Rachel said they aren't following the normal release schedule and instead will make packs "until it doesn't make sense anymore".
So they will make packs until they run out of ideas, or the ones they come up with no longer make sense for the game and are better off for a new game. So there's plenty of pack ideas that can fit into The Sims 4.
The typical "4-5 year schedule" isn't applying to The Sims 4 according to Rachel.
And seeing as she's head of Maxis now, there's even more weight to her statement.
I lost respect for Rachel. If shes truly in charge of it all shes really nessed up and I believe she owes us all an apology and an explanation
Why did you lose respect for the woman who has started turning The Sims 4 around, once she got in charge.
Your joking right?
Um, did the quality of the Sims 4 not go up when she became head of Maxis, in Sep 2015?
Pretty sure once Devs were allowed to take their time with the packs, they have been much better. Which only started when she became head of Maxis.
That's all subjective. I for example think; the quality of packs is still plum comparing it to previous games. But again; that's all personal. Some people may think they are getting better, but not me.
In my opinion Kids Stuff and Backyard were better than any SP in TS3. And though GT was somewhat tiny, we at least had no unplayable pack like Island Paradise.
Maybe because Simmers asked for proper restaurants for years?? My Sims can't go out to restaurants or run them if there aren't restaurants to go out to or run. I don't understand the question. Why do we "need" any particular gameplay? We want it. This was wanted, by many people, for a long time.
For... more gameplay? Is this a trick question? Do you think they should have squashed restaurants into GTW with other features and just not done them as well? Made a $60 EP instead of a $40 one? Not made them at all, even though they were long requested? Only made them as a couple of gameplay objects in a Stuff Pack? We don't "need" Game Packs any more than we "need" Stuff Packs or Expansion Packs; they're just a new format that add-ons come in, not a conspiracy to deprive you of gameplay. Honestly, if we'd had Game Packs all along, this discussion wouldn't be happening - you'd have taken them for granted the way you do EPs, and would have seen them as just as basic an add-on format.
Maybe we actually needed them earlier. Generations, for one, might have been a less lame add-on if they could have sold it as a GP instead of passing it off as having EP-quantity/quality content. Late Night's vampires might have been decent if they weren't squeezed into an EP but were given more development budget in a GP.
They better make complete EP's instead of the shallow ones we had so far. What does GT have to offer besides clubs? What does it do for your game? You can create a club, then what? go to a venue and dance? what more gameplay does it have to offer really?
I take it you don't read the "what clubs have you made" threads in the GT forum, because you're really missing on the possibilities there. Among my clubs:
- Children's playground clubs that are composed of same-World children in their local park, who are not permitted to play chess (so the chess tables aren't full of kids, and the kids aren't wandering as far from home)
- a Cops club and a Criminals club that hang out at the same bar; sometimes they grudgingly leave each other alone - sometimes they goad each other into fights
- a club made up a child's friends, in which I can change encouraged activities on the fly so they act like kids who've come over to hang out together even while I'm more focused on their older brother
- an Aliens club, partly so they know each other, partly so they'll have private hangouts, club gear to ID each other in public, etc.
- a Yoga and Meditation club that meets in public park
- a gang of teenage boys who aren't supposed to be doing romance stuff while they're hanging out together... but now two of them are dating each other on the quiet (I haven't played them in a club meeting yet since that started, mostly because I've been playing the girl who's dating the gang leader)
- clubs that exist for background interest, so they'll be more likely to be there, doing certain things in venues, like sports fans in different bars, in appropriate clothing for going out to watch a game together ... a children's library club for some of my nerdier kids ... a club of painters who use easels I've added to the Von Haunts' mansion (one of whom is also in a certain teen boys' gang) ... a club of comedians who practice at the comedy club bar ... a club of elderly gardening fans who hang out in a particular garden, even though there's not a lot of gardening to do and they mostly are going to gossip anyway ... a club of film snobs who meet at the Cinema Café (and yes, they watch movies there, not just do café-venue-directed things) ... a club of business owners who drink a lot of coffee at another café ... a club of teenage girls (and one guy) who like to hang out at the shops ... a club of Boy Scouts who fish etc. in parks ... a club of geeks who dress up in costumes and play games at the gaming café (two clubs, actually: they have a teen chapter that one of my favorite played Sims belongs to) ...
- various clubs of coworkers for on-the-fly work-based social gatherings
- a club of neighbouring couples in one neighbourhood who have barbecues in the local parkette and who hang out hot tubbing and drinking in one of the couples' backyard (it's all the couples in that neighbourhood except those weird hippies at the end of the street)
- a high-school girls' swim team (this is one of my heavily played clubs, as one of my teen girls is on it)
- a club of teen girls who dress in bright colors and go to parks to hug people - which is fun when they end up in the same park as the gang of teen boys who aren't supposed to be being nice to people or their leader will get upset with them
Other players use clubs for extended family events, sleepovers, apartment simulation, servant groups (I did, for a while, have a club who cleaned up cafés), etc. It's a hugely powerful system for influencing both Sims your Sim is doing things with and creating a backdrop in the world so that it's not only venue defaults that determine what other Sims do in that world.
IMO, best EP that Maxis ever made. Ever.
EDIT: Wow. People said a lot of stuff while I was writing that.
Re. noninteractive objects: those are important to a lot of players. They're how we differentiate one lot from another, express a homeowner's personality, make one restaurant feel like a different experience from another (which we can also do with the enormously customizable menus and uniforms - a particular kind of depth that's new to restaurants in this game).
That's why they could do in depth EP's in TS2 without gamepacks.. I see that argument all the time; ''yeah EP's will be more expensive then'' what a nonsense. They were able to make good EPs in the past, but with TS4 the EP's are shallow and lackluster.
And the club ideas you mentioned are all imagination based. That's not new gameplay, thats imagination. And a pack should not only run with imagination, it should offer enough new gameplay to make the game more exciting.. What else besides the club idea does the pack have to offer when it comes to new gameplay again? A DJ booth? come on really.
No, those clubs actually do the things they are told to. I don't just sit there pretending they do them. It's very much real gameplay. I'm not sure where you have the idea from that we're just pretending they do?
If you mean they do those things because I came up with the ideas for what they do, please realize that all I'm doing is creating clubs that the system enables. This is no different from creating a Sim that the system enables, or a building that the system enables. It's a tool for creating activity patterns, just like CAS is a tool for creating Sims and build/buy is a tool for creating lots.
I am talking about new gameplay, that pack is all based on the club feature which is really the only thing that pack has.
And most of the club activities weren't new, they were already in the base game. It's literally doing things together in a group. That's what the EP is about.
Going to a gym together to see sims work out, is that really so exciting to some people? Is that the gameplay people really like? It would be fine if the clubs feature was just ONE of the so many features the EP had to offer, but it's really all there is. If that is going to be the standard, well good luck with the next EP's then.
And GamePacks are nice, but they aren't really needed imo.
Why not?
Because yes, they can include GP things in normal EP's and still do them very well. They actually did that in the past, and they did it very well.
Honestly they're all just saying whatever keeps them from talking about the behind the scenes stuff. So in, any fashion format that works for them - they're telling us this that and the other thing about the game. I think that's what really has simmers frustrated. In Sims 2 most of the time you knew what was coming next when you got the newest release (be it SP or EP) Sims 3 was so heavily marketed you never were out of the loop.
I just think major changes occurred in the Sims 4 studio once Rachel was moved into head of overall Maxis, and not "The Sims 4 Studio" if that makes sense. I think they will catch up. This year might only be one EP, but I'm sure it will go back. They don't wanna say too much because I feel they all had massive shifts in focus. You guys, honestly, no one in their right mind would believe that it took 11 months to great "Dine Out". lol It's awesome, but you can't even do the employee jobs yourself. So, clearly something big changed in the direction of the game behind the scenes. I think their focus is bring back what everyone "thinks" is missing... first... because the new ideas they're trying to do aren't getting much love because everyone is still looking for toddlers, cars, NPC's, and other little features... like a door bell? WHAT? LOL
I never realized how much was left out of the base game.
It's crazy it's been two years and we only have 2 EP's for this game. We should be looking forward to EP4 by now. Things might pick up pace this next season.
EDIT: Wow. People said a lot of stuff while I was writing that.
Re. noninteractive objects: those are important to a lot of players. They're how we differentiate one lot from another, express a homeowner's personality, make one restaurant feel like a different experience from another (which we can also do with the enormously customizable menus and uniforms - a particular kind of depth that's new to restaurants in this game).
Disagree on GT being the best, I find it the worst. Came with barely any content, and the clubs absolutely do not work as well as you claim.
Clutter has no impact on the game besides visual stimulation for YOU. There is no gameplay. To your sims what clutter you use makes no difference. I see little chatter about how much clutter matters to players so your italicized "lot" is extremely dramatic and unsubstantiated. Haven't you hopped on other posters for generalizing large groups without evidence? Do as I say not as I do eh??
EDIT: Wow. People said a lot of stuff while I was writing that.
Re. noninteractive objects: those are important to a lot of players. They're how we differentiate one lot from another, express a homeowner's personality, make one restaurant feel like a different experience from another (which we can also do with the enormously customizable menus and uniforms - a particular kind of depth that's new to restaurants in this game).
Disagree on GT being the best, I find it the worst. Came with barely any content, and the clubs absolutely do not work as well as you claim.
Clutter has no impact on the game besides visual stimulation for YOU. There is no gameplay. To your sims what clutter you use makes no difference. I see little chatter about how much clutter matters to players so your italicized "lot" is extremely dramatic and unsubstantiated. Haven't you hopped on other posters for generalizing large groups without evidence? Do as I say not as I do eh??
Sometimes I feel like we don't read the same forums, or that I'm the only one also reading other sites. Yes, a "lot", especially if you include chatter about CC clutter - players who are looking for more clutter than the game has provided so far. Requests for CASt also suggest that people want more stuff, and they want more variety in what it appears. I didn't say "most" or "all"; this is an observation, not a generalization.
Not sure how it could be that the clubs don't work the way I say they do. I'm describing what they actually do in my own saves. They are doing these things. I didn't make that up.
The difference clutter makes in making one lot feel different from another is a kind of "doing" for some of us. We aren't all playing for only the action. This isn't an RPG.
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EDIT: Wow. People said a lot of stuff while I was writing that.
Re. noninteractive objects: those are important to a lot of players. They're how we differentiate one lot from another, express a homeowner's personality, make one restaurant feel like a different experience from another (which we can also do with the enormously customizable menus and uniforms - a particular kind of depth that's new to restaurants in this game).
Disagree on GT being the best, I find it the worst. Came with barely any content, and the clubs absolutely do not work as well as you claim.
Clutter has no impact on the game besides visual stimulation for YOU. There is no gameplay. To your sims what clutter you use makes no difference. I see little chatter about how much clutter matters to players so your italicized "lot" is extremely dramatic and unsubstantiated. Haven't you hopped on other posters for generalizing large groups without evidence? Do as I say not as I do eh??
Sometimes I feel like we don't read the same forums, or that I'm the only one also reading other sites. Yes, a "lot", especially if you include chatter about CC clutter - players who are looking for more clutter than the game has provided so far. Requests for CASt also suggest that people want more stuff, and they want more variety in what it appears. I didn't say "most" or "all"; this is an observation, not a generalization.
Not sure how it could be that the clubs don't work the way I say they do. I'm describing what they actually do in my own saves. They are doing these things. I didn't make that up.
The difference clutter makes in making one lot feel different from another is a kind of "doing" for some of us. We aren't all playing for only the action. This isn't an RPG.
No need to explain clutter to me lol, I know what it's used for.
We obviously have different play styles - and expectations about what a good value is. I could live without the useless clutter and would gladly get more variants of existing objects (couches, chairs, beds, etc). I find it more realistic and benefitial to differentiate my sims and their tastes through the use of different furniture. Does it matter if my sims have different decor if all of the houses have the same furniture? I'd rather have the furniture that can be used, versus the deco that only serves a purpose for the player.
& I never said clubs didn't function the *WAY* you said. I said they didn't work *as well* as you said. Frankly I find clubs to be a pretty lame main feature. I hardly use it because it doesn't benefit my playstyle. Once again, no need to explain anything I have a good grasp on what the feature does.
Sometimes I feel like we don't read the same forums, or that I'm the only one also reading other sites. Yes, a "lot", especially if you include chatter about CC clutter - players who are looking for more clutter than the game has provided so far. Requests for CASt also suggest that people want more stuff, and they want more variety in what it appears. I didn't say "most" or "all"; this is an observation, not a generalization.
Not sure how it could be that the clubs don't work the way I say they do. I'm describing what they actually do in my own saves. They are doing these things. I didn't make that up.
The difference clutter makes in making one lot feel different from another is a kind of "doing" for some of us. We aren't all playing for only the action. This isn't an RPG.
Hmm, yes, I like clutter, but thing is, there's a lot of clutter CC out there, for free, and they are easy for CC makers to do anyway since they are just small objects with no gameplay, it's not something I care about in Packs because I can easily get them elsewhere.
Sims 4 definitely feels a lot slower about getting substantial content, even with the addition of game packs. The long waits between expansions and GP's is excruciating when you enjoy the game and want to play it but find you've hit a wall with what there is to do in it for the moment.
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I hope my Sims and lots aren't too terrible!
I like Dine out! I love going out to the restaurant and spend birthdays or other events there. I also like using the club system and I do believe it will get better the more packs we get. On the other hand, GT could have been better. I wish that sims would actually have real rivalries (like in Sims 2 where a relationship would be red for a certain amount and sims autonomously did mean things). I do believe the packs have gotten better and better. Kids room was a really great pack to me...but it was a stuff pack, so it's unfair to compare it to anything else. It offered two great gameplay items. Especially the voidcritters are super fun as kids try to find them and battle.
However, it's just not an EP and I just miss some like Supernatural/Making Magic, University etc.
I hope some of the features from Sims 2 will return as there was some great things in it. (Wasn't a fan of Sims 3).
8 months since their last expansion. I'm just saying. Their last 2 expansions were really not that great. Dine out, a small addition was thus far their best addition to Sims 4.
This game is lacking because they rushed to finish it. They cut content so they could sell it for more money later. In Sims 4 they cut all the things that made the previous games successful.
Sims 2: family play was cut.
Sims 3: Open world, CASt.
Sims 4's selling point is "emotions". But I'm sorry, its overhyped and overdone. Sims 2 sims had emotions, they weren't too much nor too little. Sims 3 had emotions but they were TOO subtle.
In Sims 4, your sim could be suffering from sadness but they're happy about it. They have a fire in their house, they're stressed but happy. Oh and lets be honest, they haven't been putting enough work into the games anymore. The past two iterations consists of actions and animations that come from Sims 2.
I don't play with CC or mods so I want more clutter.
I use mods for gameplay tweaking, but I watch too many people doing the CC weed to bother, and it's time consuming to hunt it all down. I prefer Maxis stuff too.
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You're saying a Sims 2 stuff pack (that has 40 - 60 items for $20) is better value than a GamePack that has 150 - 200 items, with more gameplay.
You're saying a $20 store set with the bare minimum gameplay and like 20 items, is better value than a GamePack of the same theme, that has 150+ items and more gameplay.
I have something to say on that. While Sims 4 may have more items in the stuffpacks, they are of relatively much lower quality (minus new gameplay ones). When I say quality, they often have very flat textures and ridiculously low poly meshes. The level of detail available in Sims 2 is so much higher. The wood is not shiny in sims 2 and not flat as it is in Sims 4. Spheres tend to look more rounder and less edgy in Sims 2. I am disappointed with these designs... Though I'm with ya on the store set. Not as good as Dine Out; I love that pack.
You're saying a Sims 2 stuff pack (that has 40 - 60 items for $20) is better value than a GamePack that has 150 - 200 items, with more gameplay.
You're saying a $20 store set with the bare minimum gameplay and like 20 items, is better value than a GamePack of the same theme, that has 150+ items and more gameplay.
I have something to say on that. While Sims 4 may have more items in the stuffpacks, they are of relatively much lower quality (minus new gameplay ones). When I say quality, they often have very flat textures and ridiculously low poly meshes. The level of detail available in Sims 2 is so much higher. The wood is not shiny in sims 2 and not flat as it is in Sims 4. Spheres tend to look moe rounder and less edgy than they do in Sims 2. I am disappointed with these designs... Though I'm with ya on the store set. Not as good as Dine Out; I love that pack.
SPs have kinda disappointed me because of how many of them are mostly clutter when we're seriously lacking in beds, flooring, wallpaper, fireplaces, showers, etc. Plus they usually only come with one whole matching set of something.
I view game packs as, more or less, half an EP. Nice features, new things added that alone don't really make up anywhere near an EP, but that doesn't mesh with another GP to where it could be like an EP.
Spa Day, is probably my favorite GP. I just love the whole lot of it. It is very well done.
Dine Out is 2nd. It would probably be first if we could have family restaurants, our own sims as chefs, waiters.
Outdoor Retreat is last. If they could have done more group activites ( like group hiking ), it would have been better.
Each one of those three are great as stand alone. They don't mesh well with each other.
I am more interested to see what they will do in regards to past EP's, if they will be GP's for Sims4.
Weather, pets, university, generations .... will they be EP's or GP's?
Weather, I would say EP ... four seasons, different animations/activities associated with each.
Pets, I would say EP.
University, GP.
Generations ... ?
You're saying a Sims 2 stuff pack (that has 40 - 60 items for $20) is better value than a GamePack that has 150 - 200 items, with more gameplay.
You're saying a $20 store set with the bare minimum gameplay and like 20 items, is better value than a GamePack of the same theme, that has 150+ items and more gameplay.
I have something to say on that. While Sims 4 may have more items in the stuffpacks, they are of relatively much lower quality (minus new gameplay ones). When I say quality, they often have very flat textures and ridiculously low poly meshes. The level of detail available in Sims 2 is so much higher. The wood is not shiny in sims 2 and not flat as it is in Sims 4. Spheres tend to look moe rounder and less edgy than they do in Sims 2. I am disappointed with these designs... Though I'm with ya on the store set. Not as good as Dine Out; I love that pack.
Um that's true of the game OVERALL though, items look lower quality in 4 than 2/3. It's not like items are lower quality in SPs than the TS4 base game or EPs/GPs, so that isn't really a valid argument to use against SPs.
I think my least favorite add was GTW. Theres so much they could of added to it. I mainly play the doctor career and its bugd me so much thay my sim is pretty much doing everything! running the whole hospital while the others are lollygagging. I wish the NPC's would at least check someone into a bed or test the patient they are conversating withs ears, eyes etc. The most ive seen is an orderly making ine or two beds and mopping a puddle and if im an intern the doctor diagnosing. There could have been so much more. And i aree with Outdoor retreat thats down with GTW. Theres so much potential with both but they fell short to me.
"Bada su the gorn bada su the brawn bada bady oda aba donk donk donk gerbits gerbits vo gerbits".
Comments
I am talking about new gameplay, that pack is all based on the club feature which is really the only thing that pack has.
And most of the club activities weren't new, they were already in the base game. It's literally doing things together in a group. That's what the EP is about.
Going to a gym together to see sims work out, is that really so exciting to some people? Is that the gameplay people really like? It would be fine if the clubs feature was just ONE of the so many features the EP had to offer, but it's really all there is. If that is going to be the standard, well good luck with the next EP's then.
And GamePacks are nice, but they aren't really needed imo.
Why not?
Because yes, they can include GP things in normal EP's and still do them very well. They actually did that in the past, and they did it very well.
I just think major changes occurred in the Sims 4 studio once Rachel was moved into head of overall Maxis, and not "The Sims 4 Studio" if that makes sense. I think they will catch up. This year might only be one EP, but I'm sure it will go back. They don't wanna say too much because I feel they all had massive shifts in focus. You guys, honestly, no one in their right mind would believe that it took 11 months to great "Dine Out". lol It's awesome, but you can't even do the employee jobs yourself. So, clearly something big changed in the direction of the game behind the scenes. I think their focus is bring back what everyone "thinks" is missing... first... because the new ideas they're trying to do aren't getting much love because everyone is still looking for toddlers, cars, NPC's, and other little features... like a door bell? WHAT? LOL
I never realized how much was left out of the base game.
It's crazy it's been two years and we only have 2 EP's for this game. We should be looking forward to EP4 by now. Things might pick up pace this next season.
Disagree on GT being the best, I find it the worst. Came with barely any content, and the clubs absolutely do not work as well as you claim.
Clutter has no impact on the game besides visual stimulation for YOU. There is no gameplay. To your sims what clutter you use makes no difference. I see little chatter about how much clutter matters to players so your italicized "lot" is extremely dramatic and unsubstantiated. Haven't you hopped on other posters for generalizing large groups without evidence? Do as I say not as I do eh??
Sometimes I feel like we don't read the same forums, or that I'm the only one also reading other sites. Yes, a "lot", especially if you include chatter about CC clutter - players who are looking for more clutter than the game has provided so far. Requests for CASt also suggest that people want more stuff, and they want more variety in what it appears. I didn't say "most" or "all"; this is an observation, not a generalization.
Not sure how it could be that the clubs don't work the way I say they do. I'm describing what they actually do in my own saves. They are doing these things. I didn't make that up.
The difference clutter makes in making one lot feel different from another is a kind of "doing" for some of us. We aren't all playing for only the action. This isn't an RPG.
No need to explain clutter to me lol, I know what it's used for.
We obviously have different play styles - and expectations about what a good value is. I could live without the useless clutter and would gladly get more variants of existing objects (couches, chairs, beds, etc). I find it more realistic and benefitial to differentiate my sims and their tastes through the use of different furniture. Does it matter if my sims have different decor if all of the houses have the same furniture? I'd rather have the furniture that can be used, versus the deco that only serves a purpose for the player.
& I never said clubs didn't function the *WAY* you said. I said they didn't work *as well* as you said. Frankly I find clubs to be a pretty lame main feature. I hardly use it because it doesn't benefit my playstyle. Once again, no need to explain anything I have a good grasp on what the feature does.
The original Sims game had seven--back to our roots and all that.
I need nine though:
Get To Work
Get Together
Generations
Seasons
University
Supernatural
Metropolis/Town Life
Farm Life
Pets
At this pace, TS4 would have to go on for six years.
Hmm, yes, I like clutter, but thing is, there's a lot of clutter CC out there, for free, and they are easy for CC makers to do anyway since they are just small objects with no gameplay, it's not something I care about in Packs because I can easily get them elsewhere.
Sims 4 definitely feels a lot slower about getting substantial content, even with the addition of game packs. The long waits between expansions and GP's is excruciating when you enjoy the game and want to play it but find you've hit a wall with what there is to do in it for the moment.
I hope my Sims and lots aren't too terrible!
However, it's just not an EP and I just miss some like Supernatural/Making Magic, University etc.
I hope some of the features from Sims 2 will return as there was some great things in it. (Wasn't a fan of Sims 3).
This game is lacking because they rushed to finish it. They cut content so they could sell it for more money later. In Sims 4 they cut all the things that made the previous games successful.
Sims 2: family play was cut.
Sims 3: Open world, CASt.
Sims 4's selling point is "emotions". But I'm sorry, its overhyped and overdone. Sims 2 sims had emotions, they weren't too much nor too little. Sims 3 had emotions but they were TOO subtle.
In Sims 4, your sim could be suffering from sadness but they're happy about it. They have a fire in their house, they're stressed but happy. Oh and lets be honest, they haven't been putting enough work into the games anymore. The past two iterations consists of actions and animations that come from Sims 2.
I use mods for gameplay tweaking, but I watch too many people doing the CC weed to bother, and it's time consuming to hunt it all down. I prefer Maxis stuff too.
I have something to say on that. While Sims 4 may have more items in the stuffpacks, they are of relatively much lower quality (minus new gameplay ones). When I say quality, they often have very flat textures and ridiculously low poly meshes. The level of detail available in Sims 2 is so much higher. The wood is not shiny in sims 2 and not flat as it is in Sims 4. Spheres tend to look more rounder and less edgy in Sims 2. I am disappointed with these designs... Though I'm with ya on the store set. Not as good as Dine Out; I love that pack.
Quality over quantity
I view game packs as, more or less, half an EP. Nice features, new things added that alone don't really make up anywhere near an EP, but that doesn't mesh with another GP to where it could be like an EP.
Spa Day, is probably my favorite GP. I just love the whole lot of it. It is very well done.
Dine Out is 2nd. It would probably be first if we could have family restaurants, our own sims as chefs, waiters.
Outdoor Retreat is last. If they could have done more group activites ( like group hiking ), it would have been better.
Each one of those three are great as stand alone. They don't mesh well with each other.
I am more interested to see what they will do in regards to past EP's, if they will be GP's for Sims4.
Weather, pets, university, generations .... will they be EP's or GP's?
Weather, I would say EP ... four seasons, different animations/activities associated with each.
Pets, I would say EP.
University, GP.
Generations ... ?
Um that's true of the game OVERALL though, items look lower quality in 4 than 2/3. It's not like items are lower quality in SPs than the TS4 base game or EPs/GPs, so that isn't really a valid argument to use against SPs.