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Thoughts on remaking parts of Sims 2 in Sims 3

DevalaousDevalaous Posts: 1,036 Member
So ive been remaking bits and pieces of Sims 2 and its spinoff Stories games inside Sims 3 for some time now, as a lot of people have done. I believe my initial inspiration was the bits and pieces of the families from Sims 1 and the first three neighbourhoods from 2 that kept popping up in the worlds of 3, usually younger versions of premade families (We got everyone but the Oldies from Pleasantview, and the Grunts, Smiths, Loners and most of Singles from Strangetown were missing, pretty much all of Veronaville was accounted for)

Barnacle Bay and Riverview of note, had the only sims from AFTER Sims 2, Don Lothario and the Caliente sisters, with Don being explained by timetravel. Barnacle Bay being in the same timeline as Sims 2, gave me an idea on how to change the University so it didn't inexplicably have the same students as Sunset Valley 50 years ago, all the same age. I was playing Sims 2 at the time, going through its university as the premades, getting them all out into the main neighbourhoods so that the exclusive careers actually had some use, and I got to thinking, what would it be like to play these same sims, in the same dorm, in Sims 3, with its different mechanics and open world? So I started revamping Barnacle Bay's university, tearing down the homes from 50 years ago, taking down the dorms, and started making the same sims I had played in 2, in the next game in the series.

Its not as easy as I thought it was in my head; Sims 3 has very different looking faces, a lot of the iconic details of sims I could not reproduce, and often clothing has no similar match, resulting in some conversions I wasn't too happy with, but could still hopefully be identified as 'hey, its that one guy from Sims 2 Uni!' Then you have the traits and favourite colours and foods and music, and how to take Sims 2's aspiration and personality points, and try to fill in blanks as best you can. Lifetime Wants from 2 are terribly designed and often nonsensical, so those arent always something to follow either; far too many good sims in Sims 2, have Criminal Mastermind set for example, clashing with their entire character. Vincent Moore from Sims Life Stories is a great example, no way would he ever be the type to want a life of crime. Interests are generally a non-factor, especially since you have little to no control over them, and don't assign them at creation. All too often you had a premade cook who was all about food in thier bios and family descriptions, but had no Interest in it :p So I only ever look to those if I have no clue how to fill out trait slots. For university, I handled the extra social trait slot the same way that Sims 2 does with its extra want slot; only those premades that started with the extra slot, get the extra trait by default, like Jane Stacks.

Lot building has been very fun, the more realistic and darker graphics of Sims 3 have lead to some of my favourite lots from 2 to come to life in new ways, but im constantly frustrated by obvious buildmode items that EA left out; there are so many weird one-off windows for example, not a single good size two-wide window, everything has to be GIANT and spanning the entire wall or some cultural oddity with a specialised use. Ive had to overuse Bahaus(?) windows quite a lot, even though they often dont 'fit', but theres no other option! There are also some things that cannot be replicated, like certain staircases, as Sims 3 requires one extra open tile above, and things like clothing stores and grocery stores will require a bit of reimagining. I havent actually gotten to community lots yet aside from the Secret Society lots, which I converted into Lounges with exclusive areas for celebrities, but i'll likely tackle one of the two Strangetown lots soon, probably the pool (Which brings me to mention...that Sims 3 does not have any cactuses, at all D:)

I wish I could use Create-A-World, I can likely recreate the entirety of the Sims 2 neighbourhoods with enough effort and drive, but without a recreated world to populate with them, will feel odd personally, to put things in existing worlds. I remade every single thing in the Sims 2 Tutorial World already, and every playable sim from Wanmami Island, and dont see myself stopping anytime soon. I plan to at least bring the Stories sims to 3, as so few Sims players have experienced those families, and EA is unlikely to ever reference them (I dont think they even acknowledge the extra 3 neighbourhoods from 2, come to think of it, its always the original 3 from 2 + the Sims 1 neighbourhood)

Anyone else recreated people or lots from Sims 2, or even 1? Interested in hearing from other points of view, given that im an insane completionist with it and go so far as to recreate each outfit each sim had, and even keeping design flaws intact in some cases :p

Screenshot-109.jpg

Screenshot-107.jpg

Two homes from Strangetown that ive built in Sims 3 in Lucky Palms, both with some necessary changes and a couple of adaptions. For example, the house with the basement, now has a REAL basement that can be expanded, and I needed to use some building cheats to accomplish that. The Curious family house has a little extra area on the roof that is visible in the screenshot, which was neccessary due to weather; otherwise every time it rained the house would flood :D (I even went out of my way to make the tile maze keep the same tile elevations the Sims 2 version does)
Chronicles of Ridiculon McSteelman
Sims 3 meets Terraria

If your one of the people destroying my wishlist, please focus on the child items first, I'd like to add children to the age group I have everything for, thanks :p

Comments

  • CinebarCinebar Posts: 30,463 Member
    Yes, I have built many things from the other games into newer games. It's done often by many people. I like to see if I can do it. I spend time counting tiles, lol, to see how close I can come to the actual size and build of a lot from TS1 or TS2. Yours look great!
    "Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.

    https://forums.thesims.com/en_US/discussion/958714/cinebar-custom-content-clothes-updating-links/p1


  • Rflong7Rflong7 Posts: 35,519 Member
    Hi :)

    I've not tried to do all of them. I didn't play all of the neighborhoods nor families.
    I did recreated my share of Sims 2 Sims and I recreated Twikkii Island (with additional areas) with CAW. I didn't worry as much about getting their personalities just right because I couldn't.

    There are several maps made from TS/2 for TS3.

    Your lots look Wonderful. :+1:
  • SimsophoniqueSimsophonique Posts: 1,190 Member
    I am a sims 3 fan and I love your lots ^^ :)
  • DevalaousDevalaous Posts: 1,036 Member
    edited July 4
    I spent the last few days playing Sims 2 on PSP, with its extra areas of Strangetown not seen on PC, and im looking into making some of the stuff from that in 3, to go alongside my PC Strangetown lots and sims. Its even more of a challenge, as Sims 2 PSP was a very different engine.

    A Strangetown made today in CAW would need the original long road, an area for the workplaces, and the PSP exclusive areas of Paradise Place (small grassy residential area) and Deadtree (rundown community area with a bars, library, graveyard and dairy/barn), with Division 47 as a science/military region, probably two or three lots (one for each rabbithole, and the PSP lot with the barracks and lab, which were both basement areas)

    I even have an idea on how I might be able to do Roberta Rossum (Robot wife thats human on the outside and can usually pass as a human) and Lincoln Broadsheet (disabled guy in a wheelchair, who in Sims 2 PSP hovers about like a ghost thanks to a special belt
    Cinebar wrote: »
    Yes, I have built many things from the other games into newer games. It's done often by many people. I like to see if I can do it. I spend time counting tiles, lol, to see how close I can come to the actual size and build of a lot from TS1 or TS2. Yours look great!

    for Sims 2/Stories, tile counting isnt as difficult, theres a button in build mode that shows the lot dimensions, you just have to subtract ten from it, as it includes the unbuildable road area (30x40 is generally a 30x30 lot for example). Im gonna need to download a custom lot size mod for the Grunt family though, thier home is an odd size that Sims 3 cant make on its own. That or, I shrink their lot down, as the obstacle course isnt in sims 3, but that damages the authenticity approach im trying to do :p
    Rflong7 wrote: »
    Hi :)

    I've not tried to do all of them. I didn't play all of the neighborhoods nor families.
    I did recreated my share of Sims 2 Sims and I recreated Twikkii Island (with additional areas) with CAW. I didn't worry as much about getting their personalities just right because I couldn't.

    There are several maps made from TS/2 for TS3.

    Your lots look Wonderful. :+1:

    Twikkii Island and the vacation destinations are probably the biggest hurdles for me, so much stuff there is non-standard with no obvious counterpart. I do plan on making the tourist 'families' though, only having them as ACTUAL families this time! (In the original they werent coded properly and werent actually related in any way, was a group of sims sharing a last name >_>)
    I am a sims 3 fan and I love your lots ^^ :)

    Thanks, I recently uploaded the complete set of Sims Life Stories lot bin homes, the game had some designs in there that were totally unique and not seen anywhere else! This is the second time ive made those homes, also rebuilt them in proper Sims 2 :p

    https://www.thesims3.com/mypage/Devalaous/mystudio its slightly disorganised, but every Life Stories lot bin lot should be on the first page. Also has some stuff from my University revamping
    Chronicles of Ridiculon McSteelman
    Sims 3 meets Terraria

    If your one of the people destroying my wishlist, please focus on the child items first, I'd like to add children to the age group I have everything for, thanks :p
  • KaronKaron Posts: 1,107 Member
    I understand why the SimGurus create new worlds and new Sims for new iterations, i just don't understand why they don't remake some of the old stuff as well... The people that doesn't care about the premades/premade worlds just don't care, they don't care if its a new world or a remake, so why they don't give something to us that love playing with premade sims? I would love seeing the future of the roomies from SIms 1 (what happened to them?), what about Jamie Jolina? Did she marry Thornton and got all of his money?... Thta makes me afraid about the Pancakes,a afraid that they are goign to be discarded in Sims 5.
  • KaronKaron Posts: 1,107 Member
    anyway, i love your recreations, i am doing the same in SIms 4. Recreating SIms 1 and Twinbrook lots and families.
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