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Modified Foster Challenge

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TheRoseHorseTheRoseHorse Posts: 7,279 Member
I recently decided to do @simlady36's Foster challenge, but when I read the challenge, it seemed a little easy because it didnt have many rules. I decided to modify the rules to give it more of a challenge. All credit goes to @simlady36 for posting the original challenge which can be found here. Hope you enjoy.

Note: This challenge is still being play-tested. If you have any questions or suggestions, feel free to post in the thread. Since this is still in testing, the rules are subject to change.

Objective:
  • To adopt and raise 50 children.

Setup:
There are 3 Modes for the setup phase. These were added to include Story Mode in the challenge.
  • Easy Mode: Design your Sim your way and have Money Cheats available to set up your house.
    • Start a new file and set the lifespan to normal.
    • Make a young adult sim to start the challenge with. Do not use Story Mode to make your sim.
    • You may use money cheats to set up your house.
    • After your house is complete, set your money down to 10,000 if you used money cheats on the house.
  • Medium Mode: Use Story Mode to determine Traits, Aspiration, Starting Skills, Career, and Starting Money; have Money Cheats available to set up your house.
    • Start a new file and set the lifespan to normal.
    • Use Story Mode to make a young adult sim to start the challenge with.
    • You may use money cheats to set up your house, but remember the simolean amount that you get.
    • After your house is complete, set your money down to the simolean amount you received from Story Mode if you used money cheats on the house.
  • Hard Mode: Use Story Mode to determine Traits, Aspiration, Starting Skills, Career, and Starting Money; No Cheats Allowed.
    • Start a new file and set the lifespan to normal.
    • Use Story Mode to make a young adult sim to start the challenge with.
    • Move into a house and decorate it with the simoleans you receive from Story Mode.

Rules:
  • No cheats after the setup phase.
  • Before you can adopt children, you must have your sim find and get married to a mate.
  • You must adopt a baby. No adopting toddlers or children.
  • You must randomize your children's traits.
  • Before you age up a baby, it must be their birthday.
  • You may age up a toddler only if you reach level 3 of all toddler skills or the game ages them up.
  • You may age up a child only if you reach their A grade and you finish your aspiration or the game ages them up.
  • You may age up a teen only if you reach their A grade and you reach the top of a teen job or the game ages them up.
  • The child will not count until they become a young adult. If the child dies, or gets taken by the social worker, before they become a young adult, they do not count toward the 50 children objective.
  • If one of the parents dies, you may not adopt any more children. You must age the youngest child up to a young adult and find and marry a mate for that person. After you do that, you may continue adopting kids.
  • If you have the GTW expansion pack, and one your current parents get abducted, which results in a pregnancy, that will count as an adopted child, provided they make it to young adult.
  • If you have the parenthood pack, you must have no traits in range for negative character traits to age up a teen on your own. This is not to say that the bars for character traits can't be red, but you cant receive a negative character trait.
  • If you have the parenthood pack, you must set a curfew.
  • If you have the parenthood pack, and someone is assigned a project, you cannot age them up until the project is complete.
  • The challenge ends when the 50th child becomes a young adult.
Post edited by TheRoseHorse on
Wanna see my blog for the One Room, One Week, One Theme Challenge?
Click here!
Also, help me earn currency for a website I play on by clicking this link.
You can click the link once per day and it'll help me out. :)

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