I've been combing through the object list and found quite a few entries ended up going AWOL due to the cleanup process, whoops. I'm also releasing it out to the wild, see if you folks can dig up anything else interesting. So here's the object list, V2. And remember, you're playing with matches, so put that Save As button to good use.
I've been combing through the object list and found quite a few entries ended up going AWOL due to the cleanup process, whoops. I'm also releasing it out to the wild, see if you folks can dig up anything else interesting. So here's the object list, V2. And remember, you're playing with matches, so put that Save As button to good use.<br />
<br />
mediafire.com/view/q8me7ndrkknum2z/object_list_v2.txt
You're mod works perfectly! Thanks very much. Makes it a lot easier when you just want to build houses without having to progress an entire career ladder just to complete a kitchen or living area!
Also, I've updated the list on page 1 but I've just included a link to your mod instead of transferring that WALL of object IDs. I can add them if you want, but I figured your mod does the same thing.
Also, I've updated the list on page 1 but I've just included a link to your mod instead of transferring that WALL of object IDs. I can add them if you want, but I figured your mod does the same thing.
Although I suppose I should add the trees...
Yeah I'd say leave those object ID's off the list. Also mod on the way to make the vehicle spawning a lot easier.
@Twistedmexican
That unlock mod you've made - Is it possible to do something akin to on/off? Like on when you want something and then off the rest of the time?
Also, I've updated the list on page 1 but I've just included a link to your mod instead of transferring that WALL of object IDs. I can add them if you want, but I figured your mod does the same thing.
Although I suppose I should add the trees...
Yeah I'd say leave those object ID's off the list. Also mod on the way to make the vehicle spawning a lot easier.
Sounds awesome. I just included links to other pages of the thread... since at this point I feel like we need bookmarks just to navigate lol
@Twistedmexican
That unlock mod you've made - Is it possible to do something akin to on/off? Like on when you want something and then off the rest of the time?
There's no disable cheat at the moment. Once you enable it for a household, it's on. I'll probably update it this evening to include an off.
@Twistedmexican
That unlock mod you've made - Is it possible to do something akin to on/off? Like on when you want something and then off the rest of the time?
There's no disable cheat at the moment. Once you enable it for a household, it's on. I'll probably update it this evening to include an off.
@Twistedmexican
That unlock mod you've made - Is it possible to do something akin to on/off? Like on when you want something and then off the rest of the time?
There's no disable cheat at the moment. Once you enable it for a household, it's on. I'll probably update it this evening to include an off.
Omg that would totally rock with such an option.
The only reason I didn't include it originally is because it would likely remove all legitimately earned unlocks as well. I'll have to see if I can log the legit ones somehow.
@Twistedmexican
That unlock mod you've made - Is it possible to do something akin to on/off? Like on when you want something and then off the rest of the time?
There's no disable cheat at the moment. Once you enable it for a household, it's on. I'll probably update it this evening to include an off.
Omg that would totally rock with such an option.
The only reason I didn't include it originally is because it would likely remove all legitimately earned unlocks as well. I'll have to see if I can log the legit ones somehow.
Mmm yes I can see why that's not desirable. I hope you can figure it out though
So here's a dumb question: if you use Twisty's unlock mod to build a house with locked objects, and then play a game without the mod or upload it to the gallery, do those items remain in the world?
And also, if a tree falls in the forest, but there's nobody around to hear it.... does it make a sound?
So here's a dumb question: if you use Twisty's unlock mod to build a house with locked objects, and then play a game without the mod or upload it to the gallery, do those items remain in the world?
I haven't uploaded anything, just used the library and there it works.
ETA; Like building a house with unlocked items by mod, saving to library and then starting new game and placing lot in the world.
So here's a dumb question: if you use Twisty's unlock mod to build a house with locked objects, and then play a game without the mod or upload it to the gallery, do those items remain in the world?
I haven't uploaded anything, just used the library and there it works.
ETA; Like building a house with unlocked items by mod, saving to library and then starting new game and placing lot in the world.
Yes that's what I'm talking about. Like transferring the unlocked items across game states (unmodded)
So here's a dumb question: if you use Twisty's unlock mod to build a house with locked objects, and then play a game without the mod or upload it to the gallery, do those items remain in the world?
I haven't uploaded anything, just used the library and there it works.
ETA; Like building a house with unlocked items by mod, saving to library and then starting new game and placing lot in the world.
Yes that's what I'm talking about. Like transferring the unlocked items across game states (unmodded)
I don't know what happens if A download's B's house with locked items, but I do A to A all the time.
The unlocked items that are used to build with should transfer, as long as they are placed on a lot. I used a prefabricated room from the list of rooms, and the room kept the locked barrel from the Mixologist career. So it appears that the item will remain once it is placed somewhere on a lot.
Yep, the unlocked items will still be on the lot, but you will not be able to place new ones until you unlock them for that household, either legitimately or by using my cheat.
> @TwistedMexican said: > Kartai wrote: » > > Nice but didn't Sims 4 have a Modding area? did they remove it? but thanks for the cheats > > > > > Yes? Cheats don't qualify as mods though. Mods would be content that are added to the game, these are already in the game.
No I know what Mods but these are good cheats keep up the good work sorry this was the wrong place to ask *update* edit
> @TwistedMexican said:<br />
> Kartai wrote: »<br />
> <br />
> Nice but didn't Sims 4 have a Modding area? did they remove it? but thanks for the cheats<br />
> <br />
> <br />
> <br />
> <br />
> Yes? Cheats don't qualify as mods though. Mods would be content that are added to the game, these are already in the game.<br />
<br />
No I know what Mods are I was talking about Mods on the Categories on the forums I was asking what happen to the Modding area on the forums and I know cheats are not mods I guess it was the wrong place to ask sorry but these cheats are still pretty good just forget this whole topic
Oh I thought you were suggesting this should have been posted to the modding section. Yeah there is one. You can only see it when signed in.
Comments
mediafire.com/view/q8me7ndrkknum2z/object_list_v2.txt
Nice
Thanks again!
Although I suppose I should add the trees...
Yeah I'd say leave those object ID's off the list. Also mod on the way to make the vehicle spawning a lot easier.
That unlock mod you've made - Is it possible to do something akin to on/off? Like on when you want something and then off the rest of the time?
Sounds awesome. I just included links to other pages of the thread... since at this point I feel like we need bookmarks just to navigate lol
There's no disable cheat at the moment. Once you enable it for a household, it's on. I'll probably update it this evening to include an off.
Omg that would totally rock with such an option.
The only reason I didn't include it originally is because it would likely remove all legitimately earned unlocks as well. I'll have to see if I can log the legit ones somehow.
Mmm yes I can see why that's not desirable. I hope you can figure it out though
And also, if a tree falls in the forest, but there's nobody around to hear it.... does it make a sound?
I haven't uploaded anything, just used the library and there it works.
ETA; Like building a house with unlocked items by mod, saving to library and then starting new game and placing lot in the world.
Yes that's what I'm talking about. Like transferring the unlocked items across game states (unmodded)
I don't know what happens if A download's B's house with locked items, but I do A to A all the time.
KaraStars on the Gallery
> Kartai wrote: »
>
> Nice but didn't Sims 4 have a Modding area? did they remove it? but thanks for the cheats
>
>
>
>
> Yes? Cheats don't qualify as mods though. Mods would be content that are added to the game, these are already in the game.
No I know what Mods but these are good cheats keep up the good work sorry this was the wrong place to ask *update* edit
Oh I thought you were suggesting this should have been posted to the modding section. Yeah there is one. You can only see it when signed in.
Shows you the locations where sims may spawn
Shows the boundry of the sims current interactions.
Shows social interaction areas.
Make sure you've turned on
Then enter
That will lower the funds by 100.