This is something I've been doing for quite a while and with the imminent release of the University pack, I thought it might be an interesting time to ponder this one in more depth.
We haven't had an *official* hobby pack since Sims 2, where Freetime brought in a variety of activities and 10 different hobbies. However, I've been using the expanded skills in Sims 4 to create the hobbies for my sims and most of them fit very nicely into one of the original ten categories from Sims 2.Arts & Crafts
• Gourmet Cooking
• MixologyFilm & Literature
• Video GamingMusic & Dance
• Media Production
• Flower Arranging
• Rocket ScienceSports
~ No specific skills but activities instead
• Football (Soccer)Tinkering
• Programming (?)
I've missed off a few, I know but these are the ones I'm currently using in my game (in the case of some, will be when the new pack release) plus some, like the Selvadoradian Culture, didn't quite fit into those categories. So with each new pack that adds new skills, I'm adding to the list of hobbies.
I also use the club system from Get Together to create hobby groups and that's where things like the bowling can come in.
So I was wondering if anybody else uses the skills and clubs, or any other method, to provide their sims with hobbies?