I just finished watching SpringSim's review on the build/buy catalog and one thing that I noticed is that there are not enough pet objects.
Don't get me wrong. I absolutely adore the furnishing that we're getting. I love the style and the rural feel that it has. And there's really a lot of furnishing and decor for sims. However, when it comes to pet objects, the pack falls short.
There are only 2 thin pet beds/mats, 4 litter boxes (Because EA prioritizes toilets over everything), a ball (for dogs), 1 feather thingy for cats (that takes up 2 slots, because WE NEED TO MAKE IT LOOK LIKE MORE), 2 toy boxes, and about 7-8 obstacle course thingies. Everything else is intended for human sims.
Again, and I repeat myself, I like the furniture, I just feel like an expansion pack that had small animals cut out so that it could focus exclusively on cats and dogs could have more pet objects in it.
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Was this he only site you read? Did you cross check this info with other sites? This person may have missed things that others saw.
I have checked multiple articles and videos by now and it always shows these two rugs - One big square one and one small round one. Literally not a single one other pet bed. And the other amount of items is the same I counted too
I watched a few videos. And looked through a few articles.
Also I don't think SpringSims missed anything. He literally placed all of the new objects on an empty lot.
There are a lot of objects in general; but not enough animal specific objects.
848595 stickers, like five or six random crates, and plenty of other stuff but not many pet items, not many toys, and the biggest shame, no proper pet beds. Only those two rugs, now pretty much confirmed.
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From what I've seen in the influencer's game play reviews it's all pretty basic gameplay: fetch, cuddle, praise, reprimand, kiss, hug, feed, gave a bath, etc.
Dogs can drink out of the toilet and roll in dirt.
Dogs can swim in pools.
Cats jump on stuff.
The end.
So....basically the things that dogs and cats do in real life...and the interactions that people have with dogs and cats in real life.
Ah I didn't realise the embargo was lifted - I'll have a look now.
I think it is a disappointment that there's fewer items but I am not surprised really. The pack will still keep me busy for a little while and I really love the look and feel of the new world. I have a feeling that there will be a stuff pack or something related to Pets, but could argue we shouldn't need one if the expansion was done right.
Yes. And it's fine. I just wish a pack that left out small animals in favor of focusing on only 2 animal types, had more interactions for the 2 animal types mentioned.
We had most of these interactions in the previous Pets packs. And much more. We also had more animals.
I guess I just don't understand how they can say that the reason for small pets being not included is that they wanted to focus more on cats and dogs, yet cats and dogs only have basic features that we've already had in previous games.
I don't want to pay the same price for less features.
Exactly my point.
Same general gameplay. Same price. Less new gameplay features. And less pets.
The CAS is amazing.
The world looks beautiful.
But it's just not enough to mark it $40.
The only difference I see so far is that pets bring their food bowls to you and wait at the door when they want to pee, and the training skill. But that's not enough to justify the things they cut out and it's not that much of a difference to previous pets.
Sorry, I did forget to mention a scratching post and the pet jungle thingy. But still, these are all basic things that we had in the previous iterations that also included more animals. How can a pack that only focuses on cats and dogs have less objects for cats and dogs than previous Pet packs that also included horses, hamsters, birds and a Unicorn?
Oh yeah, that's true. Seeing how well pets are integrated into everyday things is part of the experience. Come to think of it, it would be kind of cool if cats could climb onto trees, but I doubt we'll have that since it seems kind of difficult to program especially with the varying tree sizes. It would at least justify having firefighters in the game, though.
I still do agree with the OP that we could use more items, though. I'm not so disappointed that it would be a dealbreaker for me, but I'd appreciate having 4 pet beds and 4 dog houses for variety. Or maybe even three. Our sims have different tastes after all.
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And that's the thing, they didn't. They didn't go into detail, just as usual. We have basic interactions, but not much beyond that.
Don't forget the roomba. Cats can also ride the roomba thingy.
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i'm curious as to how much of the details you highlighted are even possible. i mean for instance now, sims don't recognize furniture to even knock a piece over. Instead they walk through it like it isn't there. so how much of the interactions that people desire, are even doable? i'm not saying they aren't good ideas, i'm just curious as to whether they can be done. One thing i dislike tremendously is that fish tanks are deco only for lack of a better term. no interaction. it would be nice if it was functional for the cat to attempt to take the fish from the tank, therefore you've got to be vigilant monitoring the cat so they don't eat the fish.
Did dogs not get any squeaky toys? Really? Or they didn't get any plush toys? And did they not get any tug toys? My dogs love their toys. Can these dogs even play with another dog and play tug with a twisted rope or anything? Did puppies get any teething chew toys?
Everything is doable if EA decides so. Fridges could be animated to open. Chairs could be animated to fall. Furniture could be animated to break. Cats could climb trees if we got a special tree that allows for it. (Animating all of the ingame trees would be way too much work since they're all different heights). But they could add a climbable tree object if they wanted to.
The reason they don't do it is because they're holding back on animations because "making animations is so hard I can't even". It's the same reason we don't have functional elevators. They could do it, but they just choose not to.
I saw all build and buy mode with urbansims sims on YouTube. We are only getting what we already knew. It’s already official
There are some toys in the toy box, but they are not their own separate object. They come with the box. I actually don't know what they are. if anyone does, please tell me.
However, I imagine they're all just regular chew-able toys. I don't think there are twisted ropes.
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I'll never understand why people defend other people who make money by working on things such as animations. It's an animator's job to make animations, I don't care how hard it is. If it's sooooo hard for you, don't decide to become an animator...