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Glimmerbrook World Discussion
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You can alter the lots in Glimmerbrook but not The Realm meaning you can bulldoze the lots in the realm.
University Life
Dating EP(?)
Theme Parks(?)
Generations(?)
Farming(?)
Werewolves
Fairies
Time Travel
Are such examples.
Back on topic of Glimmerbrook: I'm still pondering what the venue lot is in the world. They haven't said anything specific, which makes me curious - if it was a bar or something else we already know, why not say it?
I heard the venue is a bar but that hasn't been confirmed.
Yes. I don't want magic to be prominent in every lot in every save but I would like the option to let magic bleed into the rest of the sim world when I feel it's appropriate.
Yes, although I hope it's more Interaction based like Vampires had "Always move as mist" and "Always move as Bat" and so fourth.
I hope "Always use magic to do mundane tasks" for example always using magic to poof around, clean, light the fire place, fix objects. maybe harmless "Play with magic. Play with a ball of fire, or juggle fire balls. Stuff like that I wouldn't mind seeing them do autonomously.
I'm hoping for an "Enchanted/Sacred Grounds" Where casting magic on this area of land, boosts Spell casting success rates and powerful Attacks when dueling. or something along those lines.
and Something Like "Spell Blocked Barriers" would be prefect for my magic Hunters when they torture her Daughter's Boyfriend Sorcerer.
My Mood:
if the farm theme is not explored in gamepack you can add it to the list.
but I believe we will have a time travel expansion or something futuristic and something related to what we had in the sims 3 showtime
What I mean by altering you cannot alter the sizes or where you want to place your lots so in effect the neighborhood will always look the the same no matter what lot you place down being the lots are stactic.
i think which will be something related to animal care, already ate a structure about it on twitter once. Remembering that people already had that holiday and chicken treatment package at the sims 3 via store shop. Besides, I'd love to see fairies included in this package.
> Anyone else hoping for a Lot Trait that lets Casters use magic autonomously?
Definitely, and hopefully a mod that removes this silly restriction in the future.
It's more of an excuse to get farm animals, I have this idea where This couple built a farm, and the wife of the wealthy farmer is an enchantress.
and when they bought the land the wife cast an enchantment on the land and the livestock.
Trespassers will become bound to the farm for three days.
Visitors & Prisioners:
Disrespecting Livestock & attempting to Stealing Crops, and Livestock will have you turned into the Live Stock.
So if you come onto the farm and you're mean to the Pigs you get turned into a pig on the spot. Same with Cows and Chicken.
Mainly what happens, Most of the Bourbon's Live stock are actually trespassers.
On top of Farming I like the idea of having a Vineyard and Orchard, and building a winery and brewery and Craft Wine and Nectar and selling it at my Restaurants and Stores and Directly selling produce, and other ingredients.
I could see my sorcerer with a Small Vineyard in Glimmerbrook. I consider Grapes, and most fruit, a good natural source for magic and boost spell success rates. Wine, or nectar is it called in the sims? It's great for refueling magical energy.
My Mood:
A lot trait kinda makes everyone win. Those who don't want magic everywhere can not use it but those of us who do can add it to any lot.
I believe we can fish in The Realm too. Would be cool if it comes with new fish types especially for this world.
I'm guessing a spell went awry and accidentally tore the Realm apart... I bet one of the premades will have a backstory that hints at this. It would fit with the comment they made about how spells can backfire and have negative consequences...
Prehaps an asteroid hit and it was propelled into space.