Hello,
I was playing the Sims and I have had 6 sims maximising their career, being both branches of Astronaut, Business and Culinary. I was planning to make a couple more sims and maximise all careers one by one so that in the end I would be able to play with all furniture being unlocked in a legit way, not using the testingcheat. However, I found out that the unlocked item is only unlocked for the family with the career!
I thought that if one of my sims had unlocked an item by having the recquired level of career, it meant that I as the player had unlocked the item, and thus be able to buy it with other families and in other houses as well (given they can afford it) but obviously this is not the case. This actually makes my plan of unlocking everything legit pretty impossible.
Hence I would propose to either change it or make an option where you can select if you want to unlock an item for the (family of the) sim with the career, or unlock it for the whole game. Because IMHO when I unlocked it in a legit way, I should be able to use it anywhere I want in a legit way as well!
I sincerely hope this can be considered for future updates!
Thank you very much!
10
Comments
> Having locked objects is a REALLY, REALLY bad idea in my opinion. Who came up with that? As if objects aren't restricted enough already!
Agreed
well It's suppose to have something to work for like a goal, similar to how you increase skills, and jobs, you unlock interactions, Suppose to add to game play. thoughI agree I shouldn't have to use the unlock cheat to buy my bed.
but whatever, I learned how to type bb.ignoregamplayunlocksentitlement in under 5 seconds.
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As I play I come to see why in my opinion they did this along with the absolutely long eating, long job requirements, and long skilling up (after level 3)..because they tried to hide the fact that actual gameplay is lacking in this game. I am missing actual gameplay so I'm off to play Sims 3.
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> well It's suppose to have something to work for like a goal, similar to how you increase skills, and jobs, you unlock interactions, Suppose to add to game play. thoughI agree I shouldn't have to use the unlock cheat to buy my bed.
> but whatever, I learned how to type bb.ignoregamplayunlocksentitlement in under 5 seconds.
I have no problem with having to work towards a goal, but I do have a problem with the fact that if I finally unlock an item its still locked for every situation except the family I unlocked it with. I.e. every family that needs the good fridge and furnace needs to has a master chef. This shouldn't be necessary => Unlocked is Unlocked.
Same with achievements. At least with locked stuff there is a cheat.. I hate the st..up..id achievement system right along with the notification wall..
Unfortunately, some (if not all) of the items that are unlockable are not on an equal level with the career level. For example, the refrigerator that is unlocked in the culinary career is not the best or even second best. Which makes it rather pointless to unlock it since by that time your sim can likely afford something better. That was my experience. So it doesn't really add to gameplay.
Even using the cheat code gets to be a pain after awhile because you have to use it to unlock every time you play which affects immersion.
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If you want to go for goals you can set them for yourself. If you feel that you don't want to use any of the unlockables before you get them "legit" then wait until you have a sim earn it and then allow yourself to use it in any household you want with the cheat.
This. I absolutely agree 100% that I'm okay with having the career items locked till they're awarded to a sim.
But from then on, I the player should be given full access to it for my game. I've done the work. Do you REALLY expect me to go through every single career and aspiration for every single household to get access to all the stuff? Ha!
Ridiculous having to cheat unlock stuff to add it to community lots, as well. Not a great plan.
However, for those of you who are (like me) notsomuch into typing out all that long stuff, go check out Plasticbox's Cheat Shortcuts at MTS. Still works fine, and makes command line things way easier!!
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For example I created a Galley Kitchen with the counters and islands from the Culinary career. I can plop it into any save whenever I want.
The sims 2 objects you unlock when you reach a certain career level are special objects. I'd say they are so special that it makes sense that you have to unlock them. They are designed to help your sim or sim's family members to increase a skill rapidly, much faster than any skill-building object that is bought in the Buy menu. Some of them seem to double or triple the skilling speed, combine it with the increased skill buff for Autumn, and wow the sim will be upper skill level in no time at all. Like the Exerto Punching Bag from the Athletic career helps with the body skill, the Senso Twitch Lie Finder from the Criminal career helps with the creativity skill, etc. Many of them have the ability for sims with a higher level in the skill to "give lessons" so I use them with my sims parents & grandparents to teach the younger generations.
If the Sims 4 had objects like this that we had to unlock, I'd be fine with that. But regular objects that don't seem to give much of a buff, other than being different or looking nicer than other objects in the catalog, no. I don't care for it. It's much too goal-oriented for me and I'm a sandbox player.
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Oh, but some of those objects have emotions.
Seriously though, who came up with the idea of locking variations of regular objects? As if the game is not goal-oriented enough.
That's exáctly what I was planning to do, but after a couple of careers unlocked I found out it didn't work that way. I really wanted to play towards unlocking all the items one by one, but this system just makes me go: "Meh, I'll use the cheat!"
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I agree.
I'm still waiting for a patch to finally remove the goal-oriented content from the game (and GTW) already. Clearly, there is just no benefit to having it, and a very good portion of players are sick of it being around in the game.
This becomes impossible with Sims 4 if the only person able to use the object leaves the career track or that job and it gets locked again. In that case, what's the point?
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The fun in TS2 was we could unlock everything and build a community lot and every Sim in the game could go there and use those objects opening up many ways to play the game and to create stories. And objects were tied to the 'lots' and if we moved our Sims out we could leave those objects behind. Creating many more avenues for our stories to expand. This way is just a rpg in disguise.