Maybe this is a bug, but I doubt it. I built a karaoke bar with arcade machines, and put one of the new food stalls out front with a seating area. But just like bartenders or baristas when it isn't the exact right type of lot, no one mans it. I'm supposed to pay $100 to hire someone. Come on. I mean, what's the point? It's not like anyone gets free food even if I pay the $100. If you can program the game to have multiple vendors in a common area, then why can't you do the same for regular lots? I'm not even sure where I'm supposed to be able to use these, then. As much as I love the new expansion, there are always so many limitations to what you can do with things. There are so many objects that even if they function, get totally ignored by sims unless you direct them to it. I put a karaoke machine in a nightclub, for example, and no one uses it. Weird way to program; it's like only certain items exist to sims on different lot types.
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I was so excited that I could place the food carts in other areas. I put the taco one in the park at Oasis Springs, and the tea one in Willow Creek's park. And I was so pleased with myself till I realised that if I wanted a cup of tea I had to fork out $100 to hire a flippin vendor! If I went to a park in real life, I wouldn't have to hire someone to come and attend the food stand, there would be someone there already. It's unrealistic. Uuuuuurrrrrrrgh!!!!!!
Yeah. I'm really grumpy about this.
I can easily mod it so that there is no fee (I did this for the drinks bar and coffee bar) but it's not ideal because I still have to hire them and it breaks the immersion. I just want a vendor or barista to show up on their own accord. If I own the venue, or it's on a residential lot, then fine. But if I'm a customer then I want someone to be there to serve me my tacos and tea dagnammit!!!
I really do hope the gurus address this. Because it's silly and frustrating. And it really limits the flexibility of these objects. My logic is: if I put a bar, coffee bar, or food stand on a community lot, then I obviously want an NPC to tend it. It's not there to look pretty. Something like a buffet table is different: it's more suited to special occasions where I might want it as a one-off.
At first I thought maybe if I gave them time that the vendors would show up on their own. A bit like how they open and close the stands in the city. So I was quiet at first while I tested them and played around with them some more. But after spending a couple of days at each lot nobody ever came to tend them.
That's funny, because I just discovered your mod to take care of the baristas and bar after I posted this, lol. Yes, a mod would help for the stalls, too, and that would certainly work, but it is so silly like you said that they can't just work properly to begin with. Any objects that I have to kick start myself tend to eventually get ignored for the most part.
Disappointed might be a better word in this case.
Edit: Not in the whole pack. But certainly in this detail.
A little bit more than usual, simply because they are in buy mode instead of having to use a cheat to place them, but there doesn't seem to be ANY place we can use them where they function, which isn't quite the same with the bar and coffee bars since we need those to build cafes and bar lots. But yeah, I certainly know what you mean; part of every new pack is both discovering what new stuff I can do right alongside of all the things I can't do with it.
I'm disappointed enough in several things that I haven't purchased this pack. I'm disappointed about apartment building, that all the apartment traits can't be used in all places and that the things like the electric box and leaky pipes aren't in the build catalog. For me this pack is about I can't do the things I wanted to and don't see a lot of replay value in the things I can do.
Good idea but we know how long that could take.
@Cinderellimouse, thanks.
I thought we were by posting feedback in threads like these. But in the meantime...
I'm just testing now. I've changed the value from $100 to $0. So we'll still have to hire them, but at least it won't cost us. I hope one of us can figure out a better way.
That would be most excellent! I'll be keeping an eye out for updates on the others, too, now that I found them; most useful.
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There's no 8 Sims maximum using a lot; that's the household maximum. Up to 20 Sims can be in the lot+neighbourhood at a time.
Awesome! My warehouse cafe is looking forward to having an arrangement with another small business to use its yard
I wasn't talking about the max of Sims per household. I was talking about vendors and those you can only have 8 working at a time per lot.
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Ah okay. Can't imagine wanting more than that anyway. But now I know
I don't mind hiring them as long as it's free-lol. In the meantime I'm so used to typing in cheats I just up my sim's income to reflect what I need to open the stalls.
Let me know how you get on with it please. I've tested it in game myself and everything seems to be working well. I'm updating the bar and barista mods now.
This is awesome! Is there any way to make a mod that has every stall (or bars and baristas for that matter) already hired when you arrive at the lot? It annoys me how they only have one worker already there when you arrive at a lot. Thanks again.
There will be a way. But I haven't figured it out yet.
Yeah I was going to build a park filled with all of the vendor types so I didn't always have to always wait for a festival or hunt for the food cart I wanted. I don't know about the game of others but I know in my game you don't always get the same food vendors in the community areas in San Myshuno.
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I agree on the topic that I wish they would code these differently. My sims acquire money rather easily so I often don't mind spending $ on stuff like this (keeps their net value more realistic for me) but I totally agree that it breaks the public lot immersion and shouldn't be how the objects behave when placed on non residential lots.
I've been trying it, and it seems to be working quite fine. Perfect solution, and many thanks for it!