So it's getting late so I'm done for the night but since I said I'd have the career unlocks up tonight, here's a very rough list of the career object ID's. I'll give them more friendly names later but for now if you want to play with them, you want the second set of 0x0 numbers for each. Ignore the comma and # at the end.
NOTE: I highly suggest saving before spawning items. If your lot is too full it may spawn the item outside of your lot borders and you will not be able to easily delete it.
Command is:
objects.gsi_create_obj <objectcode>
Example for object_Computer_CrimSuitcase
objects.gsi_create_obj 0x00007770
I hope you don't mind but I just went through those codes so I could see what's what and here is the result;
objects.gsi_create_obj 0x00007770 Mayhem Portable Computer
objects.gsi_create_obj 0x000072f3 Information Database
objects.gsi_create_obj 0x000070e2 Milton Word Processor
objects.gsi_create_obj 0x00007017 Corporate Chic Counter Island
objects.gsi_create_obj 0x00008163 Corporate Chic Countertop
objects.gsi_create_obj 0x0000bc13 Portable Galaxy Lightshow
objects.gsi_create_obj 0x000022e5 Mailbox
objects.gsi_create_obj 0x000074c9 Bar Setters Bar
objects.gsi_create_obj 0x00006e3c Rustic Dream Bed
objects.gsi_create_obj 0x00008822 The Muse
objects.gsi_create_obj 0x000071f1 Deep Thoughts Bookcase
objects.gsi_create_obj 0x00008b6c Stainless Steel Auto-Pot
objects.gsi_create_obj 0x0000952b Top Secret Computer
objects.gsi_create_obj 0x0000766f Mission Control
objects.gsi_create_obj 0x000070b3 Reconnaissance Workstation
objects.gsi_create_obj 0x0000767c Antique Writer's Desk
objects.gsi_create_obj 0x0000775c Icebox of Steel by Krampft Industries
objects.gsi_create_obj 0x000091b7 PrioPerfection Motion Sensor Game Mat
objects.gsi_create_obj 0x00001772 Studio Equity Track Lightning Kit
objects.gsi_create_obj 0x0000806b Astro Solar System Light
objects.gsi_create_obj 0x00007228 Lemonade on a Sunny Day Torchiere
objects.gsi_create_obj 0x0000781d Flegel Studio Floor Lamp
objects.gsi_create_obj 0x00006d07 Nerves of Steel Desk Lamp
objects.gsi_create_obj 0x0000b40d Picture Perfect Art Lightning
objects.gsi_create_obj 0x00007523 What a Star You Are Wall Mirror
objects.gsi_create_obj 0x00007d6a Rock Legend Signed Guitar
objects.gsi_create_obj 0x00007b36 Classical Genius Antique Piano
objects.gsi_create_obj 0x00006e40 Pre-Qwned Painter's Easel
objects.gsi_create_obj 0x00007141 Deluxe All-Season Easel
objects.gsi_create_obj 0x00007b11 Easy-Breezy Easel
objects.gsi_create_obj 0x000094dd Hot and Cold Tech Poster
objects.gsi_create_obj 0x0000806e I Otter be a Pop Star Art
objects.gsi_create_obj 0x0000ac8f Light of My Life Painting/Orange
objects.gsi_create_obj 0x0000902a Still life with Apple and Pitcher .....
objects.gsi_create_obj 0x00007200 Study of the Human Form
objects.gsi_create_obj 0x0000bfaf Revanne Poster
objects.gsi_create_obj 0x0000eb1e Light of My Life Painting/Blue
objects.gsi_create_obj 0x0000ac8e Light of My Life Painting/Yellow
objects.gsi_create_obj 0x0000754a A Single Rose
objects.gsi_create_obj 0x00009584 Minimalist Unplant
objects.gsi_create_obj 0x00007412 Vase of Sunflowers
objects.gsi_create_obj 0x0000902e Zero-G Training Bag
objects.gsi_create_obj 0x00007222 Fisticuffs Punching Bag
objects.gsi_create_obj 0x00007b81 Apollo Rocketship
objects.gsi_create_obj 0x00007bc8 Retro Rocketship
objects.gsi_create_obj 0x00004053 The Indispensable
objects.gsi_create_obj 0x000073ab Sim Idol Rug
objects.gsi_create_obj 0x0000c086 A stroke of Genius
objects.gsi_create_obj 0x0000740d Computer Hard Drive
objects.gsi_create_obj 0x00009054 Emblems of Espionage
objects.gsi_create_obj 0x0000f0e7 Astro Model Rocket
objects.gsi_create_obj 0x0000903b Vintage Baseball Sculpture Bat
objects.gsi_create_obj 0x0000905d You've Got Talent Award
objects.gsi_create_obj 0x0000b7e9 Astro-Bunny Beyond Infinity
objects.gsi_create_obj 0x0000753f Bars of Gold
objects.gsi_create_obj 0x00008071 Build your own rocket kit
objects.gsi_create_obj 0x0000723b The Monolith
objects.gsi_create_obj 0x0000b609 Our Founder Statue
objects.gsi_create_obj 0x0000b50f Stack of Cd's
objects.gsi_create_obj 0x000071d3 Antique Tomes
objects.gsi_create_obj 0x000074c6 Painting Canvas Storage Rack
objects.gsi_create_obj 0x0000dfea Prositronic Pro Magnetic Knife Rack
objects.gsi_create_obj 0x0000718d An Open Book, Framed
objects.gsi_create_obj 0x000022cd The where Should I go? Ball
objects.gsi_create_obj 0x00009050 Porcu-Pro Business Card Holder
objects.gsi_create_obj 0x00007192 Duffle o' Cash
objects.gsi_create_obj 0x00008079 Star seeker Original Blueprint
objects.gsi_create_obj 0x00009056 Innovater's Award for Excellence in Science
objects.gsi_create_obj 0x00007943 Off the Chart's Music Award
objects.gsi_create_obj 0x0000a854 Commemorative Freeze Ray
objects.gsi_create_obj 0x00006e4e Antique Typewriter
objects.gsi_create_obj 0x0000713d Artiste Supply Taboret
objects.gsi_create_obj 0x0000748d Premium Prima Ballerina
objects.gsi_create_obj 0x000073d9 Nom De Plume Quill Pen
objects.gsi_create_obj 0x0000904b Stack of Canvases
objects.gsi_create_obj 0x00009067 Vinoteca Bottle rack
objects.gsi_create_obj 0x00003440 Captain Rodrigo de Pablo Cask
objects.gsi_create_obj 0x00007e26 Stolen ATM
objects.gsi_create_obj 0x0000399a The Sentinel
objects.gsi_create_obj 0x00007121 Stolen Necklase of The Late Duchess Pinky
objects.gsi_create_obj 0x000071ea Tactical Map
objects.gsi_create_obj 0x000072e5 Umber Kitchen Sink
objects.gsi_create_obj 0x0000807b Salyut Aeronaut Chair
objects.gsi_create_obj 0x00006cc3 The Swiveler
objects.gsi_create_obj 0x0000708c Evil Am Eye Swiveler
objects.gsi_create_obj 0x000071cf The Thinker
objects.gsi_create_obj 0x00006da8 The Hipster Hugger
objects.gsi_create_obj 0x00007c03 Rock of Ages Retro Stereo
objects.gsi_create_obj 0x0000b52f Pancake Pro Free-Standing Griddle
objects.gsi_create_obj 0x0000de07 Plasmatron 3000 Flat Screen TV
Unfortunately I seem to miss these following items (I may well have accidentally skipped those, but I was wondering if you would please list those items codes?)
objects.gsi_create_obj 0x0000863F Ballons and a Banner *PARTIALLY UNSAFE* (because of spawn level)
objects.gsi_create_obj 0x0000918B Wedding Pillar with Floral Basket
objects.gsi_create_obj 0x00009041 Flying Llama
objects.gsi_create_obj 0x00008266 VIP Bucket
objects.gsi_create_obj 0x00007760 Discretion Stove Hood
objects.gsi_create_obj 0x0000886F Pro Performance Range Hood
objects.gsi_create_obj 0x0000887E The Obelisk
Satellite: 0x000074AA *UNSAFE*
Heavy Dutiest Pot Rack: 0x00009033 *UNSAFE*
Professional pot rack: 0x0000E06D *UNSAFE*
Pot rack, oval: 0x0000E076 *UNSAFE*
^ Spawns below ground level.
For some reason I cannot seem to get the mod to work... I have performed the following steps:
1. Downloaded the mod and extracted it 1 time to the C:\Users\User\Documents\EA\The Sims 4\Mods directory.
2. Launched The Sims 4.
3. Enabled Scripts in the Options Menu under the Other category.
4. Loaded my saved game.
5. Typed in testingcheats true.
6. Pressed ENTER.
7. Typed in tm.unlockall.
8. Pressed ENTER.
Nothing happens after I type in "tm.unlockall" and press ENTER.
If you're not getting a mod message saying tmex-unlock is loaded then you've put the mod in the folder incorrectly. Try out Madiza's steps.
So it's getting late so I'm done for the night but since I said I'd have the career unlocks up tonight, here's a very rough list of the career object ID's. I'll give them more friendly names later but for now if you want to play with them, you want the second set of 0x0 numbers for each. Ignore the comma and # at the end.
NOTE: I highly suggest saving before spawning items. If your lot is too full it may spawn the item outside of your lot borders and you will not be able to easily delete it.
Command is:
objects.gsi_create_obj <objectcode>
Example for object_Computer_CrimSuitcase
objects.gsi_create_obj 0x00007770
I hope you don't mind but I just went through those codes so I could see what's what and here is the result;
objects.gsi_create_obj 0x00007770 Mayhem Portable Computer
objects.gsi_create_obj 0x000072f3 Information Database
objects.gsi_create_obj 0x000070e2 Milton Word Processor
objects.gsi_create_obj 0x00007017 Corporate Chic Counter Island
objects.gsi_create_obj 0x00008163 Corporate Chic Countertop
objects.gsi_create_obj 0x0000bc13 Portable Galaxy Lightshow
objects.gsi_create_obj 0x000022e5 Mailbox
objects.gsi_create_obj 0x000074c9 Bar Setters Bar
objects.gsi_create_obj 0x00006e3c Rustic Dream Bed
objects.gsi_create_obj 0x00008822 The Muse
objects.gsi_create_obj 0x000071f1 Deep Thoughts Bookcase
objects.gsi_create_obj 0x00008b6c Stainless Steel Auto-Pot
objects.gsi_create_obj 0x0000952b Top Secret Computer
objects.gsi_create_obj 0x0000766f Mission Control
objects.gsi_create_obj 0x000070b3 Reconnaissance Workstation
objects.gsi_create_obj 0x0000767c Antique Writer's Desk
objects.gsi_create_obj 0x0000775c Icebox of Steel by Krampft Industries
objects.gsi_create_obj 0x000091b7 PrioPerfection Motion Sensor Game Mat
objects.gsi_create_obj 0x00001772 Studio Equity Track Lightning Kit
objects.gsi_create_obj 0x0000806b Astro Solar System Light
objects.gsi_create_obj 0x00007228 Lemonade on a Sunny Day Torchiere
objects.gsi_create_obj 0x0000781d Flegel Studio Floor Lamp
objects.gsi_create_obj 0x00006d07 Nerves of Steel Desk Lamp
objects.gsi_create_obj 0x0000b40d Picture Perfect Art Lightning
objects.gsi_create_obj 0x00007523 What a Star You Are Wall Mirror
objects.gsi_create_obj 0x00007d6a Rock Legend Signed Guitar
objects.gsi_create_obj 0x00007b36 Classical Genius Antique Piano
objects.gsi_create_obj 0x00006e40 Pre-Qwned Painter's Easel
objects.gsi_create_obj 0x00007141 Deluxe All-Season Easel
objects.gsi_create_obj 0x00007b11 Easy-Breezy Easel
objects.gsi_create_obj 0x000094dd Hot and Cold Tech Poster
objects.gsi_create_obj 0x0000806e I Otter be a Pop Star Art
objects.gsi_create_obj 0x0000ac8f Light of My Life Painting/Orange
objects.gsi_create_obj 0x0000902a Still life with Apple and Pitcher .....
objects.gsi_create_obj 0x00007200 Study of the Human Form
objects.gsi_create_obj 0x0000bfaf Revanne Poster
objects.gsi_create_obj 0x0000eb1e Light of My Life Painting/Blue
objects.gsi_create_obj 0x0000ac8e Light of My Life Painting/Yellow
objects.gsi_create_obj 0x0000754a A Single Rose
objects.gsi_create_obj 0x00009584 Minimalist Unplant
objects.gsi_create_obj 0x00007412 Vase of Sunflowers
objects.gsi_create_obj 0x0000902e Zero-G Training Bag
objects.gsi_create_obj 0x00007222 Fisticuffs Punching Bag
objects.gsi_create_obj 0x00007b81 Apollo Rocketship
objects.gsi_create_obj 0x00007bc8 Retro Rocketship
objects.gsi_create_obj 0x00004053 The Indispensable
objects.gsi_create_obj 0x000073ab Sim Idol Rug
objects.gsi_create_obj 0x0000c086 A stroke of Genius
objects.gsi_create_obj 0x0000740d Computer Hard Drive
objects.gsi_create_obj 0x00009054 Emblems of Espionage
objects.gsi_create_obj 0x0000f0e7 Astro Model Rocket
objects.gsi_create_obj 0x0000903b Vintage Baseball Sculpture Bat
objects.gsi_create_obj 0x0000905d You've Got Talent Award
objects.gsi_create_obj 0x0000b7e9 Astro-Bunny Beyond Infinity
objects.gsi_create_obj 0x0000753f Bars of Gold
objects.gsi_create_obj 0x00008071 Build your own rocket kit
objects.gsi_create_obj 0x0000723b The Monolith
objects.gsi_create_obj 0x0000b609 Our Founder Statue
objects.gsi_create_obj 0x0000b50f Stack of Cd's
objects.gsi_create_obj 0x000071d3 Antique Tomes
objects.gsi_create_obj 0x000074c6 Painting Canvas Storage Rack
objects.gsi_create_obj 0x0000dfea Prositronic Pro Magnetic Knife Rack
objects.gsi_create_obj 0x0000718d An Open Book, Framed
objects.gsi_create_obj 0x000022cd The where Should I go? Ball
objects.gsi_create_obj 0x00009050 Porcu-Pro Business Card Holder
objects.gsi_create_obj 0x00007192 Duffle o' Cash
objects.gsi_create_obj 0x00008079 Star seeker Original Blueprint
objects.gsi_create_obj 0x00009056 Innovater's Award for Excellence in Science
objects.gsi_create_obj 0x00007943 Off the Chart's Music Award
objects.gsi_create_obj 0x0000a854 Commemorative Freeze Ray
objects.gsi_create_obj 0x00006e4e Antique Typewriter
objects.gsi_create_obj 0x0000713d Artiste Supply Taboret
objects.gsi_create_obj 0x0000748d Premium Prima Ballerina
objects.gsi_create_obj 0x000073d9 Nom De Plume Quill Pen
objects.gsi_create_obj 0x0000904b Stack of Canvases
objects.gsi_create_obj 0x00009067 Vinoteca Bottle rack
objects.gsi_create_obj 0x00003440 Captain Rodrigo de Pablo Cask
objects.gsi_create_obj 0x00007e26 Stolen ATM
objects.gsi_create_obj 0x0000399a The Sentinel
objects.gsi_create_obj 0x00007121 Stolen Necklase of The Late Duchess Pinky
objects.gsi_create_obj 0x000071ea Tactical Map
objects.gsi_create_obj 0x000072e5 Umber Kitchen Sink
objects.gsi_create_obj 0x0000807b Salyut Aeronaut Chair
objects.gsi_create_obj 0x00006cc3 The Swiveler
objects.gsi_create_obj 0x0000708c Evil Am Eye Swiveler
objects.gsi_create_obj 0x000071cf The Thinker
objects.gsi_create_obj 0x00006da8 The Hipster Hugger
objects.gsi_create_obj 0x00007c03 Rock of Ages Retro Stereo
objects.gsi_create_obj 0x0000b52f Pancake Pro Free-Standing Griddle
objects.gsi_create_obj 0x0000de07 Plasmatron 3000 Flat Screen TV
Unfortunately I seem to miss these following items (I may well have accidentally skipped those, but I was wondering if you would please list those items codes?)
1) Ballons and a Banner
2) Wedding Pillar with Floral Basket
3) Flying Llama
4) VIP Bucket
5) Spy Satellite /// Maybe this one?
But I just can't get that one to spawn anything noticeable.
6) Heavy Dutiest Pot Rack
7) Professional ceiling-mounted pot Rack
8) Ceiling Pot Rack, Oval
9) Discretion Stove Hood
10) Pro Performance Range Hood
11) The Obelisk
I downloaded your mod, but I prefer to spawn what I need rather than have the entirety stay unlocked. Great work btw.
Works for me I'll try to get the missing objects asap.
For some reason I cannot seem to get the mod to work... I have performed the following steps:
1. Downloaded the mod and extracted it 1 time to the C:\Users\User\Documents\EA\The Sims 4\Mods directory.
2. Launched The Sims 4.
3. Enabled Scripts in the Options Menu under the Other category.
4. Loaded my saved game.
5. Typed in testingcheats true.
6. Pressed ENTER.
7. Typed in tm.unlockall.
8. Pressed ENTER.
Nothing happens after I type in "tm.unlockall" and press ENTER.
Did you remember to restart your game after enabling scripts? Is your zip in mods called tmex-unlock? And not tmex-unlock.pyo? Did you go back to map and then reenter?
The name of the file I see is timex-unlock.pyo....are we supposed to remove pyo? if thats the case that should have been said in the instructions....
For some reason I cannot seem to get the mod to work... I have performed the following steps:
1. Downloaded the mod and extracted it 1 time to the C:\Users\User\Documents\EA\The Sims 4\Mods directory.
2. Launched The Sims 4.
3. Enabled Scripts in the Options Menu under the Other category.
4. Loaded my saved game.
5. Typed in testingcheats true.
6. Pressed ENTER.
7. Typed in tm.unlockall.
8. Pressed ENTER.
Nothing happens after I type in "tm.unlockall" and press ENTER.
Did you remember to restart your game after enabling scripts? Is your zip in mods called tmex-unlock? And not tmex-unlock.pyo? Did you go back to map and then reenter?
The name of the file I see is timex-unlock.pyo....are we supposed to remove pyo? if thats the case that should have been said in the instructions....
No follow the instructions exactly. You just drop tmex-unlock.zip in there, do not unzip it.
For some reason I cannot seem to get the mod to work... I have performed the following steps:
1. Downloaded the mod and extracted it 1 time to the C:\Users\User\Documents\EA\The Sims 4\Mods directory.
2. Launched The Sims 4.
3. Enabled Scripts in the Options Menu under the Other category.
4. Loaded my saved game.
5. Typed in testingcheats true.
6. Pressed ENTER.
7. Typed in tm.unlockall.
8. Pressed ENTER.
Nothing happens after I type in "tm.unlockall" and press ENTER.
Did you remember to restart your game after enabling scripts? Is your zip in mods called tmex-unlock? And not tmex-unlock.pyo? Did you go back to map and then reenter?
The name of the file I see is timex-unlock.pyo....are we supposed to remove pyo? if thats the case that should have been said in the instructions....
No its a zip in a zip, so first you download and open it. Then you drag the 2nd zip to mods.
Is there a code for "Live Space Squid" from the space mission ?. for the life of me, still haven't gotten it
That's a tricky one because my current method requires the object to be on the active lot. As I mentioned, I think I found another method but we'll have to wait til this evening to know for sure.
I have done that, it was in a compressed file, I opened that and there was another zip file and inside that one is a read file and the timex_unlock.pyo.....so I opened the zip file and placed the package file into my Mods folder....Are you saying I should be placing the zip folder in the mods folder? cause just placing the package file isnt working for me....and I know its probablly my fault...
I have done that, it was in a compressed file, I opened that and there was another zip file and inside that one is a read file and the timex_unlock.pyo.....so I opened the zip file and placed the package file into my Mods folder....Are you saying I should be placing the zip folder in the mods folder? cause just placing the package file isnt working for me....and I know its probablly my fault...
Yes first zip you download, then open it and inside you'll see the 2nd zip which should be dragged to mods in its zip stage. Don't open 2nd zip. If you see .pyo then you went a step to far.
Is there a code for "Live Space Squid" from the space mission ?. for the life of me, still haven't gotten it
That's a tricky one because my current method requires the object to be on the active lot. As I mentioned, I think I found another method but we'll have to wait til this evening to know for sure.
Thanks a million for your hard work, TwistedMexican. If you need help getting object ids, I found a way, although it's a pretty messy method (i.e. not in a neat, easily readable list).<br />
<br />
For those who want to use objects.gsi_create_obj to get collectibles, USE WITH CAUTION. Plants are fine, you just need to plant them in the ground and they act normally after that. But others like metals, crystals, fish, etc. do not act normally. You cannot sell them in your inventory for some reason, you have to sell them through build/buy mode. If you spawn a fish this way, instead of showing your sim's name, it'll say "Caught by: _______." It'll be one big line. That being said, I'll post all the plantables that I found. Not tested thoroughly, so if I missed a plant or if it spawns the wrong plant, let me know. Includes the elusive bird of paradise, bonsai and dragonfruit. Yay.<br />
<br />
Example: to spawn apple, objects.gsi_create_obj 0x000055b3<br />
<br />
apple 0x000055b3<br />
basil 0x0000b2a4<br />
bird of paradise 0x00005b9f<br />
blackberry 0x00005b8e<br />
blue bells 0x00005b9d<br />
bonsai 0x0000b2c7<br />
carrot 0x0000b0f3<br />
cherry 0x000057c3<br />
chrysanthemum 0x00005b9b<br />
cowplant 0x000093e2<br />
daisy 0x00005b99<br />
dragonfruit 0x00005b90<br />
grapes 0x00005b92<br />
lemon 0x000057c2<br />
lily 0x00005b9a<br />
mushroom 0x0000b0ff<br />
onion 0x0000b53c<br />
orchid 0x00005b9c<br />
parsley 0x0000b2a6<br />
pear 0x00005b95<br />
plantain 0x000057c4<br />
pomegranate 0x00005b8f<br />
potato 0x0000b0ef<br />
sage 0x0000b2a8<br />
snapdragon 0x000055a6<br />
spinach 0x0000b961<br />
strawberry 0x00005b8d<br />
tomato 0x0000b500<br />
trash fruit 0x00005fae<br />
tulip 0x00005b98<br />
ufo 0x00007151
I use three of these code and some reason I have continuous running music playing..
sound like it's looping over and over ,did I break something ?
Thanks a million for your hard work, TwistedMexican. If you need help getting object ids, I found a way, although it's a pretty messy method (i.e. not in a neat, easily readable list).<br />
<br />
For those who want to use objects.gsi_create_obj to get collectibles, USE WITH CAUTION. Plants are fine, you just need to plant them in the ground and they act normally after that. But others like metals, crystals, fish, etc. do not act normally. You cannot sell them in your inventory for some reason, you have to sell them through build/buy mode. If you spawn a fish this way, instead of showing your sim's name, it'll say "Caught by: _______." It'll be one big line. That being said, I'll post all the plantables that I found. Not tested thoroughly, so if I missed a plant or if it spawns the wrong plant, let me know. Includes the elusive bird of paradise, bonsai and dragonfruit. Yay.<br />
<br />
Example: to spawn apple, objects.gsi_create_obj 0x000055b3<br />
<br />
apple 0x000055b3<br />
basil 0x0000b2a4<br />
bird of paradise 0x00005b9f<br />
blackberry 0x00005b8e<br />
blue bells 0x00005b9d<br />
bonsai 0x0000b2c7<br />
carrot 0x0000b0f3<br />
cherry 0x000057c3<br />
chrysanthemum 0x00005b9b<br />
cowplant 0x000093e2<br />
daisy 0x00005b99<br />
dragonfruit 0x00005b90<br />
grapes 0x00005b92<br />
lemon 0x000057c2<br />
lily 0x00005b9a<br />
mushroom 0x0000b0ff<br />
onion 0x0000b53c<br />
orchid 0x00005b9c<br />
parsley 0x0000b2a6<br />
pear 0x00005b95<br />
plantain 0x000057c4<br />
pomegranate 0x00005b8f<br />
potato 0x0000b0ef<br />
sage 0x0000b2a8<br />
snapdragon 0x000055a6<br />
spinach 0x0000b961<br />
strawberry 0x00005b8d<br />
tomato 0x0000b500<br />
trash fruit 0x00005fae<br />
tulip 0x00005b98<br />
ufo 0x00007151
I use three of these code and some reason I have continuous running music playing..
sound like it's looping over and over ,did I break something ?
Double and triple music looping is a bug as far as I know.
Madiza86, I've looked into why some items didn't show up for you. It seems like a lot of the unlockable items, especially the ones that go on walls or ceilings, spawn BELOW THE GROUND. I found that to be the case with the pot racks, the stove hoods, the spy satellite, and the balloon banner. Looking at the gsi_create_obj command, there seems to be a way to set the X-Y-Z position of the items, but I can't seem to figure it out (maybe TwistedMexican can?). I'm a bit puzzled as to why other stuff like the wedding pillar and flying llama don't show up, they spawn just fine on the ground. So I'll post the object ids of the 11 items you requested. I've marked the ones that spawn below the ground as UNSAFE.
Balloon banner: 0x0000863F *PARTIALLY UNSAFE* (in my game, the balloons are visible, so this may be okay) Wedding pillar: 0x0000918B Flying llama: 0x00009041 VIP bucket: 0x00008266 Satellite: 0x000074AA *UNSAFE* Heavy Dutiest Pot Rack: 0x00009033 *UNSAFE* Professional pot rack: 0x0000E06D *UNSAFE* Pot rack, oval: 0x0000E076 *UNSAFE* Discretion hood: 0x00007760 *UNSAFE* Pro performance hood: 0x0000886F *UNSAFE* Obelisk: 0x0000887E *UNSAFE*
I have done that, it was in a compressed file, I opened that and there was another zip file and inside that one is a read file and the timex_unlock.pyo.....so I opened the zip file and placed the package file into my Mods folder....Are you saying I should be placing the zip folder in the mods folder? cause just placing the package file isnt working for me....and I know its probablly my fault...
Yes first zip you download, then open it and inside you'll see the 2nd zip which should be dragged to mods in its zip stage. Don't open 2nd zip. If you see .pyo then you went a step to far.
I'm kind of frustrated at Maxis for leaving script mods in .zip format. They did it for ease of use but it's causing a lot of confusion lol
Madiza86, I've looked into why some items didn't show up for you. It seems like a lot of the unlockable items, especially the ones that go on walls or ceilings, spawn BELOW THE GROUND. I found that to be the case with the pot racks, the stove hoods, the spy satellite, and the balloon banner. Looking at the gsi_create_obj command, there seems to be a way to set the X-Y-Z position of the items, but I can't seem to figure it out (maybe TwistedMexican can?). I'm a bit puzzled as to why other stuff like the wedding pillar and flying llama don't show up, they spawn just fine on the ground. So I'll post the object ids of the 11 items you requested. I've marked the ones that spawn below the ground as UNSAFE.<br />
<br />
Balloon banner: 0x0000863F *PARTIALLY UNSAFE* (in my game, the balloons are visible, so this may be okay)<br />
Wedding pillar: 0x0000918B<br />
Flying llama: 0x00009041<br />
VIP bucket: 0x00008266<br />
Satellite: 0x000074AA *UNSAFE*<br />
Heavy Dutiest Pot Rack: 0x00009033 *UNSAFE*<br />
Professional pot rack: 0x0000E06D *UNSAFE*<br />
Pot rack, oval: 0x0000E076 *UNSAFE*<br />
Discretion hood: 0x00007760 *UNSAFE*<br />
Pro performance hood: 0x0000886F *UNSAFE*<br />
Obelisk: 0x0000887E *UNSAFE*
It's a complicated subject when you start defining the coordinates on your own, you'll usually end up spawning items somewhere way off, where you'll never see them. I plan on releasing details on this slowly but it's quite a process... Not something most people should be messing with, especially in a save they care about.
I tried placing some empty walls there as well, it didn't help.
The following placed a black box in the very center of the lot that I could grab and pull it up in build/buy
It might end up hidden under an object if something is already covering the center so you might have to move things around to find it.
Discretion hood: 0x00007760
Pro performance hood: 0x0000886F
Obelisk: 0x0000887E
These are still unsafe:
Satellite: 0x000074AA *UNSAFE*
Heavy Dutiest Pot Rack: 0x00009033 *UNSAFE*
Professional pot rack: 0x0000E06D *UNSAFE*
Pot rack, oval: 0x0000E076 *UNSAFE*
Madiza86, I've looked into why some items didn't show up for you. It seems like a lot of the unlockable items, especially the ones that go on walls or ceilings, spawn BELOW THE GROUND. I found that to be the case with the pot racks, the stove hoods, the spy satellite, and the balloon banner. Looking at the gsi_create_obj command, there seems to be a way to set the X-Y-Z position of the items, but I can't seem to figure it out (maybe TwistedMexican can?). I'm a bit puzzled as to why other stuff like the wedding pillar and flying llama don't show up, they spawn just fine on the ground. So I'll post the object ids of the 11 items you requested. I've marked the ones that spawn below the ground as UNSAFE.<br />
<br />
Balloon banner: 0x0000863F *PARTIALLY UNSAFE* (in my game, the balloons are visible, so this may be okay)<br />
Wedding pillar: 0x0000918B<br />
Flying llama: 0x00009041<br />
VIP bucket: 0x00008266<br />
Satellite: 0x000074AA *UNSAFE*<br />
Heavy Dutiest Pot Rack: 0x00009033 *UNSAFE*<br />
Professional pot rack: 0x0000E06D *UNSAFE*<br />
Pot rack, oval: 0x0000E076 *UNSAFE*<br />
Discretion hood: 0x00007760 *UNSAFE*<br />
Pro performance hood: 0x0000886F *UNSAFE*<br />
Obelisk: 0x0000887E *UNSAFE*
I have done that, it was in a compressed file, I opened that and there was another zip file and inside that one is a read file and the timex_unlock.pyo.....so I opened the zip file and placed the package file into my Mods folder....Are you saying I should be placing the zip folder in the mods folder? cause just placing the package file isnt working for me....and I know its probablly my fault...
Yes first zip you download, then open it and inside you'll see the 2nd zip which should be dragged to mods in its zip stage. Don't open 2nd zip. If you see .pyo then you went a step to far.
I'm kind of frustrated at Maxis for leaving script mods in .zip format. They did it for ease of use but it's causing a lot of confusion lol
Madiza86, I've looked into why some items didn't show up for you. It seems like a lot of the unlockable items, especially the ones that go on walls or ceilings, spawn BELOW THE GROUND. I found that to be the case with the pot racks, the stove hoods, the spy satellite, and the balloon banner. Looking at the gsi_create_obj command, there seems to be a way to set the X-Y-Z position of the items, but I can't seem to figure it out (maybe TwistedMexican can?). I'm a bit puzzled as to why other stuff like the wedding pillar and flying llama don't show up, they spawn just fine on the ground. So I'll post the object ids of the 11 items you requested. I've marked the ones that spawn below the ground as UNSAFE.<br />
<br />
Balloon banner: 0x0000863F *PARTIALLY UNSAFE* (in my game, the balloons are visible, so this may be okay)<br />
Wedding pillar: 0x0000918B<br />
Flying llama: 0x00009041<br />
VIP bucket: 0x00008266<br />
Satellite: 0x000074AA *UNSAFE*<br />
Heavy Dutiest Pot Rack: 0x00009033 *UNSAFE*<br />
Professional pot rack: 0x0000E06D *UNSAFE*<br />
Pot rack, oval: 0x0000E076 *UNSAFE*<br />
Discretion hood: 0x00007760 *UNSAFE*<br />
Pro performance hood: 0x0000886F *UNSAFE*<br />
Obelisk: 0x0000887E *UNSAFE*
It's a complicated subject when you start defining the coordinates on your own, you'll usually end up spawning items somewhere way off, where you'll never see them. I plan on releasing details on this slowly but it's quite a process... Not something most people should be messing with, especially in a save they care about.
I tried placing some empty walls there as well, it didn't help.
The following placed a black box in the very center of the lot that I could grab and pull it up in build/buy
It might end up hidden under an object if something is already covering the center so you might have to move things around to find it.
Discretion hood: 0x00007760
Pro performance hood: 0x0000886F
Obelisk: 0x0000887E
These are still unsafe:
Satellite: 0x000074AA *UNSAFE*
Heavy Dutiest Pot Rack: 0x00009033 *UNSAFE*
Professional pot rack: 0x0000E06D *UNSAFE*
Pot rack, oval: 0x0000E076 *UNSAFE*
Thanks a bunch -
I think its confusing though with the zip and non zips. Is it correct that script mods belongs in zips and .package is by itself (non zip packed)?
Madiza86, I've looked into why some items didn't show up for you. It seems like a lot of the unlockable items, especially the ones that go on walls or ceilings, spawn BELOW THE GROUND. I found that to be the case with the pot racks, the stove hoods, the spy satellite, and the balloon banner. Looking at the gsi_create_obj command, there seems to be a way to set the X-Y-Z position of the items, but I can't seem to figure it out (maybe TwistedMexican can?). I'm a bit puzzled as to why other stuff like the wedding pillar and flying llama don't show up, they spawn just fine on the ground. So I'll post the object ids of the 11 items you requested. I've marked the ones that spawn below the ground as UNSAFE.<br />
<br />
Balloon banner: 0x0000863F *PARTIALLY UNSAFE* (in my game, the balloons are visible, so this may be okay)<br />
Wedding pillar: 0x0000918B<br />
Flying llama: 0x00009041<br />
VIP bucket: 0x00008266<br />
Satellite: 0x000074AA *UNSAFE*<br />
Heavy Dutiest Pot Rack: 0x00009033 *UNSAFE*<br />
Professional pot rack: 0x0000E06D *UNSAFE*<br />
Pot rack, oval: 0x0000E076 *UNSAFE*<br />
Discretion hood: 0x00007760 *UNSAFE*<br />
Pro performance hood: 0x0000886F *UNSAFE*<br />
Obelisk: 0x0000887E *UNSAFE*
I have done that, it was in a compressed file, I opened that and there was another zip file and inside that one is a read file and the timex_unlock.pyo.....so I opened the zip file and placed the package file into my Mods folder....Are you saying I should be placing the zip folder in the mods folder? cause just placing the package file isnt working for me....and I know its probablly my fault...
Yes first zip you download, then open it and inside you'll see the 2nd zip which should be dragged to mods in its zip stage. Don't open 2nd zip. If you see .pyo then you went a step to far.
I'm kind of frustrated at Maxis for leaving script mods in .zip format. They did it for ease of use but it's causing a lot of confusion lol
Madiza86, I've looked into why some items didn't show up for you. It seems like a lot of the unlockable items, especially the ones that go on walls or ceilings, spawn BELOW THE GROUND. I found that to be the case with the pot racks, the stove hoods, the spy satellite, and the balloon banner. Looking at the gsi_create_obj command, there seems to be a way to set the X-Y-Z position of the items, but I can't seem to figure it out (maybe TwistedMexican can?). I'm a bit puzzled as to why other stuff like the wedding pillar and flying llama don't show up, they spawn just fine on the ground. So I'll post the object ids of the 11 items you requested. I've marked the ones that spawn below the ground as UNSAFE.<br />
<br />
Balloon banner: 0x0000863F *PARTIALLY UNSAFE* (in my game, the balloons are visible, so this may be okay)<br />
Wedding pillar: 0x0000918B<br />
Flying llama: 0x00009041<br />
VIP bucket: 0x00008266<br />
Satellite: 0x000074AA *UNSAFE*<br />
Heavy Dutiest Pot Rack: 0x00009033 *UNSAFE*<br />
Professional pot rack: 0x0000E06D *UNSAFE*<br />
Pot rack, oval: 0x0000E076 *UNSAFE*<br />
Discretion hood: 0x00007760 *UNSAFE*<br />
Pro performance hood: 0x0000886F *UNSAFE*<br />
Obelisk: 0x0000887E *UNSAFE*
It's a complicated subject when you start defining the coordinates on your own, you'll usually end up spawning items somewhere way off, where you'll never see them. I plan on releasing details on this slowly but it's quite a process... Not something most people should be messing with, especially in a save they care about.
I tried placing some empty walls there as well, it didn't help.
The following placed a black box in the very center of the lot that I could grab and pull it up in build/buy
It might end up hidden under an object if something is already covering the center so you might have to move things around to find it.
Discretion hood: 0x00007760
Pro performance hood: 0x0000886F
Obelisk: 0x0000887E
These are still unsafe:
Satellite: 0x000074AA *UNSAFE*
Heavy Dutiest Pot Rack: 0x00009033 *UNSAFE*
Professional pot rack: 0x0000E06D *UNSAFE*
Pot rack, oval: 0x0000E076 *UNSAFE*
Thanks a bunch -
I think its confusing though with the zip and non zips. Is it correct that script mods belongs in zips and .package is by itself (non zip packed)?
I agree entirely! They used .zips for ease of use, but it's contradictory to what everyone knows about traditional sim mods.
The situation is script mods and only script mods must be in a .zip, which contains .pyo files.
All other mods should continue to be unzipped to their .package files as usual.
When you're dealing with script mods just pretend that .zip is .scriptmod :P
Madiza86, I've looked into why some items didn't show up for you. It seems like a lot of the unlockable items, especially the ones that go on walls or ceilings, spawn BELOW THE GROUND. I found that to be the case with the pot racks, the stove hoods, the spy satellite, and the balloon banner. Looking at the gsi_create_obj command, there seems to be a way to set the X-Y-Z position of the items, but I can't seem to figure it out (maybe TwistedMexican can?). I'm a bit puzzled as to why other stuff like the wedding pillar and flying llama don't show up, they spawn just fine on the ground. So I'll post the object ids of the 11 items you requested. I've marked the ones that spawn below the ground as UNSAFE.<br />
<br />
Balloon banner: 0x0000863F *PARTIALLY UNSAFE* (in my game, the balloons are visible, so this may be okay)<br />
Wedding pillar: 0x0000918B<br />
Flying llama: 0x00009041<br />
VIP bucket: 0x00008266<br />
Satellite: 0x000074AA *UNSAFE*<br />
Heavy Dutiest Pot Rack: 0x00009033 *UNSAFE*<br />
Professional pot rack: 0x0000E06D *UNSAFE*<br />
Pot rack, oval: 0x0000E076 *UNSAFE*<br />
Discretion hood: 0x00007760 *UNSAFE*<br />
Pro performance hood: 0x0000886F *UNSAFE*<br />
Obelisk: 0x0000887E *UNSAFE*
I have done that, it was in a compressed file, I opened that and there was another zip file and inside that one is a read file and the timex_unlock.pyo.....so I opened the zip file and placed the package file into my Mods folder....Are you saying I should be placing the zip folder in the mods folder? cause just placing the package file isnt working for me....and I know its probablly my fault...
Yes first zip you download, then open it and inside you'll see the 2nd zip which should be dragged to mods in its zip stage. Don't open 2nd zip. If you see .pyo then you went a step to far.
I'm kind of frustrated at Maxis for leaving script mods in .zip format. They did it for ease of use but it's causing a lot of confusion lol
Madiza86, I've looked into why some items didn't show up for you. It seems like a lot of the unlockable items, especially the ones that go on walls or ceilings, spawn BELOW THE GROUND. I found that to be the case with the pot racks, the stove hoods, the spy satellite, and the balloon banner. Looking at the gsi_create_obj command, there seems to be a way to set the X-Y-Z position of the items, but I can't seem to figure it out (maybe TwistedMexican can?). I'm a bit puzzled as to why other stuff like the wedding pillar and flying llama don't show up, they spawn just fine on the ground. So I'll post the object ids of the 11 items you requested. I've marked the ones that spawn below the ground as UNSAFE.<br />
<br />
Balloon banner: 0x0000863F *PARTIALLY UNSAFE* (in my game, the balloons are visible, so this may be okay)<br />
Wedding pillar: 0x0000918B<br />
Flying llama: 0x00009041<br />
VIP bucket: 0x00008266<br />
Satellite: 0x000074AA *UNSAFE*<br />
Heavy Dutiest Pot Rack: 0x00009033 *UNSAFE*<br />
Professional pot rack: 0x0000E06D *UNSAFE*<br />
Pot rack, oval: 0x0000E076 *UNSAFE*<br />
Discretion hood: 0x00007760 *UNSAFE*<br />
Pro performance hood: 0x0000886F *UNSAFE*<br />
Obelisk: 0x0000887E *UNSAFE*
It's a complicated subject when you start defining the coordinates on your own, you'll usually end up spawning items somewhere way off, where you'll never see them. I plan on releasing details on this slowly but it's quite a process... Not something most people should be messing with, especially in a save they care about.
I tried placing some empty walls there as well, it didn't help.
The following placed a black box in the very center of the lot that I could grab and pull it up in build/buy
It might end up hidden under an object if something is already covering the center so you might have to move things around to find it.
Discretion hood: 0x00007760
Pro performance hood: 0x0000886F
Obelisk: 0x0000887E
These are still unsafe:
Satellite: 0x000074AA *UNSAFE*
Heavy Dutiest Pot Rack: 0x00009033 *UNSAFE*
Professional pot rack: 0x0000E06D *UNSAFE*
Pot rack, oval: 0x0000E076 *UNSAFE*
Thanks a bunch -
I think its confusing though with the zip and non zips. Is it correct that script mods belongs in zips and .package is by itself (non zip packed)?
I agree entirely! They used .zips for ease of use, but it's contradictory to what everyone knows about traditional sim mods.
The situation is script mods and only script mods must be in a .zip, which contains .pyo files.
All other mods should continue to be unzipped to their .package files as usual.
When you're dealing with script mods just pretend that .zip is .scriptmod :P
That's what I thought, but its nice to get confirmation from someone that deals with mods.
When I startup the game, it looks like the following:
For some reason I cannot seem to get the mod to work... I have performed the following steps:
1. Downloaded the mod and extracted it 1 time to the C:\Users\User\Documents\EA\The Sims 4\Mods directory.
2. Launched The Sims 4.
3. Enabled Scripts in the Options Menu under the Other category.
4. Restarted The Sims 4.
5. Loaded my saved game.
6. Typed in testingcheats true.
7. Pressed ENTER.
8. Typed in tm.unlockall.
9. Pressed ENTER.
Nothing happens after I type in "tm.unlockall" and press ENTER.
NOTE: The images were originally provided by @mcrudd.
Comments
I hope you don't mind but I just went through those codes so I could see what's what and here is the result;
Unfortunately I seem to miss these following items (I may well have accidentally skipped those, but I was wondering if you would please list those items codes?)
Thanks for the help @Tooha and @TwistedMexican
Satellite: 0x000074AA *UNSAFE*
Heavy Dutiest Pot Rack: 0x00009033 *UNSAFE*
Professional pot rack: 0x0000E06D *UNSAFE*
Pot rack, oval: 0x0000E076 *UNSAFE*
^ Spawns below ground level.
I didn't go through these following items.
I downloaded your mod, but I prefer to spawn what I need rather than have the entirety stay unlocked. Great work btw.
If you're not getting a mod message saying tmex-unlock is loaded then you've put the mod in the folder incorrectly. Try out Madiza's steps.
Works for me I'll try to get the missing objects asap.
The name of the file I see is timex-unlock.pyo....are we supposed to remove pyo? if thats the case that should have been said in the instructions....
No follow the instructions exactly. You just drop tmex-unlock.zip in there, do not unzip it.
That would be wicked cool to have those last item codes
On the clock right now but I'll grab them this evening.
No its a zip in a zip, so first you download and open it. Then you drag the 2nd zip to mods.
Thank you
That's a tricky one because my current method requires the object to be on the active lot. As I mentioned, I think I found another method but we'll have to wait til this evening to know for sure.
I got it now...thanks......
Yes first zip you download, then open it and inside you'll see the 2nd zip which should be dragged to mods in its zip stage. Don't open 2nd zip. If you see .pyo then you went a step to far.
Ahh, ok
I use three of these code and some reason I have continuous running music playing..
sound like it's looping over and over ,did I break something ?
Double and triple music looping is a bug as far as I know.
Balloon banner: 0x0000863F *PARTIALLY UNSAFE* (in my game, the balloons are visible, so this may be okay)
Wedding pillar: 0x0000918B
Flying llama: 0x00009041
VIP bucket: 0x00008266
Satellite: 0x000074AA *UNSAFE*
Heavy Dutiest Pot Rack: 0x00009033 *UNSAFE*
Professional pot rack: 0x0000E06D *UNSAFE*
Pot rack, oval: 0x0000E076 *UNSAFE*
Discretion hood: 0x00007760 *UNSAFE*
Pro performance hood: 0x0000886F *UNSAFE*
Obelisk: 0x0000887E *UNSAFE*
I'm kind of frustrated at Maxis for leaving script mods in .zip format. They did it for ease of use but it's causing a lot of confusion lol
It's a complicated subject when you start defining the coordinates on your own, you'll usually end up spawning items somewhere way off, where you'll never see them. I plan on releasing details on this slowly but it's quite a process... Not something most people should be messing with, especially in a save they care about.
I tried placing some empty walls there as well, it didn't help.
The following placed a black box in the very center of the lot that I could grab and pull it up in build/buy
It might end up hidden under an object if something is already covering the center so you might have to move things around to find it.
These are still unsafe:
Thank you for the number search - and warnings
Thanks a bunch -
I think its confusing though with the zip and non zips. Is it correct that script mods belongs in zips and .package is by itself (non zip packed)?
I agree entirely! They used .zips for ease of use, but it's contradictory to what everyone knows about traditional sim mods.
The situation is script mods and only script mods must be in a .zip, which contains .pyo files.
All other mods should continue to be unzipped to their .package files as usual.
When you're dealing with script mods just pretend that .zip is .scriptmod :P
That's what I thought, but its nice to get confirmation from someone that deals with mods.
When I startup the game, it looks like the following:
For some reason I cannot seem to get the mod to work... I have performed the following steps:
1. Downloaded the mod and extracted it 1 time to the C:\Users\User\Documents\EA\The Sims 4\Mods directory.
2. Launched The Sims 4.
3. Enabled Scripts in the Options Menu under the Other category.
4. Restarted The Sims 4.
5. Loaded my saved game.
6. Typed in testingcheats true.
7. Pressed ENTER.
8. Typed in tm.unlockall.
9. Pressed ENTER.
Nothing happens after I type in "tm.unlockall" and press ENTER.
NOTE: The images were originally provided by @mcrudd.
Could you explain what you've tried?