Please see updates here:
http://forum.thesims3.com/jforum/posts/list/0/623591.page#9935706
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While the testing for the new roof pieces was quite successful, the process for a quick re-install for venues ran into a few road bumps. However, we are still looking to have something out very soon.
I know “soon” isn't as specific as anyone wants to hear (myself included) but we’re continuing to work on this issue diligently and I’ll let you know as soon as I know something more specific.
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The Store team has been testing on the new roof pieces to keep out the elements and address the dormancy issue and it is going well. However, since this is the first time that the Store has ever tried to repost a venue, we’re doing some extra testing to ensure we haven’t introduced other problems. The engineers are working on a way to make the install as smooth as possible for both new purchases and players that have downloaded the venue already.
Also, for those of you who’ve been asking, the reason the Greenhouse hasn’t been taken down is because there is a large percentage of players that don’t have Seasons, but still want the clothing, set, planter, Gardening Station and Sunflower that are available with the venue.
I’ll give you all another update soon. Thank you for your patience!
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I wanted to give another quick update.
We have a solution that looks very promising and is presently being tested. We are focused on the following:
• Making sure the elements don’t appear indoors
• Plants dormancy issue
• Countering the unfinished room moodlet
If we’re able to verify this is a successful solution (ETA is sometime next week) we will repost the venue to be downloaded.
In the meantime, a couple of people mentioned the tutorial below was a little confusing for individuals not familiar with building, so I got permission to upload a copy of my example to the Exchange. Please keep in mind, similar to before, that this isn’t an “official EA fix” or anything of the sort. It’s just something I put together to help keep snow from accumulating indoors and arranging the plants so most of them don't go dormant.
LINK:
http://www.thesims3.com/assetDetail.html?assetId=6656518&ref=nf
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Hey folks… just wanted to give you a quick update.
The team has identified a couple of potential resolutions to the “leaky roof” problem and we’re exploring them now. If we verify that we’ve got a result that works (and doesn’t break anything else), we will update everyone on how that would be distributed.
I’ll keep you apprised on this thread.
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Comments
Thanks for the ideas, wish we could have the Sims 2 greenhouse roof again.
Question is will the lot be updated in the store file in the near future?
I intend to wait till then to buy this set.
We're looking into a couple of different options at the moment. I'll keep you updated as soon as I hear something definitive.
I love the idea of including a kitchen in there, ever since putting the Greenhouse onto a lot; it seems to of attracted a lot of the neighbourhood sims, so they'd need a place to have a snack and get out of the cold for a while.
And just to say that I really really do adore this set, the Store team have done an excellent job and the venue looks amazing with Seasons; especially in those winter pics!
As someone who relies on mods to do this...can you explain how you did that or is your lot zoned as residential? Or is this something only available to developers?
This is functionality we really need in the game without relying on modders for those of us who like to have apartments over businesses in the game or to simulate restaurants.
I can't wait to get this set by the way after I get Seasons for Christmas. Y'all have really outdone yourselves lately!
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Well, I just grabbed my latest save file, where I had changed the lot to residential so I could move my Sim in. I'm converting it into my Sim's dream home. I'll probably switch out the bar for the Teppanyaki Grill soon. I'm also putting in steps so I can have a loft area on the second floor. I'll see if I can get permission to post it on the exchange or at the very least get some decent pictures when I'm done.
I love this little spot in Hidden Springs with the giant waterfall behind it.
That's brilliant! I actually thought it would make a gorgeous house for a green thumbed sim.
Thanks for the tips by the way.
And don't let the haters get your team down - it's a beautiful venue and I love pretty much everything about it. Great work!
Looking forward to the patch.
I know that there's a workaround with the blueprint mode when you go into Build/ Buy mode via Edit Town.
All you have to do is pick one of the fully furnished kitchen templates, preview it and select okay, then remodel the room to how you want it to look and get rid of anything that you don't need.
As far as I know, an oven kept within the community lot should still be treated as a community lot.
1. Leaving the floor bare gives you a negative moodlet. (Unfinished) Not a big deal, but kinda annoying.
2. you cant plant anything inside without using the moveobjects cheat. Minor issue, but still a concern.
3. Not sure if this is just my game, but any plants I plant during winter end up dormant. Anything planted before winter, however, is fine.
2: Use planters!
3: That's not good. I guess it's just hard for little plants to get started when it's cold. ^_^
Thanks for getting on top of this so quick. It's good to have such a fast response. I don't have seasons yet (it's currently somewhere in the postal system), but I'm hoping that by the time I do, you might have added this lot to the exchange?
If you delete one panel of wall, you can plant things straight in the ground.
As for plants going dormant, I found all the plants outside in my garden went dormant, regardless of when they were planted. I moved some of them into planters inside and after a day or so, they returned to a growing state.
I second this idea.
It'd have to be a tile on which snow cannot build up (otherwise you'd have floating snow), but other then that, I agree.
I have waited for traditional glasshouse walls - "glasshouse" which have we obtained - as we should to use normall wals - gives us "INCOMPLETE ROOM" moodlet as we aren't using under the plants and sprinklers paving. :-( And because those are normall base game walls, we can't plant without moveObjects on.
Demolishing one tile of wall not help, because so we obtain opened room, where cold comes in. This isn't really glasshouse, this is fake glasshouse.
I haven't downloaded free custom tiles and roof pieces from 3rd parties before, because I 'm prefering original game content, which don't cause problems with game. But I'm making this now, after paying for original items, because I need complete this set for make "glasshouse" work properly.
EA, please, fix it, this is first set which I was really excited about - and this set don't work as should it.
Sorry for editing my comments frequently, in most cases I'm doing this due language issues (english isn't my native language, but I'm using english, because most used by people, with who I want to communicate).
These things would concern me as well. I know we can use indoor planters, but I feel it's not really a greenhouse then anymore. Hope there will be a fix for these issues as well.
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