What I don't get is it was working, then when I bought the "For Rent" pack, it stopped working.
When you start playing the game with your sim do you see the Welcome to MC Command Center notification pop up? If not then check your Game Options/Other and ensure that Mods and Script Mods options are checked. Sometimes new downloads disable this.
What I don't get is it was working, then when I bought the "For Rent" pack, it stopped working.
When you start playing the game with your sim do you see the Welcome to MC Command Center notification pop up? If not then check your Game Options/Other and ensure that Mods and Script Mods options are checked. Sometimes new downloads disable this.
I have resolved the problem through trail and error testing.
Since I only want a few of the features, not all of them, I started with all the files in, then removed them one or two at a time down to the only ones I want to use.
Base MC:
mc_cmd_center.package
mc_cmd_center.ts4script
Add-on MC:
mc_cheats.ts4script
mc_control.ts4script
So I recommend to anyone else that doesn't want to use all the features to put them all in, load the game, load a save, make sure it's working, then exit and delete the feature add-on modules you don't want.
I had massive framedrops when I booted up the game in offline mode and I couldn't understand the issue. Turns out it was the Online Social Features Access in the Other settings in the game that caused it. If I disable it then the game runs smooth again.
There's a bug where menus aren't showing for mods. Twisted Mexi has a temporary hotfix for it.
In addition to TMex's mod, you can install the updated Better Exceptions or updated MC Command Center. Note that there are many, many mod issues that this won't fix. It only relates to pop-up notifications/custom menus in script mods. Many modders have also updated their own mods to incorporate a fix for just that mod.
EA CREATOR NETWORK MEMBER — Want to be notified of patches, new Broken Mods threads, and urgent Sims 4 news? Follow me at https://www.patreon.com/luthienrising.
Growing Together
Playing other households will no longer cause Sims to forget certain achieved Milestones. In other words, the game will neither gaslight nor gatekeep your girlboss Sims anymore.
And they freed the City Living and Eco Living apartments?
(to some extent, it appears??)
I know what I'll be playing around with this weekend
I was super happy about this fix! I just tested it today and it is indeed working. I can play my main save again
@Simmingal You can't build in or around a neighbor's apartment. To do so either switch to that household or go into build from the world map for that specific apartment. I have noticed a little bit of overlap though so far. Basically 'shared common areas'.
@Simmingal You can't build in or around a neighbor's apartment. To do so either switch to that household or go into build from the world map for that specific apartment. I have noticed a little bit of overlap though so far. Basically 'shared common areas'.
I ran into another problem. When the apartments on first floor are occupied, it looks like the ones on grond floor belongs to those on first floor.
For instance, you can not enter apartment number 1 when number 3 and 4 are occupied. If so, whatever you do to apartment number 1 and 2 are paid by apartment three or four. How do you make the apartments on ground floor independent?
@Simmingal You can't build in or around a neighbor's apartment. To do so either switch to that household or go into build from the world map for that specific apartment. I have noticed a little bit of overlap though so far. Basically 'shared common areas'.
I don't have the new pack
these are the apartments that came with CL and EL and that balcony was never useable for some dumb reason to do with EL houses changing exteriors
I think we can only edit the exterior walls not interior hallways
and maybe top and bottom floors in some of them
still have to test the routing though I just went tad crazy putting stuff everywhere
funnily I don't really want to change windows much as I've already kind of designed these apartments based on where the windows are maybe with uptown or art district ones I've been troubled over forever hmm
After the patch, when my sim moves from one residential house to another residential house, they lose the value of the old house. The "Simname household is moving" dialog will show the correct funds but after the lot loads for the new house, the household funds are reduced the exact amount of the old lot. I tried repairing the game and moving to a different lot and it still happened, this is without owning $40Rent and without mods, on PC.
The current patch made so many townies as well regular sims to be "vendors" career. I had to litterely use MCCC just to see which sim is caught in this mess and to reduce to make them properly unemployed.
One of the patch notes mentioned the sims won't be constantly using their cell phones. My sims apparently didn't get the memo. They are still obsessed with the wretched things.
Growing Together
Playing other households will no longer cause Sims to forget certain achieved Milestones. In other words, the game will neither gaslight nor gatekeep your girlboss Sims anymore.
And they freed the City Living and Eco Living apartments?
(to some extent, it appears??)
I know what I'll be playing around with this weekend
I was super happy about this fix! I just tested it today and it is indeed working. I can play my main save again
Did this little marker here also come with this patch, I feel like we always just assumed when plants were like this they might be broken. Now it says. I don't know.
Reddestiny921 on the gallery...still not sure if I capitalized the second d..lol
All the sims err'day
One of the patch notes mentioned the sims won't be constantly using their cell phones. My sims apparently didn't get the memo. They are still obsessed with the wretched things.
I have a mod that killed that. Mwahaha!!!
You can survive without your text and your apps, your beepy boops, your facy faces, and your tweety flaps.
@Simmingal how are you placing items on roof of eco apartment or is this your own building? And you show a bottom floor as well?
Update: I managed some items and even a ladder/staircase to rooftop Strangely could add things like beds & chairs but not table. Can even put up a piano but not a chess board. No luck on a lower floor though?
update: Can place some items if using inventory but can't move them around
Post edited by Bluegayle on
"Every child matters. If we fail our children, we are bound to fail our present, our future, faith, cultures, and civilizations as well."
@Simmingal how are you placing items on roof of eco apartment or is this your own building? And you show a bottom floor as well?
these are apartments that came with evergreen harbor and san myshuno
latest update seems to have made it possible to add items in some parts of apartment lots (and stairs also seem to be placeable for evergreen harbor ones at least?)
but its not really consistent
we also can't build anything just place items and some of them allow to change wallpaper and flooring but not all
I've yet to test if it all routes and works like i placed it though so I'll get back to you about that later
oh also it might be that you have to enable moveobjects on and enter the lot from manage worlds (but I am not certain for i always build via manage worlds and have moveobjects on)
Thanks @Simmingal I've been playing and have added stairs (not fun) and put a ladder in one apartment so sim can access roof top. Some planter will place as well so yay for rooftop garden. However its hit and miss with items. Personal inventory helps with some items but not hosehold. LOL I will try going into empty building and try some more.
"Every child matters. If we fail our children, we are bound to fail our present, our future, faith, cultures, and civilizations as well."
Comments
When you start playing the game with your sim do you see the Welcome to MC Command Center notification pop up? If not then check your Game Options/Other and ensure that Mods and Script Mods options are checked. Sometimes new downloads disable this.
C.
Traits: 🐶Dog Lover, 🎨Creative, 😑Loner
My Stories: 🤷🏻🐕 Simmer Tales a comic look at Sims 4 | 🌐A Sim's Life - Comic observations | 🌌Galaxy Far Away - Adventures on Batuu | 🌃Dark Matters - Crime stories
My CC: 🎨 Caerfinon's Sims 4 Custom Content
I have resolved the problem through trail and error testing.
Since I only want a few of the features, not all of them, I started with all the files in, then removed them one or two at a time down to the only ones I want to use.
Base MC:
mc_cmd_center.package
mc_cmd_center.ts4script
Add-on MC:
mc_cheats.ts4script
mc_control.ts4script
So I recommend to anyone else that doesn't want to use all the features to put them all in, load the game, load a save, make sure it's working, then exit and delete the feature add-on modules you don't want.
This is the way...
C.
Traits: 🐶Dog Lover, 🎨Creative, 😑Loner
My Stories: 🤷🏻🐕 Simmer Tales a comic look at Sims 4 | 🌐A Sim's Life - Comic observations | 🌌Galaxy Far Away - Adventures on Batuu | 🌃Dark Matters - Crime stories
My CC: 🎨 Caerfinon's Sims 4 Custom Content
...and that my friend, is how you reticulate splines!
In addition to TMex's mod, you can install the updated Better Exceptions or updated MC Command Center. Note that there are many, many mod issues that this won't fix. It only relates to pop-up notifications/custom menus in script mods. Many modders have also updated their own mods to incorporate a fix for just that mod.
I was super happy about this fix! I just tested it today and it is indeed working. I can play my main save again
Updated with Werewolf Diaries (1)
I need to know before I go crazy building all kinds of stuff and break my save
🏡 Gallery 📖 Stories 🌍 World Project 🥔 MOD/CC Free
Yeppers! I wasn't expecting that, but they finally got the exterior of apartments buildable which is what was originally intended in Eco Lifestyles.
yet so far away
will need to routing test this all but seems promising so far
🏡 Gallery 📖 Stories 🌍 World Project 🥔 MOD/CC Free
@Simmingal You can't build in or around a neighbor's apartment. To do so either switch to that household or go into build from the world map for that specific apartment. I have noticed a little bit of overlap though so far. Basically 'shared common areas'.
I ran into another problem. When the apartments on first floor are occupied, it looks like the ones on grond floor belongs to those on first floor.
For instance, you can not enter apartment number 1 when number 3 and 4 are occupied. If so, whatever you do to apartment number 1 and 2 are paid by apartment three or four. How do you make the apartments on ground floor independent?
I don't have the new pack
these are the apartments that came with CL and EL and that balcony was never useable for some dumb reason to do with EL houses changing exteriors
I think we can only edit the exterior walls not interior hallways
and maybe top and bottom floors in some of them
still have to test the routing though I just went tad crazy putting stuff everywhere
🏡 Gallery 📖 Stories 🌍 World Project 🥔 MOD/CC Free
🏡 Gallery 📖 Stories 🌍 World Project 🥔 MOD/CC Free
Yay @musteni
Did this little marker here also come with this patch, I feel like we always just assumed when plants were like this they might be broken. Now it says. I don't know.
All the sims err'day
I have a mod that killed that. Mwahaha!!!
You can survive without your text and your apps, your beepy boops, your facy faces, and your tweety flaps.
Update: I managed some items and even a ladder/staircase to rooftop Strangely could add things like beds & chairs but not table. Can even put up a piano but not a chess board. No luck on a lower floor though?
update: Can place some items if using inventory but can't move them around
these are apartments that came with evergreen harbor and san myshuno
latest update seems to have made it possible to add items in some parts of apartment lots (and stairs also seem to be placeable for evergreen harbor ones at least?)
but its not really consistent
we also can't build anything just place items and some of them allow to change wallpaper and flooring but not all
I've yet to test if it all routes and works like i placed it though so I'll get back to you about that later
oh also it might be that you have to enable moveobjects on and enter the lot from manage worlds (but I am not certain for i always build via manage worlds and have moveobjects on)
🏡 Gallery 📖 Stories 🌍 World Project 🥔 MOD/CC Free