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Where are all the female children?
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Lol maybe the game just picks and chooses what it wants to do. "For this save, the town will be filled with elders. Oh and this other one, all pregnant sims will have triplets" That's what it seems like anyway haha
Yeah, I'm sure all sorts of holes can be punched in that theory but it's all I've got at the moment to example the crazy things in this game. Why some people have only elders spawned in their games, why others have only single mother households, etc.
So....where should we send them first to get the best spawning? I'm thinking the library. When I go there, I see all sorts of Sims (ages, genders, etc).
In my new household, I'm keeping them at home to see what the game does. How many random Sims will it spawn if my Sims never leave their lot?
I like you, you're funny and entertaining. You can come back anytime (lol!!).
In the same vein as that question "Because we planted them that way..."
@Crackseed
Gratz on 2000 posts!
*whispers* Seeds man, seeds. I know a guy...
That's a pretty interesting theory. I think the first lot I sent my sim to was the museum though, so I'm not sure it really had an affect on what the game generates.
LOL, yeah, warned you guys my theory had a bunch of holes in it. It was all I could come with and since I'm no longer worrying about it or testing things out? I'm not all that worried anymore. I will just keep doing my own culling of the 🐸🐸🐸🐸 in my town.
Maybe the museum is an elder magnate? I don't think I've ever sent a Sim there, I checked it out in build mode and didn't see anything interesting to go visit. I like the parks.
I hope this is a joke....
Lol yeah the museum is pretty bland. There's not much there. I don't visit it often so I can't tell if it's an elder magnet, but the lounge definitely is! Can never send my sims there without it being crowded with elders.
Those 🐸🐸🐸🐸 fish fraternizer types.
My sim is a girl, I have had 2 girls and a boy
I think we're talking about the randomly generated Sims? I've had a good mix of born Sims, however, it does seem that if my played family starts with one gender? Then they will continue that gender and never deviate from that.
It's more a problem when you are trying to make friends for your little girl Sim, she can't find any other girls in town.
Le Scandalous. Aww yiss.
Yeah, thats what I do, if my town doesn't have something I feel it needs, I add it, maybe they are following some "challenge" that says something like "don't edit stuff" or whatever.
I would have to disagree. I definitely think it's a bug when my game only generates male children and all of my generated households consist of one adult female, one teenage female, and one child male. This is a balance issue, I shouldn't have to constantly manage my townies and delete all of these repetitive households, only for them to be regenerated in less than a sim week. It's frustrating. It really breaks the immersion when you go to the park and all you see are little boys playing pirates and swinging on the monkey bars. What if I don't want my little girl to only have friends who are boys? This definitely needs fixing.
It's not my first family was in Oasis landings (is it called that) lol
Fun must be always -- Tomas Hertl (San Jose Sharks hockey player)
I disagree with @SweetieTreats. The game's automatic townie generation is abysmal. The game starts out with a good and reasonably balanced mix of townies. But after a few weeks in (if you play with aging for everyone) automatic townie generation kicks in to start repopulating the town. If you play legacy style and just focus on your own family after your first generation is born the game starts spitting out townie families structured as Single Mother/teen daughter/child son. As is typical with randomly generated sims they are poorly dressed, more often than not obese and these families don't even have a common race/skin color. You frequently get two of one skin color and a third of a completely different color. Because of the single family structure the town becomes over populated by women and never has any female children.
The only way I have found to correct this is to micro-manage the additions to all the non-played families in the town through CAS. If you go to the manage world level you can choose the icon for household management. You can view all the non-played families there and then as time passes you can add children to the families with CAS. If you are willing to use the cas.fulleditmode cheat you can adjust the skin colors of some of the mismatched families and add more men and teen males and female children.
I have found that if I add enough children to the non-played families the game creates fewer of these Mother/daughter/son families but it still generates them.
I understand the argument that this is not a bug. That the game was designed to allow the player to add townies to the game. I disagree. If the game is going to have a feature such as automatic townie generation that you cannot control or turn off then it needs to do it right and not poorly. It is true you can add families to the empty houses in the game. But you cannot simply add your own "Not in the World" townie families. You have to wait for the game to do it badly and then go in and edit what the game creates with CAS.
Actually you can -- it's not really simple but it can be done.
1. Create a family in CAS
2. Go to Manage Worlds and pick a house for them.
3. Place them in the house
4. Immediately click on that house and choose More (the three dots), then Evict Household
If it works like it did in my game, they'll end up in the townie population and you'll see them around town. You could just use the same house over and over.
Fun must be always -- Tomas Hertl (San Jose Sharks hockey player)