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In-Game Pulsating Popup Packs Ad: Community Reacts
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If the cart button has to exist
give us option to toggle it off completely. button, pop ups, all of it.
I know for a fact I will never be shopping while inside my game,
I can get sales/pack info on EA App
and I will hate to be constantly misclicking it
when I meant to click something else.
Eventually making me very Crumplebottom.
it does not make me want to buy things
it mostly just makes me want to stop playing.
Also the pulsating needs to stop.
Its too distracting and immersion breaking to have that jumping around in the corner of the screen while playing.
+ it just feels off to have it in live mode and manage worlds
as it has nothing to do with playing the game
I just don't want extra buttons there
🏡 Gallery 📖 Stories 🌍 World Project 🥔 MOD/CC Free
*(plus pop up, in my game I had a huge pop up with the ad opening automatically the moment the map loaded the first time. At least my icon has been static static thought, up to now)
What's the BPM to this pulsing button, so that I can at least punch my office punching bag to the beat if nothing else. You know, to keep myself fit 'n all that?
And no I won't hook it up to my discolights. I don't feel like partying.
First thing that came to mind. How was this not taken into consideration? I'm not even flabbergasted anymore. Just...flabbered. Or gasted. Or whatever. I'm unable to say anything constructive at this strange moment in time.
I am disgusted that a game we invested so much money into would release such an obnoxious, distracting, game immersion ruining feature. I feel quite truly robbed.
I won’t invest a single penny more unless this feature is not only revoked, but a promise is made to the community to never implement it again. There is no excuse. Without a seamless, immersive game experience, what is the point of playing at all?
EA, we're going to buy the packs we want. Keep working with creators we love to sponsor reviews, keep working with your gurus/social media team, and focus on updates that fix broken gameplay features you already sold us. We will all still be buying, without you being overtly pushy, honestly.
Can't think of anything more immersion breaking than a blinking icon! Bad enough in any game but in one that is supposed to be an immersive make believe world it's a deal breaker. Do they even understand how their own game works?
Fix it pulsing. Fix every single reported bug. You want to claim inclusivity, be inclusive. You want our money? Make a game that deserves it.
The Sims 4 hasn't introduced a new musical instrument since 2017
🐲🐲🐲🐲
My first attempt at creating a Sims comic: The Parker-Goth Legacy.
I also cannot handle having flashing or pulsating things in my field of view. They distract and irritate me to the point where I am unable to concentrate on what I am doing. I already could barely tolerate the flashing calendar icon. Two icons doing this is too much. Since I only play offline, luckily I have not updated yet. And I will not be updating until this button at least does not flash or pulsate, because it doing that will make me unable to play the game.
That means I can't buy any new packs either (and I actually was planning to, but now I can't). So the marketing tactic has had the opposite effect on me as the one desired.
Sadly I’m not convinced the shopping trolley will go. It’s an improvement if it can stay unobtrusive and doesn’t flash, but I really don’t like having this in-game advert (which is what that button functions as) in live mode. It has no place there.
EA just don't get it, they never will. They refuse to understand it.
Just wanted to let you all know that I'm here, and I'm sharing all of this with the relevant teams on our side. I'm swamped with meetings today but I'll be passing any information I get here as I can.
Please do remember to post in accordance with the forum guidelines. I don't want to have to remove your post full of well thought out points just because you sprinkled in that "EA is a stinky meany face" as well.
I know you're a passionate bunch and this is a topic you feel strongly about, but please help me help you.
Probably someone who thinks they'll get a bonus if they can wring an extra dime or two out of the customer base.
I suspect there's only a limited window in which most of the sales of a DLC pack occur. Once it's been a few months, or several years, unless someone is coming to the game brand new they've probably had plenty of opportunities to buy the various DLC packs and they probably have their reasons not to. I know there's quite a few packs that, had I known how little I'd use them in the future, I wouldn't have bothered to buy them even on sale. And there's multiple kits that I looked at and said, "I will never, ever use these."
There is a way to make older packs more attractive, and that's pack refreshes. Add functionality, extra items, and cross-pack compatibility. For instance, Journey to Batuu isn't terribly well-regarded, but what if outside of Batuu your astromech droid kept all its functionality and you could use it to help with the exploration in Jungle Adventure or with hacking or break-ins? What if in the acting career you could star in some Star Wars movies, complete with droids, aliens, and lightsabers? What if you could--without modding the game--use your various occult sims's powers in Batuu? Well, now that's a more interesting pack. (I'm choosing JTB as the example because due to licensing constraints probably none of these things could be implemented.)
But doing that would require a lot of programming, and people who didn't buy JTB might not change their mind just because it's now a better version of the thing they didn't want. What doesn't require much programming at all is adding more garbage on the UI and hoping it will get some non-zero number of people to impulse-buy old DLC.