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It says something about the product that they have received, doesn't it?
OUTER SENSHI PRIDE
The Sims 3 Worlds had plenty of flaws when Developers were forced to meet unrealistic deadlines.
Hidden Springs, Islo Paradiso, Bridgeport, University World etc. all had really bad mistakes, routing issues etc like this.
Windenburg is a better example of what Devs can achieve when they get the time they need. It's not so much Devs being careless, it's quite evident that when they get the time they need, they can deliver.
Windenburg, Granite Falls, Twinbrook, Appaloosa Plains, Sunlit Tides were some examples when the worlds were stunning when Devs have time.
Sugar Maple Coast is a perfect example of a stunning world (Sims 3 Pets console). Devs had a year to build that world and it shows. Stunning.
Willow Creek and Oasis Springs didn't even exist in 2013 when the game was announced, an early version of Windenburg existed instead.
Willow Creek was still in development 3 months before launch when they did the first live stream, and Oasis Springs didn't even exist until just before launch.
EA clearly didn't like the original world and made them make more generic worlds last minute which is why this was rushed. They had been working on Windenburg and Granite Falls for over a year, and it's why it's quality.
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I just hope we don't get anymore rushed worlds and EA lets Devs take their time.
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They can? I'm not really sure whether or not they can actually edit worlds that they've released, and I haven't really seen any Gurus say anything about the actual process of making worlds/neighborhoods. I would be grateful if they at least explained the process of creating each neighborhood, and if they show us footage of it with explanations, I would be even more grateful so that we at least know what exactly goes into making worlds.
They said they can do it within reason. For example, there was a bin than was just out of reach in-game, and Devs said they spent a while getting that fixed.
But from what I've heard, the worlds in 4 are pretty much built into the game.
That's why they couldn't add Mag Prom to WC. Or just add more lots to free space in WC instead of releasing Newcrest.
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They later said they couldn't and ran into issues when trying to add Mag Prom to WC in march 2015.
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In Newcrest, in the district that looks like the one where the Goth family lives in Willow Creek, there was a small pole in the middle of the sidewalk, the producers forgot it there in the middle of the sidewalk. One or two updaters after Newcrest, the small pole was removed from the sidewalk. The object disappeared, simply was not there. Producers removed the small pole that because there were people who complained, I even pointed the Failure on Twitter.
I've had the opportunity to observe the internal files of the game, including the UI files, and the conclusion I got over the fact they never integrated Magnolia Promenade in Willow Creek is due to lazy to edit several times the 2D images to add new components to the map. After all, the image has a specific resolution, and would need to change the zoom level, edit the image size of each lot, and then close the system. There is nothing that prevents producers editing the 2D image and add new areas, anyone who understands a little about game programming quickly realize how the map code works, and is very similar to what was done in The Sims 1. Incidentally, I remember that in Newcrest map had two lots with inverted position, in the map, the lot was on the extreme right, but in the game the lot was on the far left, and vice versa. When producers realized this, they edited the map. Basically they changed the position of the lot on the map and done, resolved.
I really want a world creation tool. But I doubt the producers will talk more about how the system of create worlds and maps works. This would only open loophole for Simmers complain even more.
I recently discovered that the create world tool of The Sims 4 is apparently more limiting in some things than the CAW of The Sims 3. Producers may only use 4 ground textures for the world! The game no longer support more than 4 in public areas, and to circumvent the situation, they create "texture boards" to add in some places, because the game does not consider the texture board as texture, but an object. This has been used in Oasis Sprins and Granite Falls. It is not for nothing that if you put the camera under water in many districts, you will see grass, not a stone texture or something. It's sad...
I'd rather they use their time on something else than fixing minor things like roads going nowhere that I won't see 9 times out of 10. Some of the things you mentionned I noticed, especially the ones visible from the playable part of the public spaces and that don't need some odd camera angle, but most of them I didn't, and most importantly didn't care about.
100% quality is extremely costly. The quality level of the current neighborhoods is enough for me.
@SimGuruDrake @SimGuruNinja @SimGuruAzure @SimGuruLakshmi
Think of it as a treasure hunt rather than a complaint... I highly doubt that anyone is really expecting a response from the developers.
You don't remember The Sims 3, do you?
Not surprising..but when you try to rebuild a game in a years time that took 3 plus years to make..this is what you get.
I have no doubt the people who are saying it's not a big deal want the best Sims game too. It's just that their 'best' isn't the same as yours.
Understood, but ask yourself would it really upset those who are not bothered by the world flaws, if the devs went back in and fixed it up a bit? I doubt it would impact them negatively.
If the devs went back and fix these, they wouldn't be working on something else during that time, something else that potentially would be more interesting for these people, so yes it could impact them negatively.
I'm happy they released Newcrest and not a road-going-to-nowhere fix for the base game worlds for example.
I see, so instead of fixing existing flaws and bugs, it's in the best interest of the game to just move on and add more content for the people who aren't affected by the issues?
I think one of the points of this discussion is that all of these 'oops' are here in the first place.
Agreed. Prevention is easier than correcting.
It's the best interest for the people who aren't bothered by them. What's best for the game is another matter, and that's Maxis' business, not ours, we don't have the data to draw any kind of conclusion about what's best for the game.
And prevention change nothing, it's work to be done anyway. I prefer two base game worlds over one with no-road-to-nowhere too for example.
But it's fine if your opinion is different from mine, I'm just explaining why some people may want something different than you. But if you personally think these things are more important than more world or whatever, that's your prerogative.
I honestly haven't seen any evidence of fixing existing issues absolutely preventing content from coming out. It's assumed it would come out slower for some reason (which I guess depends on what EA's dedication to this game) but there've been games coming out with fixes and content simultaneously for years. The either/or thing is just assumed. However, if EA chooses quantity over quality and people are okay with that, then I will peacefully bow out and accept I'm a dying breed of gamer who doesn't understand how a less flawed game with less flawed content is a negative thing.