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These backdrops are killing me.
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@Rflong7 makes the BEST worlds! I've got all of them installed... what a talent! Although, I'm a HUGE fan of open world (and TS3) I don't think the backdrop would bug me so much if it had more life in it. (ie. the building windows being lit up at night) When I first saw the pic of the new neighborhood I thought, yay.. we are getting closer to downtown! Maybe a Late Night EP and high rises are coming sooner rather than later.
Seriously! Good Question bud! I wondered the very same thing myself. Maybe it will be a combination of preset (dev and user cc created perhaps?) snowy and wintery stormy backdrops. I.e Snowhill mountain in the bg, is compliment with the in-game FX that in turn affects the environment, creating an illusion that the backdrops in the distance are changing with the weather in the foreground?
Did that make any sense? xD
Sleep here I come
Silhouette of touching colours
Sparking energy in azure skies
Beneath silvery pale moonlight
Painting with mesmerizing eyes
Blur between the silent screams
Memories take form, dancing to life
Mournful tears, haunting waking dreams
Gurus be like:
That is a potential-filled map.
#Sigh #TheyWereSoGoodToUs #PraiseThisGame
those pine trees behind my house near the magnolia tree
uhhhh....
My Mood:
They're called sprites and are actually easier on your GPU than if they were mesh objects. Sprites have been around a very long time. I'm used to them so they don't bother me as long as they turn. It's the static ones that bother me.
en.wikipedia.org/wiki/Sprite_(computer_graphics)
This is the truth.
Mitakuye oyasin.
To all my relations, keep dancing.
Believe or you will not see.
but why are the trees further out more... fuller than than the sprites?
My Mood:
That's a question you will have to ask of the devs. I don't know why they used mesh objects mixed with sprites in the manner in which they did. Personally, I wouldn't have used sprites at all but if you read the first paragraph here: en.wikipedia.org/wiki/Sprite_(computer_graphics)#Return_of_sprites_in_casual_games_and_mobile_devices it might give you some idea as to why they did.
edit: left out a word
This is the truth.
Mitakuye oyasin.
To all my relations, keep dancing.
Believe or you will not see.
that reminds me of Myst - Uru - Path of the Shell
did anyone play that ?
there were far away in the distance visible islands with buildings, one could swim there
i did it once with my char & it was exactly that - Potemkin villages, paper thin staffage
"The last thing Kadish wanted was for a visitor to get out on the water and see that the "town" in the distance was made of painted backdrops on mesh screens."
illusions are always good if they support the immersion,
but are bad if they tell a totally different story,
if they tell the story of limitations while limitations is not the intended illusion
https://www.youtube.com/watch?v=k6PRfvA8i6E
I can now totally relate to it .
I mean when you reach the edge of worlds in The Sims 3 you're left with very basic backdrops;
(beginning of the video)
https://www.youtube.com/watch?v=mqPWdzjlfpo
I would have loved to have seen some distant houses or something at the edge of Twinbrook. Not just empty land, sky and water puddles.
Insta: https://instagram.com/jkarajs?igshid=oef2ymrand3g
Then again, TS3 does have an open world full of scenery and many places to go, so it doesn't need any backdrops.
Pricefield forever.
Time Won't Keep Us Apart - A story.
MTS: SimsForever15 | Origin: vba152318 | Paradox: PixelsSquared | Simblr: PixelsSquared
outrun / blog / tunglr
Actually, look at that tree in the distance...
Pricefield forever.
Time Won't Keep Us Apart - A story.
MTS: SimsForever15 | Origin: vba152318 | Paradox: PixelsSquared | Simblr: PixelsSquared
outrun / blog / tunglr
This is the truth.
Mitakuye oyasin.
To all my relations, keep dancing.
Believe or you will not see.
I can now understand why the EP only gets 4 lots... It's too much work
That's pretty much what the backdrops are like to me.
Yeah, exactly.
Look at another area, so that the world doesn't suddenly disappear and your Sims are always living on some remote island in the middle of nowhere.
I mean Bridgeport is the perfect example of needing backdrops. If Bridgeport has houses in the distance with another city near-by, it would look great. Instead Bridgeport sits on an island the size of small town, with a fully functioning city.
Like, it breaks the immersion that Bridgeport is an actual city of some country/state. It makes you feel like you're on a remote island.
We all have our opinions, but mine is I hated how Sims lived in a town distant from the rest of civilisation. Why does the world suddenly "stop"? Would be much better if the back of Bridgeport was empty houses on the next town. Not empty mountains and then the ocean again.
Insta: https://instagram.com/jkarajs?igshid=oef2ymrand3g