I have been seeing a lot of comments saying the packs have more quality because of less quantity compared to the previous versions of The Sims. But is that really true? I went to Metacritic to see it for myself. I compared the EPs with similar themes.
The Sims 2 Open for Business:78 / User Score: 8.6
The Sims 3 Ambitions: 74 / User Score: 7.2
The Sims 4 Get to Work: 73 / User Score: 5.9
The Sims 2 Nightlife: 76 / User Score: 6.7
The Sims 3 Late Night: 74 / User Score: 6.4
The Sims 4 Get Together: 72 / User Score: 7.3
Well. I could continue but you can already see where this is going, I've also seen an interesting review on Sims 2 Nighlife saying:
"A solid expansion, although I really wouldn't call it a must-have because it's a little light on content for its price tag." Considering it's content is the equivalent of The Sims 4 Get Together, Bowling Night, Vampires AND Dine Out made me think if I'm spending my money wisely, what do you guys think about this?
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Nightlife, iirc, was the pack that introduced cars to the Sims, the first one to make Sims 2 neighborhoods endless (keep adding downtown zones to expand it), I think it added or expanded turn-ons and attractions, and it was basically just a revolutionary pack for adding on a downtown area.
Late Night is admittedly a little less polished if you get REALLY critical of it (was light on the content-side), but it got carried hard by how much people loved Bridgeport and regularly gets named as a favorite. Surprising to see it ranked low just because of how many people praised it initially.
Also surprised this one isn't way lower, but it doesn't have many reviews to begin with to the point that one sarcastic/weird/whatever it is 10 at the top actually sways the score up a lot.
Anyway: It's nice to see that actually many People appreciate the great value an ep like Get Together provides by introducing a feature I'd call a game-changer for almost every playstyle (besides builders) and which has by far the best replayability of all packs. It's cost-efficient, future-proven, Comes with the best sandbox-tool one could wish for, has a catalog fully packed with over 300 build and buy-mode objects and adds the most beautiful town/city in TS history to your game.
Thus Get Together is my personal 10/10 pack of all time. Followed by TS3 University and TS3 Seasons.
Get to Work was a solid entry, I guess, City Living, on the other Hand, was okay, nothing Special, Kind of neglectable.
All in all though:
One could say the exact same thing about GT.
I am not sure what they do with TS4 but it seems to be a focus on more scaled down Game Packs and less of big EPs. Reactions seem to be very mixed so any quality against quantity is impossible to determine
My simblr: http://chiefdancingbear.tumblr.com/
Ahahaha
Like for example City Living vs Late Night vs Apartment Life. Devs might as well consider it being a stuff pack along with a base game patch that introduces it's introduced world or as downloadable word. Apartments are basically just reskin houses&neighborhood. It's so poor that I cant see it as ''expansion pack" despite the given category for it.
However when it comes to how many content packs we get a year, TS4 wins over with {{quantiy>quality}} (I think many can agree that TS4 has poor quality).
OMG!! You are the best!! ❤️❤️❤️❤️ *drinks happily*
My simblr: http://chiefdancingbear.tumblr.com/
Well, if this is the case then yes, you are indeed wasting your money
I can't say I fully agree (especially not that ts2 vampires = ts4 vampires) but that's irrelevant because it isn't my money being spent on what I deem to be the exact same thing.
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someone could (and plenty probably have) say the exact same thing about every base game and every expansion in the series.. not seeing what this adds to what was said
Sorry. Let me clarify: I was inadvertently pointing out that quality over quantity is a myth.
Do I feel I should have everything under the sun in a pack? No.
Do I feel lesser items = quality? Again. No.
I do not feel S4 offers quality. That's just my opinion. Having less items and more packs has not led me to believe otherwise when the proof is in the pudding.
eh not really, the statement is not backed up by anything
It would be even nicer if we could filter out juvenile gifs.
I don't know about others, but when I bring up the idea (what is to me, a speculative idea) that there is focus on quality over quantity, what I mean is "a shorter list of features, but with more depth to each feature," as opposed to "a longer list of features, but with less depth to each feature." For example, the amount of depth that went into Vampires.
This is not to say that the Vampires approach is necessarily going to result in "objectively" better content. It just means that it covers less ground, but in more detail on the ground that it does cover. I don't know if this is even true, or if it actually contributes to peoples' perception of the different games if it is true.
There needs to be a balance between adding real gameplay and handing a few nice brief fun features. I have a feeling they did that better back in the TS2 days. With Sims 3 they kind of lost that and now all we get is the latter (GT seemed to be an exception but I can't see the fun of gathering together a group of people who will autonomously start to do the same thing on their own; wow, look at that, my sim called her cooking friends and now I have a fridge filled with meals yaay). I do think the last packages however are showing a change in the right direction again (though I haven't played them myself yet). I don't believe this is a quality over quantity thing by the way. They added gameplay in the past that is just as deep as the vampires and it came in an EP. I'm not buying this "yes, we have to offer you this one by one for €20 each to make it better". Packages from the past simply prove that wrong.
Really? That's fine if you don't like gifs but no need to imply I'm juvenile because of it, thanks.
Agreed. The quality isn't in the shallow content/stuff they produce, but the time they take with game play and the sims themselves. Example being toddlers and vampires. These fleshed out life states prove there is quality, however, quantity AND quality of interactive (and decor) items will suffer due to their wonderful excuse of budget restraints.
Poor TS4 needs better backing for sure.
Sureee. Sims 4 has no quality. Because you say so. Thats not a statement that should be taken seriously.Ever.
And Im sure, like always,sims 3 has the "quality" lol.
I think per pack ts4 has less quantity however when we consider how many packs they have in total I think ts4 wins in quantity.
On the quality level I have found exactly three things I think are quality for ts4. Tots, vamps and clubs. When I consider how many packs we have I personally do not feel that over all ts4 has given me quality. Then because I'm stingy with money I also don't want to buy packs with a low quantity. So for me ts4 has not made me feel happy quality or quantity wise.
Nope, sims 2 has the best quality and quantity of the series. Sims 3 is good too but not as good as sims 2. An EP in ts2 actually gave you real gameplay changing content instead of the so called ''gameplay objects'' and set dressing ts4 packs give you. Ts4 EPs don't make playing the game more fun they just give you animations. For example apartement life added so much stuff to normal gameplay like reputation, social classes, real apartments. Nightlife added an attraction system (turn ons/off), fury, tons of new NPCs. You know stuff that actually makes the game deeper and more fun.