I love working in CAW and I've been itching to get back into it after a two year hiatus. Ralton-on-Sea is the result. It's very much a WIP, since I started work on it a couple of weeks ago.
It's designed to be a town on the south coast of England. I've taken inspiration from Looe, Mevagissey and Charleston, all in Cornwall and close to where I live. There's a detailed backstory with a history of piracy and smuggling which will be developed more as the world grows. For now, I have a few screenshots taken this evening from EIG.
The Harbour. All buildings are currently shells. I'm intending to further decorate and landscape later, most likely in game since I usually use a lot of CC and I really don't want to cause problems in CAW if I can help it.
The harbour cottages will be NPC apartments, all except the double-fronted house in the middle which will actually be residential.
This area is in Westward Cove, which is home to the smuggling of Ralton.
Westward Cove was first discovered by Captain Francis 'Flintlock' Cutlass who sailed into the cove accidentally while avoiding cannon fire from Ralton Castle on the south coast. The cove is very secluded and Captain Cutlass discovered it to be not only out of range of the cannons but out of sight, making it the perfect location for unloading contraband. The cargo could then be transported at the nearby railway station without the authorities knowing anything about it.
This is the cave on Westward Beach. It's rumoured Captain Cutlass used to hide his cargo and treasures here before setting sail.
*All my mods can be found on The Daily Plumbob*
Comments
Wherever I am friends call me Betty
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@MissyHissy , I definitely agree with Bettyboop55 and tammyjo329 ... your harbour area looks fabulous!!!
@tammyjo329 - Thank you! It's the first time I've had a harbour work just as I've wanted it to.
@Hidehi - Thank you very much!
Hopefully more pictures to come over the weekend.
Update time! I've been working on Ralton a bit more this weekend and the harbour is more or less done. There's probably going to be a few more small details to add at a later date, probably in SuperCAW. Any thoughts or suggestions are welcome, of course
I added some more details along the harbour. Again, this is very loosely based on Mevagissey, where there is car parking right along the harbour wall. I don't think I'd fancy parking my car there but each to their own
These are designed to be apartments along the harbour. Once again, like the cottages, these will be largely NPC housing, with one functional unit. I'm aiming to cut down on overall NPC routing issues by having several areas with NPC housing. Like Bridgeport but without the elevators. Since the buildings on the waterfront will be shops, with cash registers, I'm hoping the cashiers will actually reside in these buildings and not have too far to go for work. Of course, this is Sims 3 so time will tell
Ralton Yacht Club. Currently only a shell, since my community lots are often CC heavy and I don't want any more CC than strictly necessary in here before I export. This building's exterior is based on the Royal Yacht Club in Falmouth.
Some shots of the harbour now the building shells are all present.
This is the path going up to Ralton Castle. The castle isn't there yet but will actually be the ruins of the castle when I'm ready to build it. The main reason I haven't yet is because this is going to be an actual tomb and I've only just finished building one in Westward Cove and I needed a little break first.
An overhead shot of the harbour. This was actually taken yesterday, before I finished painting the terrain at the back.
Whereas this was taken just now. Westward Cove is in the top right corner of the image. None of the buildings are there yet but there is a tomb hidden up there and there's a dive lot in the bay. The beach near the harbour won't have a lot on there because it was deemed too close to the castle for smugglers to work there. There is going to be another dive lot in that bay too.
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@JoAnne65 - Thank you! I've been wanting a small, coastal English town for a long time. Glad the English atmosphere is obvious, thank you!
@tammyjo329 - Thank you! I'm particularly pleased with it, it's the best I've ever done
@GraceyManor - Thank you! I'm planning the smuggling part of town at the moment and I'm hoping to have some bigger updates in the not-so-distant future.
As it is, only one tiny update today. Potato-ballad-sims on Tumblr released a European Steam train effect for CAW and since I've got plans for a train station for Ralton-On-Sea, I had to try it out!
Looks good, doesn't it? Obviously the landscaping around it will improve but for starters, this looks excellent. Love steam trains
Wherever I am friends call me Betty
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A few more pictures today, mostly of the effects I've added. With the exception of one small area, I think the harbour is pretty much done.
This area is the bit I'm a little stumped with:
I haven't a clue what to do with it. I don't want it to be an eyesore but I'm stuck after that. I may just look around Google Maps for some inspiration for what to put here. Any thoughts are welcome though
It could also be some old storage shacks or a warehouse - if you don't like the lot being "useless" (for other purposes than looks), maybe someone has turned the old warehouse into a nightclub?
It was just what I could think of off the top of my head - hope it's helpful! Good luck! ^.^
Thank you!
Wherever I am friends call me Betty
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So this is the shell of the restaurant:
No details until I export but I think that looks better than the empty space it was. However I am adding some more details, this time in Westward:
This is something that's actually quite common in Cornwall; using old rowing boats as planters with flowers in them. There are two up near my old secondary school and they look beautiful, especially in the tourist season.
I also got building in Westward and I've started on Westward Avenue:
I also exported today to test out wind turbines for a friend and had a little playthrough to see how things are looking. This twit turned up shortfly after arrival:
"Excuse me, madam, but you're parked on a double yellow line!"
I go over to Westward Cove and what do I find in the cave?
Does anyone know if it's at all possible to get rid of the weather stone yet?
Finally, a shot of Ralton Lighthouse at night. As this beam's been done with the fog emitter, it only shows when you're close to the lot but I can live with that:
Wherever I am friends call me Betty
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@KhemKat19 ~ Thank you! The boat idea comes from the Looe area of Cornwall. They have been doing that for many years and it always looks so beautiful. The slanted wall by the stairs of the restaurant was done with constrainfloorelevation
@artenissimmer55 ~ Thank you! Yes, the mascots and weather stone are hideous, aren't they? Thankfully, I can get rid of both with mods by the look of it.
I've got some screenshots of the dive lot I've made in Westward Cove. For some reason, I thought I'd posted these here since I made this a while ago but obviously not
The history of Westward Cove is full of smugglers and pirates and so the bay, naturally, contains some shipwrecks from the old smuggling days.
Love everything you have created so far @MissyHissy !!!
Smuggler's Cott looks great, the Royal Mail post box in Westward Ave is a fabulous detail!!! ... and the dive spot will be a fun place to explore
Not really into idea of coral reef in diving lot in this climat zone, but I have to admit you perfectly organised this lot when it comes to space.
Wherever I am friends call me Betty
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