Not to be mean or anything lol, but I want my sim to die so the daughter will move out. I want him to die before the daughter moves. The sim (as of now) is 99 days old. Does anyone know when he'll die? Thanks
Not to be mean or anything lol, but I want my sim to die so the daughter will move out. I want him to die before the daughter moves. The sim (as of now) is 99 days old. Does anyone know when he'll die? Thanks
Well, I don't know what lifespans you are using, so couldn't say. Regardless, I thought it was random. Once the sim reaches the end of the elder lifestage then each day after that they have a chance of living another day. Certain things increase that chance, as @rednenemon mentions, so those sims will tend to live longer. That's my understanding, at least.
The way this works is that, beginning with the day on or after the last day of their life expectancy, the dice are rolled behind the scenes at midnight. If the sim, active or inactive, "loses" the dice roll, they get a visit from Grimmie later that day. If they "win," they get to live for another day and the dice are rolled again for the next day at midnight. It is possible for sims to win that roll many times in a row. The life span in my game is 242 sim days and I sometimes see sims, both mine and those around town, make it well into their 290s although some of them never make it beyond their mid to upper 240s. Most are in between.
And yes, bonuses are given for the two things @rednenemon mentioned.
There are mods that can be used to make the end of life event more precisely defined or those dice rolls more difficult to win, though many of us actually prefer the uncertainty and suspense as EA designed it. But without those, if you want your sims to generally die of old age sooner, you might need to dial the Elder part of their expected life span down a bit.
I would just MC trigger age transition on elders if there's too many of them and the town's getting too full unless I can raise the population cap though it would only delay the killing off elders.I'll keep them around if they're needed and let them go if they're not needed.
This happened with my very first legacy founder. As much as I loved her, by the end I was like "die already Please die already". She actually lived long enough to have a great grandchild.
This happened with my very first legacy founder. As much as I loved her, by the end I was like "die already Please die already". She actually lived long enough to have a great grandchild.
Is this unusual? In addition to my sims living that long, I knew three of my great grandparents IRL. One of them was around long enough to see me go off to "Uni" so in theory she could have been a great great grandmother (but that didn't happen). And, as far as I know, she did not have any occult states.
This happened with my very first legacy founder. As much as I loved her, by the end I was like "die already Please die already". She actually lived long enough to have a great grandchild.
Is this unusual? In addition to my sims living that long, I knew three of my great grandparents IRL. One of them was around long enough to see me go off to "Uni" so in theory she could have been a great great grandmother (but that didn't happen). And, as far as I know, she did not have any occult states.
it happens often for me... why I have the elder stage short but normal adult long.... fits fine and most do see their grand children. (and some greatgrand) times great
I like the randomness in when they die as older sims...
Once I was playing a family and the mother of my third generation just wouldn't die. Her husband had been dead for a long time, but she was still kicking around. Her son was married and had a kid in the house, but this woman was still ticking. I was out of things to do with her, so I really wanted her out of the house and finally I broke down and moved her into a nice little one bedroom. And the next day she kicked it. I was so mad.
When my elders live a excessively long life, I have them work on skills they didn't get/need earlier. Handiness, painting and especially fishing. I think several of my elder sims went from 0 to 10 fishing autonomously.
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If either or both are involved (and provided you haven't changed the lifespans in any way), it might be a good long time before he finally dies.
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No, he doesn't have either. Hmm
Well, I don't know what lifespans you are using, so couldn't say. Regardless, I thought it was random. Once the sim reaches the end of the elder lifestage then each day after that they have a chance of living another day. Certain things increase that chance, as @rednenemon mentions, so those sims will tend to live longer. That's my understanding, at least.
And yes, bonuses are given for the two things @rednenemon mentioned.
There are mods that can be used to make the end of life event more precisely defined or those dice rolls more difficult to win, though many of us actually prefer the uncertainty and suspense as EA designed it. But without those, if you want your sims to generally die of old age sooner, you might need to dial the Elder part of their expected life span down a bit.
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Try 119 with no modifiers to aging (so none of the stuff @rednenemon mentioned). I was just so bored of them but didn't have the heart to kill either.
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BahaAAHHAhah
Seriously. You are amazing.
Well my other sim lived until about 100 days
> BahaAAHHAhah
>
> Seriously. You are amazing.
Thanks.
I have had times where I seriously wanted to kill a sim, so I boxed them in and left them to die.
oops.
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if they are an elder,and you do that,it does make them expire of old age
Oh goodness! I would've killed her off
It was tempting...
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it happens often for me... why I have the elder stage short but normal adult long.... fits fine and most do see their grand children. (and some greatgrand) times great
I like the randomness in when they die as older sims...
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