The Sims Mobile was announced on May 9th of this year. The rest of the world has it, why doesn't the USA have it yet?
I was originally hoping it would be available in the US by my birthday, May 15th, but I knew that was unlikely. My second guess was that it would be out by June so everyone could spend the summer playing it, but that didn't happen.
It's almost been 3 months since it was announced as "coming soon." Where is it?
I'm afraid I'm not even going to be interested in it anymore by the time it comes out. This is a pretty immature post, and I've heard that the mobile game isn't even good, but I'd like to play it for myself. The fact that it seems to be legacy-oriented is appealing to me. It's bothering me knowing that I have no idea when it'll come. I won't have as much time for it in the coming months.
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> The rest of the world has it? Please point me in the direction where I can obtain the game in the UK :*
Do you have an iPhone?
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The official worldwide release is likely still months away.
Normally when a game gets announced, it gets advertised. That hasn't happened with Mobile. They completely changed up the forums to accommodate it (by making the TS4 section slightly more awkward to navigate), and we've got nothing to show for it.
http://www.pocketgamer.biz/feature/60621/53-top-games-in-soft-launch-from-brawl-stars-and-lineage-2-revolution-to-homescapes-and-the-sims-mobile/entry/1/ The Sims Mobile is just one of them and such games are usually in soft launch for several months before their worldwide launch. But the Sims Mobile have got huge updates. So it sure isn't abandoned at all
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> kwanzaabot wrote: »
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> I'm honestly surprised it was mentioned at Gamescom. I thought it'd been abandoned.
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> Normally when a game gets announced, it gets advertised. That hasn't happened with Mobile. They completely changed up the forums to accommodate it (by making the TS4 section slightly more awkward to navigate), and we've got nothing to show for it.
>
>
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> You just don't understand the soft launch concept which only is used for mobile games. But compare the 53 soft launched games on
> http://www.pocketgamer.biz/feature/60621/53-top-games-in-soft-launch-from-brawl-stars-and-lineage-2-revolution-to-homescapes-and-the-sims-mobile/entry/1/ The Sims Mobile is just one of them and such games are usually in soft launch for several months before their worldwide launch. But the Sims Mobile have got huge updates. So it sure isn't abandoned at all :)
I'm playing too, but only for about 6 days. How do we get energy for parties. The first few days, I was spending money right & left. Then I realized how to take breaks and they earn energy. However, how do they get "Party energy" wihtout buying cake? I've spent $20 already and want my daily $3, which should be atleast $15 or $20 daily dollars for our check list. Do you know how I can get party energy? Thanks!
But you are right that we always are offered to use real money for mainly two purposes too:
1. To speed things a little up.
2. To buy unimportant expensive stuff that usually isn't worth the money but either can give us resources a little faster or just change the looks a little.
My problem with this is, that we can soon use hundreds and even thousands of dollars on unimportant stuff that isn't worth it if we start buying even though the game is advertised to be "free". Of course the game companies have to live too. But I need more value for my money and much lower prices for such unimportant stuff if they want me to buy
I will likely test the Sims Mobile again at some time. But they still change the game too much for me in the updates and it doesn't really seem to be a game for me anyway. So I most likely won't play it again before the official worldwide version is released.
But I REALLY wouldn't hold your breath for something like The Sims Mobile. It's designed in every way to make as much money as possible. It's not a game that you buy once, that then leaves you alone. It's a game that, to be enjoyed, you'll need to constantly spend money on. And when you do, you'll find it to be surprisingly shallow. This much is obvious, because all games that follow this business model work like this. I've played more than enough of them to know that they're all the same, under the hood. I put actual time and effort into The Sims FreePlay, and it was always the same. So much promise, so little results.
So if you're looking for a flawed, shallow game that is repetitive and asks for your money all the time, you'd be better off sticking to The Sims 4.
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1. A mobile game is something you can play everywhere (in a bus, in a car, in bed, in a train and even when you are using a toilet). But to do that it should be possible to play such games in very short sessions. All this are the advantages for mobile games over PC games.
2. A PC game was traditionally something you only played at home using a stationary computer. Now we also have laptops. But we still can't use them everywhere as we can with our phones and tablets. Most PCs still start up much slower than mobile devices and therefore we don't want to play only in short sessions as we most often do on mobile devices.
So whether you prefer mobile games or PC games is mostly a question about how and where you want to play. I was earlier a dedicated PC gamer. But now I prefer mobile games because I can play them everywhere and even if I only have 5 minutes. I also like that I don't have to play the same game all the time but very quickly can switch between 2 to 5 very different games.
Comparing the prices of the games is also difficult. But the game companies plan to even change PC games to live services too. This means that we won't just buy the games once and for all anymore but all the time will be offered new things to buy for each game - just as we already are for mobile games. But we have to remember that nobody is forcing us to buy anything anyway. Free mobile games are very playable even if we never buy anything for them.
I think that these days, and with The Sims in particular, that line is blurring. The mobile games are too big and unwieldy to play for just a few minutes, and the desktop game can't entertain me for more than 15 minutes, once or twice a month.
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21th of November 2017.