Oh gosh, there are so many ideas! While it's a dream at the moment, I imagine in pets, a lot trait to attract 'wild animals' would be really fun. ( and annoying but that's the charm of it, I suppose.) Perhaps, for just base game, squeaky floors? It could cause an uncomfortable moodlet, or angry?
a lot trait that makes bills 5 times more expensive . need more lot traits that make things more difficult. and opposite traits for the ones we have like chef's kitchen and the opposite will be chef's nightmare and meals will come out worse or sims might burn the house more often.
I'd like a "no service here" lot trait that means that phones don't work: no calling/texting in, no calling/texting out, no using phones for job functions etc. For other "off the grid" things, I can use candles for all the lights, not put in computers or TVs, etc. But that one thing...
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I'd like a "no service here" lot trait that means that phones don't work: no calling/texting in, no calling/texting out, no using phones for job functions etc. For other "off the grid" things, I can use candles for all the lights, not put in computers or TVs, etc. But that one thing...
I'd love more lot traits slots - it gets tiresome having to chop and change depending on what your sims are doing. Anyone know if there's a mod? Haven't found one.
Yes please! So many great ideas, lot traits is a great way of making the game more interesting.
Higher Bills - I would so like to be able to make a lot expensive to live on even if the lot is small and the house is simple just because it is in a specific area.
No reception - no incoming texts or phone calls
Alien Nexus
Magical Nexus later on
High risk for burglaries
No risk for burglaries got those who prefer that
I use filthy for all my starters ingame and it made playing so much better
I like all these ideas. I was just thinking that I would like a Playful lot trait to use in my pubs, arcades, etc, so that customers would be more inclined to play the games on offer instead of just drinking and/or standing around talking. And perhaps a Studious Environment lot trait that would make all sims (not just kids) read and gain skills faster.
Of course, I am sincerely hoping we will get some new lot traits with Cats & Dogs. I would like at least two -- one to attract strays and one to repel them.
I was just thinking that I would like a Playful lot trait to use in my pubs, arcades, etc, so that customers would be more inclined to play the games on offer instead of just drinking and/or standing around talking.
But it would increase the chance to die by hysteria.
I was just thinking that I would like a Playful lot trait to use in my pubs, arcades, etc, so that customers would be more inclined to play the games on offer instead of just drinking and/or standing around talking.
But it would increase the chance to die by hysteria.
Lot traits were a really novel idea that ended up dead in the water. There were so many ways that this could have been fun, but it isn't.
I would love to see lot traits that truly let the user designate the age range for certain lots. The teen lot trait is useless. It's not enough that teens wander past, they should spawn on the lot. I just don't understand why that is so difficult. I would love for a guru (somebody, anybody) to explain why this is not possible. For example, what's the use of having a toddler playground if the equipment won't spawn toddlers? What ever happened to the concept of random meetings? Now, players have to jump through hoops to make it happen.
Likewise, clothing categories can be assigned on restaurant lots. That function should be made available on all lots. Especially, since dress codes at certain venues seems to have been broken for quite a while. I can't tell the last time that a Sim changed into party wear at a nightclub unless I used MCCC to do it for them. It's tedious as heck.
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love it
thats a good idea.
Alien Nexus
No human
Child hangout
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The Sims 4 General DiscussionRepose en paix mamie tu va me manquer :
1923-2016 mamie
Yes please! So many great ideas, lot traits is a great way of making the game more interesting.
Higher Bills - I would so like to be able to make a lot expensive to live on even if the lot is small and the house is simple just because it is in a specific area.
No reception - no incoming texts or phone calls
Alien Nexus
Magical Nexus later on
High risk for burglaries
No risk for burglaries got those who prefer that
I use filthy for all my starters ingame and it made playing so much better
The Sims 4 Ideas Corner
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The Sims 4 General DiscussionOf course, I am sincerely hoping we will get some new lot traits with Cats & Dogs. I would like at least two -- one to attract strays and one to repel them.
But it would increase the chance to die by hysteria.
The Sims 4 Ideas Corner
- 👕 [CAS] Male content | 💰 §1 Million Lifestyle | ♂️ Man lifestyle for The Sims | ♻️ Content from The Sims
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The Sims 4 General DiscussionHmm, you say that like its a bad thing ...
I would love to see lot traits that truly let the user designate the age range for certain lots. The teen lot trait is useless. It's not enough that teens wander past, they should spawn on the lot. I just don't understand why that is so difficult. I would love for a guru (somebody, anybody) to explain why this is not possible. For example, what's the use of having a toddler playground if the equipment won't spawn toddlers? What ever happened to the concept of random meetings? Now, players have to jump through hoops to make it happen.
Likewise, clothing categories can be assigned on restaurant lots. That function should be made available on all lots. Especially, since dress codes at certain venues seems to have been broken for quite a while. I can't tell the last time that a Sim changed into party wear at a nightclub unless I used MCCC to do it for them. It's tedious as heck.
> Alien abduction lot trait, Please.
That is a good trait.