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Access to the invention constuctor for ex-scientists

My scientist got fired somehow on his vacation, however he's incapable of using the invention constucter anymore, even though he still has the inventions in his workbook. I don't believe he just forgot how to operate it, or became too dumb to do so after losing his job.

So here's the suggestion, I'd like that ex-scientist can still use the invention constructor, however they can only make the machines they have available in their workbook.

Comments

  • NindigoNindigo Posts: 1,204 Member
    Access to the invention constuctor for ex-scientists
    Yes, I like your suggestion and it would only make sense. Not too long ago, I had my Extraterrestrial Explorer (level 10 scientist) quit his job to try something different. Had I known it would lower his IQ so drastically, I wouldn't have done it and I got him re-instated almost immediately. He still had all of his science gear in the basement.

    A smile is the prettiest thing you can wear

  • thatsnotswegthatsnotsweg Posts: 549 Member
    I've wanted the invention constructor to be unlocked for scientists (and former scientists) to use outside of work since it came out.
    gallery ID: thatsnotsweg

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  • JACKIEJOYJACKIEJOY Posts: 542 Member
    Once a scientist unlocks something it should stay unlocked for their lifetime. Actually once any Sim unlocks anything it should stay unlocked. And once a Sim tops out any career the checklists/work requirements should discontinue.
  • Kenneth4484Kenneth4484 Posts: 39 Member
    I hope the developers see this, and rethink this system, so that it actually makes sense.

    Also does somebody know why the cell doors are so useless? I can place them, but thats about all i can do with them.
  • Kenneth4484Kenneth4484 Posts: 39 Member
    @thatsnotsweg you can unlock the invention constructor for home use by using the bb.showhiddenobjects cheat. :)
  • AlHollandiyahAlHollandiyah Posts: 1,109 Member
    "Only Scientists can puzzle out how to use the Invention Constructor."

    Like, really? So if I have a job where I have to use some machine every day, as soon as I quit I can't 'puzzle out' how to use said machine anymore? That makes 0 sense.... Has anyone found / made a mod for this yet, as the devs don't seem to pick this up?
  • AmavariAmavari Posts: 79 Member
    Agreed on this, I made an alien sim and had her go scientist for the sake of filling her ship with all sorts of alien tech, but once I reached the last promotion I had her retire because I wanted to have her become a doctor because it was the next logical step.. only to lose access to her invention making

    Which makes no sense at all, honestly if you reach the end of a career you should get the option to retire rather than quit and keep all your unlocks available for future use even if you get another job
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