I apologize if this has been posted somewhere else, but I just had a thought.
I know a lot of people want Seasons to be an expansion pack for Sims 4 as it was with Sims 3 (myself included). However, I'm not sure if that's going to happen. First off, recently some people have been saying that Gurus have said that we should be expecting "new" ideas with packs. I'm not sure how valid that is though. It could be plausible that the stuff packs have replaced seasons in a sense. What I mean is that we got a free holiday pack with winter holiday themed clothing and items. We have a Spooky Stuff pack and now a Backyard Stuff pack which has a lovely summer vibe to it. I have a feeling that EA might feel that is enough variety of "seasons."
I could be totally wrong, and this is just speculation. Feel free to comment if you have ideas why my theory might be wrong or possibly correct.
Thanks (:
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Thrown in as many pumpkins and waterslides as possible but snow was one of the most anticipated effects with Seasons
You make sense. She did say that. Who knows.
I guess we'll see. It's just so boring to have the same weather every day. I want snow, lightning, rain, thunder, hail and everything in between. Plus, having the Christmas stuff is completely pointless without an actual wintry season to go with it - or at least a special day dedicated to gift giving like Snowflake Day in TS3.
I need some rain and snow in my game.
If they don't plan on making a Seasons type EP, I'm hoping they at least add another vacations GP primarily dealing with winter and winter activities.
Do you really believe someone creates a game whose sole purpose is adding to its foundation with expansions and so forth have a limited game-engine? How interesting.
Seasons is not there when the surrounding environment is not changing. They can think whatever they want, when players say there is no season yet then there is no season.
Yes, because the Sims 4 was originally made as an online multiplayer game called Olympus. It took EA several years to figure out that no one wanted this type of Sims game and so they decided to convert it to a single player game, the Sims 4. That's why there is no CASt, no world editor, fixed backgrounds and a limited number of lots in a neighborhood. So yes, the foundation of Sims 4 was originally supposed to support a mobile home, but now it is trying to support an actual house, which is why it's absolutely inadequate for that task and the developers have to come up with relationship culling and culling in order to keep the game afloat. You want more proof? Just go look at the minimum requirements and you'll see how low EA/Maxis is aiming for.
The MMO engine argument doesn't make much sense considering MMO are precisely the type of games that are changed/expanded the most after their release. If they truly are using a MMO engine, you bet it's specifically designed to allow easy expansion because that's what MMO do.
Or to reuse azxcvbnm321's analogy, you are basically saying the house can't be moved because it was supposed to be a mobile home.
I'm going to need Fall, Winter, Spring and Summer in my Seasons Expansion (Just like Sims 3), with red/yellow/orange leaves, raking leaves, playing in the leaves, light rain falls, and festivals (but more stuff to do) to go to. Warmer colors, for clothes, etc. Same goes for Winter (playing in snow, building snowman, angels, forts for snowball fights, igloos, etc,) Spring (kissing booth, slow dances, picture booth, etc), and Summer (Heavier rain fall, storms, lightening, thunder, and more).
And what better way to bring new objects than in a Seasons expansion pack, instead of focusing on the slip n slide in Seasons, since we have it in backyard, they can focus on giving us Lounge chairs, actual slides for swimming pools; and maybe even some of those fountain(the water fall one) thingies like we got in Sims 3....
I love that we're getting gameplay in our Stuff Packs now and getting game packs, because it helps them focus on the bigger stuff for Expansion packs. We'll just have to wait and see.
Though, I'll admit, this wait is killin' me.
There're probably far enough things they could add in a Seasons EP that releasing some of them in SPs won't cause a shortage later on
For me though, I just really want weather. Even if it's not automatically generated by the game and affected by the normal passage of time in the game, if we can set snow and rain events on our own, for the entire world, that would be good enough for me. Maybe have a command code - set normal (sunny, default weather), set snow, set rain, set fog....and it stays that way until we go back and set it to something else. That way you could have snow/sun/rain for 1 day, or all your days. I would hope that Sims would get moodlets with the different weather of course. You could really mix it up - rain one day, snow the next, sun the next, snow the next, rain, rain snow, sun sun, rain...etc etc etc....
Do I want it all, of course, but in really thinking this over, I would be content with just differing weather options. Even if it meant not getting additional items beyond maybe an umbrella and some winter weather CAS items (which that shouldn't be too difficult to do.)
I just wanted to add, I don't understand why it's so hard to add just the most basic weather in the base game when all kinds of games with all kinds of graphics ranging from Skyrim to Stardew Valley have it in their base game.
I'm mix of both, I like the weather and the changing of weather accross the year which this calendar feel, but I'm not really interested in holidays and festivals. I think there are not culturaly universal enough for my taste, so I prefer holidays and festivals to be in SPs, that way we can choose which one we want, rather than have all of them be included into a single package.