As I mentioned in a previous topic, I feel that Seasons is an expansion that deeply reflects upon atmosphere more so than anything else. The visuals are definitely very important for a pack like this. As for the snow accumulation, I really want this in the game. However, even without it the winter (based on the trailer) still looks great and wouldn't change my opinion about Seasons. So, I picked "Moderately Important" because I do want the snow accumulation because it does help with atmosphere, but it's not going to ruin the experience for me if it's not in there because it still looks like gorgeous winter scenery. I'm looking forward to pre-ordering on Thursday!
I Picked not at all. I honestly didn't even notice until someone else mentioned it. That could change once I play the game, or see a livestream. But I understand why it bothers players. I just didn't really think it looked bad.
I would be fine if the current worlds got a light snow cover and in the future there would be a northern destination with deeper snow. I would like to have snow accumulation in game somehow, so I picked moderately important.
Maybe they'll lock the deeper snow in higher resolution settings? For me it hardly matters much. Yes, deeper snow accumulation would provide more atmosphere, but it doesn't present me with anything much to complain about this time.
It only matters to me in the aspect that any weather in any game does. Performance. *shrugs*
That said, there are a bunch of worlds in the game, each with different weather situations, and we've only seen what, one? Maybe two? Also, for the longest time it's been 'gameplay' that's been so important, and that's what I'm interested in. The snow, regardless of what it looks like, is just a texture in the end.
Meanwhile, we have custom holidays, at least two new deaths, Sims reacting to the weather around them, a weather machine, and who knows what else? Other details like swings, giving the holiday pack we already have a good use (as well as Spooky Stuff for that matter), also come into the overall play.
I get that atmosphere, to some degree, matters. But even if snow ends up as little more than paint on a world, it'll be like a drop of water in a 5 gallon bucket, at least imo.
I'm more curious how they'll handle things like heat waves (which I assume will be more present in Oasis Springs). Will it get hazy outside or something? Beyond Sims reacting to it in some way, it's much more difficult to show that.
It would be pretty disappointing if there is no accumulation cuz it's a pack about weather and this thing is pretty important for snow. At least they should make a toggle to turn it on or off for lower machines. But my computer can handle it and I would like to see that feature.
Not at all important to me, but I can appreciate that other people want it.
The way I see it, we get snow piles, and having the rest of it being relatively shallow means that we don't have to worry about losing homework or outdoor pet bowls, not to mention harvestable plants, underneath three feet of snow.
But yeah, I can see that some people would want it for the sake of realism.
It's not a dealbreaker but it is fairly important. It is also a matter of disillusion. I am not as excited as I should be for this pack and that plums (is not only the snow but also the lack of lounge chairs amongst other things that should be essential in a Seasons pack).
Yet again we'll get an EP lacking major content regarding the main theme of said EP.
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Not really. Had it been a Pack about going skiing in the mountains, then yes, I would expect thick snow.
While some areas around the globe, Snow gets super thick. For the most part, it’s usually just ice with a couple a think layer of snow. It’s usually only thick when it’s been shoveled.
Pretty much what we’ve seen in The Sims 4, is the normal amount of snow.
Not really. Had it been a Pack about going skiing in the mountains, then yes, I would expect thick snow.
While some areas around the globe, Snow gets super thick. For the most part, it’s usually just ice with a couple a think layer of snow. It’s usually only thick when it’s been shoveled.
Pretty much what we’ve seen in The Sims 4, is the normal amount of snow.
The thing is that, unlike what we see in the trailer, even in places where there's only a thin layer of snow irl, that layer has texture and also, that layer cover every single object exposed to it.
Then assuming there will be different intensities of weather depending on the world, Winderburg should definetely have a thick layer of snow. I live in a European city that looks almost exactly like Winderburg and let me tell you, it snows a loooot.
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I guess it would be less important to me if we didn't have it in the previous 2 games.
I know people complain about performance issues with TS3, but even TS2 had better snow (from what we've seen so far in the trailer) and that's a game from 11 years ago. So I'm used to seeing deeper snow and not having it in a game that's only 4 years old is pretty sad in my opinion.
I appreciate that they want most people to be able to run it, but that's what toggles should be there for - People playing on potatoes play with lower settings while people with good computers increase the settings. But toggles seem to be impossible for TS4...
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Honestly the only dlc for sims 4 I've been disappointed with so far is MFPS and that picture frame. I've loved prettymuch everything else.
I can see why people dislike the lack of accumulation though.
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I agree with these statements. I picked moderately important
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That said, there are a bunch of worlds in the game, each with different weather situations, and we've only seen what, one? Maybe two? Also, for the longest time it's been 'gameplay' that's been so important, and that's what I'm interested in. The snow, regardless of what it looks like, is just a texture in the end.
Meanwhile, we have custom holidays, at least two new deaths, Sims reacting to the weather around them, a weather machine, and who knows what else? Other details like swings, giving the holiday pack we already have a good use (as well as Spooky Stuff for that matter), also come into the overall play.
I get that atmosphere, to some degree, matters. But even if snow ends up as little more than paint on a world, it'll be like a drop of water in a 5 gallon bucket, at least imo.
I'm more curious how they'll handle things like heat waves (which I assume will be more present in Oasis Springs). Will it get hazy outside or something? Beyond Sims reacting to it in some way, it's much more difficult to show that.
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The way I see it, we get snow piles, and having the rest of it being relatively shallow means that we don't have to worry about losing homework or outdoor pet bowls, not to mention harvestable plants, underneath three feet of snow.
But yeah, I can see that some people would want it for the sake of realism.
Yet again we'll get an EP lacking major content regarding the main theme of said EP.
All my creations are CC free.
While some areas around the globe, Snow gets super thick. For the most part, it’s usually just ice with a couple a think layer of snow. It’s usually only thick when it’s been shoveled.
Pretty much what we’ve seen in The Sims 4, is the normal amount of snow.
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The thing is that, unlike what we see in the trailer, even in places where there's only a thin layer of snow irl, that layer has texture and also, that layer cover every single object exposed to it.
Then assuming there will be different intensities of weather depending on the world, Winderburg should definetely have a thick layer of snow. I live in a European city that looks almost exactly like Winderburg and let me tell you, it snows a loooot.
All my creations are CC free.
If fat snow means the game takes a hit performance-wise, then I can live without fluffier snow.
I know people complain about performance issues with TS3, but even TS2 had better snow (from what we've seen so far in the trailer) and that's a game from 11 years ago. So I'm used to seeing deeper snow and not having it in a game that's only 4 years old is pretty sad in my opinion.
I appreciate that they want most people to be able to run it, but that's what toggles should be there for - People playing on potatoes play with lower settings while people with good computers increase the settings. But toggles seem to be impossible for TS4...