energy bar with no penalties, 30 seconds to browse the internet which brings up fun, longer wait times appear in other things, for example when doing quests that unlock additional furniture or activities, for example you have a time limit of one week to complete a quest that unlocks weather, (to get some weather appropriate clothing, otherwise you are free to spend a month completing it, you still get weather in the end) and it is about helping an alien and actions take much longer to complete, if you plant plants, it also takes a couple of hours normally, if sims go to work it also takes 5-8 hours, and you have about 30 sims after few weeks of playing.