In Sunset Valley with my legacy family and I just love getting the notifications from the other residents about babies, divorces etc. when Bella and Mortimer turned to teens, they started dating (this has only happened in one other of my games and they broke up) aged to YA, are now married and are expecting their first child together. Also, Yuki Sekemoto seemed to date EVERY hot, young single guy In the town (she was constantly stalking Stiles after they broke up til the day she died. He also, has only dated the old women of town) also, Monika Morris and Connor Frio have been a happy married couple for awhile and had two pretty girls! I'll post some pix later, any strange/interesting things happen with your SP mod?
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I prefer to find out about other sims in a more organic way, through my played families interactions.
I make it so I don't have to see promotions, skilling etc.. For YEARS before I played S3 on PC I played it on my PS3, and I would never get notifications about people dying or moving out of town, they would just disappear and that really bugged me. (So much is wrong with that game but it's all I had lol) so I really enjoy the notifications I get. I love knowing about everyone and everything about them in real life too so it makes sense haha.
They've divorced in almost every one of my games.. Usually neither of them re-marries. Same with the Altos.. They didn't divorce this time, surprisingly. They did have a pretty ugly looking son though... Lol
I think story progression > town options > pregnancy options > some different options for multiples.
I think the NRAAS mod we shall not name has some options for that also?
@Olivesplum06 , I love that too! I'm playing a legacy in Sunset Valley too (my third generation couple just got pregnant with generation 4), and I love getting all the notifications. My active household is the game I'm playing, but all the inactive Sims are like a soap opera I'm watching at the same time.
In my game Bella and Mortimer started dating when they were teens too and remained in a relationship their whole lives, but never got married, so the name Goth died out with Mortimer and their children all have the surname Bachelor. Mortimer and Bella's relationship was troubled - I kept getting notifications that they were seen arguing in the street - but they never broke up. One of their children, Korey, has been wearing Al Simharan clothes since he was a teen, and I can see that making sense - maybe his parents' troubled relationship made him retreat into a fantasy world in which he wasn't really their child, but a lost Egyptian prince! I wish I had a better picture of him at hand - I have just these two pics where his face is not visible:
The girl with him in the second picture is called Wendy, and they are married now.
That was Madison VanWatson in my game! It was impossible to keep track of all the men she was dating. My third generation heir married her granddaughter, who looks a lot like her:
I do enjoy that it will properly partner off townies and that you're capable of setting allowable birth numbers (though this doesn't work if you have a sim/sims with the family oriented trait - I have it set to 3, but one family had 7 children as they were both family oriented), allowing you the option to change the names of all newborns in town, seeing notifications can let you know if that sim you want your sim to be with has got with someone else or if they've broken up, are fighting etc. I often use those types of notifications in my games as 'rumours' in my currently legacy story. You can set your towns max population for sims and animals too and you can stop elder males from partnering with young females allowing them to have an entire town who is related to them if they live a really long life.
I did like the previous versions of Nrass SP though. The Caste system made it so complicated so I'm not able to specify the settings in the way that I used to be, but I'm able to at least make sure that my child doesn't randomly get the 'townie' hair (that brown green) and eye colour (that yellow hazel) as mutations. Only in-family mutations and grandparent possible inheritances.
Crowley Family Legacy Patriarch - Jonah Crowley
Really? I never noticed that! How do you that?
Crowley Family Legacy Patriarch - Jonah Crowley
The Cowboy and the Mermaid
Thank you! I will look for it and set it to "True", although I will probably use it sparingly. I don't like to interfere with the lives of the townies too much, but yes, some of the names their children get are ridiculous. They sound like typos for real names! For example, "Trever" or (my favourite) "Brain".
Crowley Family Legacy Patriarch - Jonah Crowley
This is my biggest bugaboo with it and I've stupidly allowed my Sims to be burned by it more than once. I've since remembered to turn Romance off when I want my Sim to have the pick of the litter then turn it back on as soon as that happens because even on Snail speed they get pushed together way too quickly. I usually try to get Sims I'm raising paired off as teens and if they don't grab their previous love interest just as soon as they both hit YA SP will have them paired off with someone else in a heartbeat.
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I can't even imagine my game without them now.
I always have to edit every single sim and make sure their stories play out how i want them to though. It takes me over an hour to get through one sim day because i keep editing everyones stories.
SIMS 3:
http://forums.thesims.com/en_US/discussion/863178/the-sims-3-50-foals-challenge#latest
NRaas > SP > General Options > All Stories enables you to restrict the notifications to the relationship level of inactives' with your active sims (friends, blood related, etc.).
NRaas > SP > General Options > Options:Stories > Disallow Story enables you to disallow particular stories by their content -- this way is a bit tedious but I use it when the same annoying stories seem to show up repeatedly.
Either way or both ways in combination, the effects of the stories still happen but they just aren't reported on. Note that you won't see a difference right away as stories already in the queue will continue to display, so it could take up to a sim day or even two depending on the speed of progression to get results.
The speed with which sims form romantic partnerships is a bit puzzling, but is also more conducive to a town producing robust future generations. Some of us think, though, that Twallan just hated seeing inactive sims all alone in the world for whatever reason. And some worlds seem more/less conducive to that sort of thing. I found very few in Bridgeport, for example, making the effort until I started tweaking some SP settings in the opposite direction, to make the partnerships more likely.
Anyway, SP consists of many different area managers running at the same time and at different speeds. Even if you have already adjusted all of them with the overall speed setting of Slow or Snail, you can dial back the Romance manager even further if you want to slow things down more without affecting the other managers.
NRaas > SP > General Options > Options:Flirt > Speed
NRaas > SP > General Options > Options:Romance > Speed
The numbers displayed there will be the length of time in sim minutes that it takes each manager to complete one cycle, so higher numbers are slower. They are both 300 by default at overall speed Normal, but much higher at Snail -- so maybe try making them higher still maybe by 5x or 10x as much to see the effect? Or perhaps just the Romance one if the flirts aren't bothering you.
Really? It often takes me several real days to get through one sim day (not playing all the time, obviously). Or at least 6-8 hours of real time if nothing particularly fussy is happening. Am I the only one who plays this slowly?
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