@babajayne oh that would be awesome! Sims wearing weirdly shaped hats all of a sudden (well, more so than the random townies already do haha)
In all honesty though, I'd love if we at least got it as an activity that doesn't produce any 'craftables'. It wouldn't really make sense that way though but I imagine having the rewards be CAS items might get complicated. Let alone things like wearables that can be chosen during live mode.
If you think about it though: we can already unlock CAS items via careers or skills. And we do have umbrellas that Sims choose in live mode. So... please, devs?
I've also been breaking down the Programming skill into separate hobbies. Once you get to the top level, you've got options to hack, mod games, make plugins, even making computer/video games which gives a few extra hobbies under the programming cateogory. So I've been updating the list I'm using:
Arts & Crafts
• Painting
• Photography Cuisine
• Baking
• Canning
• Cooking
• Gourmet Cooking
• Mixology
• Nectar Making Film & Literature
• Acting
• Comedy
• Writing Fitness
• Fitness
Boxing
Diving
Rock Climbing
Running
Swimming
Weight Training
• Wellness
Yoga
Meditation Games
• Bowling
• Logic
Board Games
Chess
• Mischief
• Video Gaming Learning & Discovery
• Archaeology
• Selvadoradian Culture Music & Dance
• Dance
• DJ
• Guitar
• Media Production
• Piano
• Singing
• Violin Nature
• Archaeology
• Flower Arranging
• Gardening
• Herbalism Science
• Logic
Astronomy
Chess
Chemistry
• Robotics
• Rocket Science Sports ~ No specific skills but activities instead
• Basketball
• Football (Soccer) Tinkering
• Handiness
Woodworking
Tinkering & Upgrading
• Programming
Modding
Creating Plugins
Game Development
Hacking
I think a hobby pack would definitely still be welcome because, like others have said, there are still so many other hobbies out there to include and I'd especially love something for the elders to be able to do.
I remember seeing a pictue of the skill panel updated to add not only the skill levels to it, but also the hobby enthusiasm each sim had for certain hobbies. I would love that in the game. Some sims hating, some sims loving certain skills...
I remember seeing a pictue of the skill panel updated to add not only the skill levels to it, but also the hobby enthusiasm each sim had for certain hobbies. I would love that in the game. Some sims hating, some sims loving certain skills...
Hopefully this time we'd be able to choose which activity a sim has a natural talent for.
I like the way to make skills as hobbies but i think something whould make it even better. If the higher your skillpoints are the more likely it is that the sim whould do the activity autonomously. As a baker your sim whoul bake feekwently. I love the way the roommates in Discover university show of their personality by cleaning or bringing in foods all the time. I would like the sims interests to affect what they do. And I think that if you whoud get that if you make the skillbuilding activities more autonomously the more they do it.
My Sims use learning as a hobby. I just feel like if my Sims aren't learning something there is no point in doing it unless it's related to needs. Even filling the fun bar is educational. Skills are hobbies. The more they know the more they can do. They can even open up more if the hobby is related to a job or an aspiration. It's progressive! With some skills they can make money and that amount goes up with skill. Even with singing your Sim can win a karaoke contest outside of the job as an entertainer. There are programming and gaming competitions at Geekcon and the list goes on. My point is that skills are hobbies. No matter what is added to the game it's still a grind to do it no matter what object they are using or by just reading a book. Adding more hobbies/skills to the game would just be a change in scenery and how I build to incorporate the objects into my build. I welcome any to the game but it still feels like a grind. Sometimes I just want to play the game and tell a story. Oh, my Sim that is not creative was visiting a friend. My Sim just walked over and started playing the violin. He must like that. So my Sim just picked his own hobby and now it's part of my story. It no longer feels like a grind. More hobbies that can be picked up autonomously would be great. So I take my Sim home and buy him a violin so he can play it in his free time but I'm not pushing him into doing it because the grind will set in again.
My Sims use learning as a hobby. I just feel like if my Sims aren't learning something there is no point in doing it unless it's related to needs. Even filling the fun bar is educational. Skills are hobbies. The more they know the more they can do. They can even open up more if the hobby is related to a job or an aspiration. It's progressive! With some skills they can make money and that amount goes up with skill. Even with singing your Sim can win a karaoke contest outside of the job as an entertainer. There are programming and gaming competitions at Geekcon and the list goes on. My point is that skills are hobbies. No matter what is added to the game it's still a grind to do it no matter what object they are using or by just reading a book. Adding more hobbies/skills to the game would just be a change in scenery and how I build to incorporate the objects into my build. I welcome any to the game but it still feels like a grind. Sometimes I just want to play the game and tell a story. Oh, my Sim that is not creative was visiting a friend. My Sim just walked over and started playing the violin. He must like that. So my Sim just picked his own hobby and now it's part of my story. It no longer feels like a grind. More hobbies that can be picked up autonomously would be great. So I take my Sim home and buy him a violin so he can play it in his free time but I'm not pushing him into doing it because the grind will set in again.
I agree with this, I love it when my Sims *pick* their own hobby. So a certain level of autonomy is definitely welcome!
Comments
In all honesty though, I'd love if we at least got it as an activity that doesn't produce any 'craftables'. It wouldn't really make sense that way though but I imagine having the rewards be CAS items might get complicated. Let alone things like wearables that can be chosen during live mode.
If you think about it though: we can already unlock CAS items via careers or skills. And we do have umbrellas that Sims choose in live mode. So... please, devs?
Arts & Crafts
• Painting
• Photography
Cuisine
• Baking
• Canning
• Cooking
• Gourmet Cooking
• Mixology
• Nectar Making
Film & Literature
• Acting
• Comedy
• Writing
Fitness
• Fitness
Boxing
Diving
Rock Climbing
Running
Swimming
Weight Training
• Wellness
Yoga
Meditation
Games
• Bowling
• Logic
Board Games
Chess
• Mischief
• Video Gaming
Learning & Discovery
• Archaeology
• Selvadoradian Culture
Music & Dance
• Dance
• DJ
• Guitar
• Media Production
• Piano
• Singing
• Violin
Nature
• Archaeology
• Flower Arranging
• Gardening
• Herbalism
Science
• Logic
Astronomy
Chess
Chemistry
• Robotics
• Rocket Science
Sports ~ No specific skills but activities instead
• Basketball
• Football (Soccer)
Tinkering
• Handiness
Woodworking
Tinkering & Upgrading
• Programming
Modding
Creating Plugins
Game Development
Hacking
I think a hobby pack would definitely still be welcome because, like others have said, there are still so many other hobbies out there to include and I'd especially love something for the elders to be able to do.
I couldn't believe it when I saw that on the Maxis Monthly just now
Hopefully this time we'd be able to choose which activity a sim has a natural talent for.
I agree with this, I love it when my Sims *pick* their own hobby. So a certain level of autonomy is definitely welcome!