@cwaddell - Sorry I missed seeing yours before. We were probably posting at the same time. I love the shotgun/walk-through aspect of the ground floor that takes you directly upstairs, outside, or to the computer. That decking is awesome and the upstairs with it's balcony and big windows is perfect.
Is there a current challenge going on and when is the deadline? I am a bit confused by the thread and dates on it.
Check the first page of this thread. The first post is the current challenge with a short story and brief (the requirements) for the current challenge.
Each challenge usually lasts for one month, starting on the 1st and ending on the last day of the month. Later in the following month Build n Share will post the reviews of the challenge and who won and what not.
@Kgaff@suzses@BuildnShare ...I have never done this before but am attempting a build. I have a few questions for anyone willing to help me clarify:
• Is it a requirement that everything is a 'base game' item? If so, can I simply tell this if I look on the item in the build gallery and it has no 'pack' icons on it? Can I add my build to my gallery and load it into a new game with certain restrictions to disable all but base game items? If sso, how do I do this?
• If I want to add Sims per the optional challenge, how can I do it since they only have $20,000 as a household and will not be able to afford a $500,000 lot.
• Am I able to download plants from the gallery (by downloading a 'room' to get them)? If I can, I could download one of my greenhouses from the gallery, so they are technically my plants, though I did get my original Bonsai plant/buds and my original 'Alien/UFO' fruit from a gallery room that someone else posted. If I used those two items would I have to give those people credit (for those two plants)?
• Can I have a few Sims go in and give it a dry run to also advance the plants enough to have them full-grown?
• A more mature plant, if it is harvested, should only have a small amount of increased value. Do I need to worry about that or would I just be able to list the original value of the build before testing/maturing the plants enough so they are not just a pile of dirt?
• How does one get a astronaut outfit for sims in the house without cheats? Can we add a cheat that makes that outfit an option?
• When done do we just post all of the pics, etc. to the post answering the entry form questions? If you do this before the end of the month and it posts for all to view while the challenge is open, do people use your ideas for their own?
• Can you use items (while you're in non-occupied build mode and before a resident brings restrictions) that are items normally unlocked at various careers' advancing levels?
Hi @SheriGR - This is challenge is for TS3 and from your questions it looks like you're after TS4. You can find the current TS4 challenge here, which will be different from this one, but still loads of fun!
@aricarai Oh, man... I don't know. I've put a lot into this and apparently cant use it. Darn. Sorry I misunderstood and you have been super helpful!
No need to apologise @SheriGR. It's very possible that a challenge like this may come up in TS4 as the current one is the same as July's TS3 Challenge.
@aricarai Bummer... Oh well, I had fun discovering some things and working on it. It's not done yet, but the hard parts are (layout stuff that has to do with the restrictions, etc.). I uploaded what I have so far into my gallery and started a new game (which I haven't done yet) and moved my three astronaut / Space Ranger Sims into a house next door with their families. My new plan is to get their income up high enough to afford it (!) while also getting the plants prepped for it in their home. Then I will move them and their spouses into it with the two kids. I moved it to a 30 x 40 lot so I can also have them build their Space Ship in the back yard. Once I have that all in place I may add the build to my gallery for others in case anyone else is in interested in it as a Astronaut / Scientist home, but it's in Sims 4, so It won't make any difference on this thread. I even figured out how to add the giant telescope inside the building, which was a challenge for me (probably turns out all kinds of people do it, but I didn't). It's a bit boxy, though, with absolutely no 'yard' and not as much curb appeal as usual, since that was not an issue/goal. Anyway, we'll see. Thank you all for your help, though!
Question: I am not doing a basement with my build, so there will technically only be two floors. Having said that, is it still okay to make a 3rd floor ceiling to allow the trees to grow--no actual floor, just a higher ceiling in part of the build? Thanks!
Question: I am not doing a basement with my build, so there will technically only be two floors. Having said that, is it still okay to make a 3rd floor ceiling to allow the trees to grow--no actual floor, just a higher ceiling in part of the build? Thanks!
OFFICIAL ENTRY FORM #206 - Space
NAME: creativemetaphor
LINK TO LOT: not yet uploaded
LINK TO MEDIA: M.A.R.S. Colony 6
OPTIONAL CHALLENGE: included in above
LEVEL: advanced
LOT SIZE, ADDRESS & FINAL COST: 30x30 lot, custom placed Lucky Palms, final cost 437,221
LOT DESCRIPTION & DETAILS: The M.A.R.S. project (Mars Artificial Research Simulation) was begun to test ways to send a research team to Mars, in hopes of determining feasibility for possible future colonization. A rigorous vetting process produced six of the best candidates for the project experiment - to isolate a crew and see how well they can perform under a two years' Mars living simulation.
The habitat was designed as several modules connected to a central core. This allows the modules to be isolated in case of emergency or environmental breach. This also allows it to be constructed in phases. The modules have expansion joints (as seen on exterior pictures) to allow for compact transport and expansion on site. There are locks on either side of each door for keyed entry or lock-out. (The only door that does not have a keypad on both sides is, of course, the quarantine room which is designed to keep people in!) Unlocked doors are green whereas locked/sealed doors are red.
The Command Module which would - in a real Mars mission - carry the crew and dock with the base. This allows the crew to then leave the base intact on Mars and rendezvous with a ship and their replacement crew, or evacuate in case of emergencies. The Command Module docks on the Core Module with access to the electronics systems and airlocks. Except for simulated evacuations run by the simulated Earth Ground Crew, this module would be largely unused.
Outside is accessed through the airlock. Crew must wear EVA suits for all "Extra Vehicular Activity" to simulate the Martian environment. Once they have suited up and the airlock has depressurized, they can move into the vehicle bay and access the exterior of the base.
The lowest floor of the Core Module contains the health and fitness area with personal lockers, a storage locker, fitness equipment, large mirror, and laundry facilities. It also has the access to the hygiene facilities.
The other three modules of the base are the Habitation Module, Greenhouse and Air/Water Purification Module, and the Science and Medical Modules. Every room has a speaker for base-wide announcements and emergency alarms.
The Habitation Module holds the common living areas and crew quarters. The ground level contains lounge, kitchen, dining, and both solo and cooperative recreational activities. Meals are prepared by all members on a rotating schedule. Once the greenhouse module is fully operational, the hope is that the majority of the nutritional needs can be met by food grown on site.
On the wall beside the dining table are 6 clocks - each one provided by one of the crew members and set to their home-town's time zone on Earth. The walls themselves were designed to be relaxing and evoke a more earth-like setting, the pale blues to offset the red outside.
There is also access to the storage/pantry which is contained in the core module.
The lower floor contains the crew quarters and a quiet lounge where reading can take place. Each crew member has a separate berth which contains an elevated bed, shelf for personal objects, a chair, and a dresser with mirror. Each member has been allowed to bring a small number of personal items to decorate their room.
The Greenhouse and Air/Water Purification Module has an open central core where the air is filtered and recycled throughout the base. Several large purifiers assist until the greenhouse has grown enough to allow the base to rely only on the smaller units. The water filtration also has small filtration units. The ground floor has a variety of plants growing around the perimeter, these largely are used for experiments. The sub-floor is where the base's food is grown, bees are kept, and a variety of foliage helps recycle the air and water.
The Science Module has a third-floor observation deck for astronomical research with two telescopes pointed in opposite directions, and the communication antennae array. The ground floor level has the remaining work-stations with computers and a variety of scientific research equipment - including live animal research ability.
The lowest floor of this module is the medical bay with two sick beds, Dr. Cho's office for regular crew exams, quarantine room, and a surgery/autopsy facility. The medical bay connects to the health and fitness room to allow the doctor to perform fitness tests on the crew.
The crew are each assigned one EVA suit, one casual suit, a work-out suit, and a skin suit (swimwear). The mission colors are yellow and black. In addition, they have job-specific gear, and are allowed to have personal sleep-wear. They are also expected to have one formal attire for photo-ops.
Note to judges: a few minor alterations were made after the initial pictures were taken, and during play testing. The vegetable pots were moved to the lower level of the greenhouse due to routing error, the skeleton was added to the doctor's office, and a picture was added behind the crew quarters' book case. I have made an effort to update pictures but some still reflect the old layout. Most items have been play tested to ensure accessibility, including the chairs and dressers in the crew quarters.
CONSTRUCTIVE CRITICISM: yes please
CREDIT TO SIMMERS FOR CUSTOM CONTENT USED: n/a
SPACE FOR PICTURES: (limit 2)
From Left to Right:
General Kathrine Johnson - Mission Commander & Astronomical Specalist
Colonel Lavernius Tucker - Payload Commander & Pilot
Nicki Ahaniania - Botanist & Nutritional Specialist
Ian McKay - Mechanical & Electrical Engineer
Doctor Liyan Cho - Medical Doctor
Doctor Sulman binAfi - Chemical & Geological Specalist
LOT SIZE, ADDRESS & FINAL COST: 30 X 30, 232 Sedina Lane, Lucky Palms; Final Cost 247,268
LOT DESCRIPTION & DETAILS: For this build I wanted to build something modular. Each of the colors represents a pannel segment, Red is 4 tiles, Yellow is 3, Blue is 2 and Green is 1. I wanted to build it this way so that all pannels could be shipped flat and easily assembled by the layperson into whatever configuration that best suited the landscape and the needs of the inhabinates. I made each door a vestabule so it could act as a comperssion chamber to undress and reacculamte to oxyaginated air. I tried to group functions by putting the domestic things on the left including the garden space and kitchen as well as the rec room above. I placed the bedrooms in a seperate chunk trying to place them as close to the center of the building as possibal for the sake of saftey. The lab has its own locker room and shower to wash off all contaninates. So each segment would be on a different HVAC zone and isolated from the others in case anything where to go wrong. I also included a bunch of air handlers on the roof to simulate the fact that this building would be filtering and producing all of its own oxygen. I wanted to keep the decorations sparce to play with this idea that the inhabinates were only allowed to bring a hundred pounds of personal items. I tried to contain most of that to their rooms to make those spaces feel more intimate while the rest feels a bit builders standard. I tried to pick funiture that looked like it had the potential to be broken down and shipped flat. I made the floor a gray epoxy type material with the hope that it would be easy to lay and lighter than the stardard wood or concrete which they probably wouldn't have access too. In the end I was going for a building that could be built like a puzzle. It was light and easily constructed by people with limited construction machinery and/or engineering know-how. Hope you enjoy.
CONSTRUCTIVE CRITICISM: Yes, Please
CREDIT TO SIMMERS FOR CUSTOM CONTENT USED: N/A
“As an architect you design for the present with an awareness of the past for a future which is essentially unknown”
-Herman Foster
Comments
Store Install
Unlocked Stencils
random legacy
This will be fun!!!
Store Install
Unlocked Stencils
random legacy
EA ID: SheriGR
TWITTER: https://twitter.com/SheriGr
"What does the Lord require of you? To act justly and to love mercy and to walk humbly with your God." ― Micah 6:8
Check the first page of this thread. The first post is the current challenge with a short story and brief (the requirements) for the current challenge.
Each challenge usually lasts for one month, starting on the 1st and ending on the last day of the month. Later in the following month Build n Share will post the reviews of the challenge and who won and what not.
Hope this helps.
EA ID: SheriGR
TWITTER: https://twitter.com/SheriGr
"What does the Lord require of you? To act justly and to love mercy and to walk humbly with your God." ― Micah 6:8
My Sims 3 Studio
My forum builds thread
For some reason I am not getting notifications. I checked my settings and they haven't been changed.
Store Install
Unlocked Stencils
random legacy
Sorry for the delay - Intermediates are being worked on and will be up soon!
Attention Intermediate entrants for #205 - Back to Basics - your results are now available here.
• Is it a requirement that everything is a 'base game' item? If so, can I simply tell this if I look on the item in the build gallery and it has no 'pack' icons on it? Can I add my build to my gallery and load it into a new game with certain restrictions to disable all but base game items? If sso, how do I do this?
• If I want to add Sims per the optional challenge, how can I do it since they only have $20,000 as a household and will not be able to afford a $500,000 lot.
• Am I able to download plants from the gallery (by downloading a 'room' to get them)? If I can, I could download one of my greenhouses from the gallery, so they are technically my plants, though I did get my original Bonsai plant/buds and my original 'Alien/UFO' fruit from a gallery room that someone else posted. If I used those two items would I have to give those people credit (for those two plants)?
• Can I have a few Sims go in and give it a dry run to also advance the plants enough to have them full-grown?
• A more mature plant, if it is harvested, should only have a small amount of increased value. Do I need to worry about that or would I just be able to list the original value of the build before testing/maturing the plants enough so they are not just a pile of dirt?
• How does one get a astronaut outfit for sims in the house without cheats? Can we add a cheat that makes that outfit an option?
• When done do we just post all of the pics, etc. to the post answering the entry form questions? If you do this before the end of the month and it posts for all to view while the challenge is open, do people use your ideas for their own?
• Can you use items (while you're in non-occupied build mode and before a resident brings restrictions) that are items normally unlocked at various careers' advancing levels?
Thank you so much!!
EA ID: SheriGR
TWITTER: https://twitter.com/SheriGr
"What does the Lord require of you? To act justly and to love mercy and to walk humbly with your God." ― Micah 6:8
EA ID: SheriGR
TWITTER: https://twitter.com/SheriGr
"What does the Lord require of you? To act justly and to love mercy and to walk humbly with your God." ― Micah 6:8
No need to apologise @SheriGR. It's very possible that a challenge like this may come up in TS4 as the current one is the same as July's TS3 Challenge.
EA ID: SheriGR
TWITTER: https://twitter.com/SheriGr
"What does the Lord require of you? To act justly and to love mercy and to walk humbly with your God." ― Micah 6:8
Lot is here: https://www.thesims3.com/assetDetail.html?assetId=9252541
More pics are here: https://2sim3.wordpress.com/other/bns/msn-mars
Store Install
Unlocked Stencils
random legacy
Absolutely!
NAME: creativemetaphor
LINK TO LOT: not yet uploaded
LINK TO MEDIA: M.A.R.S. Colony 6
OPTIONAL CHALLENGE: included in above
LEVEL: advanced
LOT SIZE, ADDRESS & FINAL COST: 30x30 lot, custom placed Lucky Palms, final cost 437,221
LOT DESCRIPTION & DETAILS: The M.A.R.S. project (Mars Artificial Research Simulation) was begun to test ways to send a research team to Mars, in hopes of determining feasibility for possible future colonization. A rigorous vetting process produced six of the best candidates for the project experiment - to isolate a crew and see how well they can perform under a two years' Mars living simulation.
The habitat was designed as several modules connected to a central core. This allows the modules to be isolated in case of emergency or environmental breach. This also allows it to be constructed in phases. The modules have expansion joints (as seen on exterior pictures) to allow for compact transport and expansion on site. There are locks on either side of each door for keyed entry or lock-out. (The only door that does not have a keypad on both sides is, of course, the quarantine room which is designed to keep people in!) Unlocked doors are green whereas locked/sealed doors are red.
The Command Module which would - in a real Mars mission - carry the crew and dock with the base. This allows the crew to then leave the base intact on Mars and rendezvous with a ship and their replacement crew, or evacuate in case of emergencies. The Command Module docks on the Core Module with access to the electronics systems and airlocks. Except for simulated evacuations run by the simulated Earth Ground Crew, this module would be largely unused.
Outside is accessed through the airlock. Crew must wear EVA suits for all "Extra Vehicular Activity" to simulate the Martian environment. Once they have suited up and the airlock has depressurized, they can move into the vehicle bay and access the exterior of the base.
The lowest floor of the Core Module contains the health and fitness area with personal lockers, a storage locker, fitness equipment, large mirror, and laundry facilities. It also has the access to the hygiene facilities.
The other three modules of the base are the Habitation Module, Greenhouse and Air/Water Purification Module, and the Science and Medical Modules. Every room has a speaker for base-wide announcements and emergency alarms.
The Habitation Module holds the common living areas and crew quarters. The ground level contains lounge, kitchen, dining, and both solo and cooperative recreational activities. Meals are prepared by all members on a rotating schedule. Once the greenhouse module is fully operational, the hope is that the majority of the nutritional needs can be met by food grown on site.
On the wall beside the dining table are 6 clocks - each one provided by one of the crew members and set to their home-town's time zone on Earth. The walls themselves were designed to be relaxing and evoke a more earth-like setting, the pale blues to offset the red outside.
There is also access to the storage/pantry which is contained in the core module.
The lower floor contains the crew quarters and a quiet lounge where reading can take place. Each crew member has a separate berth which contains an elevated bed, shelf for personal objects, a chair, and a dresser with mirror. Each member has been allowed to bring a small number of personal items to decorate their room.
The Greenhouse and Air/Water Purification Module has an open central core where the air is filtered and recycled throughout the base. Several large purifiers assist until the greenhouse has grown enough to allow the base to rely only on the smaller units. The water filtration also has small filtration units. The ground floor has a variety of plants growing around the perimeter, these largely are used for experiments. The sub-floor is where the base's food is grown, bees are kept, and a variety of foliage helps recycle the air and water.
The Science Module has a third-floor observation deck for astronomical research with two telescopes pointed in opposite directions, and the communication antennae array. The ground floor level has the remaining work-stations with computers and a variety of scientific research equipment - including live animal research ability.
The lowest floor of this module is the medical bay with two sick beds, Dr. Cho's office for regular crew exams, quarantine room, and a surgery/autopsy facility. The medical bay connects to the health and fitness room to allow the doctor to perform fitness tests on the crew.
The crew are each assigned one EVA suit, one casual suit, a work-out suit, and a skin suit (swimwear). The mission colors are yellow and black. In addition, they have job-specific gear, and are allowed to have personal sleep-wear. They are also expected to have one formal attire for photo-ops.
Note to judges: a few minor alterations were made after the initial pictures were taken, and during play testing. The vegetable pots were moved to the lower level of the greenhouse due to routing error, the skeleton was added to the doctor's office, and a picture was added behind the crew quarters' book case. I have made an effort to update pictures but some still reflect the old layout. Most items have been play tested to ensure accessibility, including the chairs and dressers in the crew quarters.
CONSTRUCTIVE CRITICISM: yes please
CREDIT TO SIMMERS FOR CUSTOM CONTENT USED: n/a
SPACE FOR PICTURES: (limit 2)
From Left to Right:
General Kathrine Johnson - Mission Commander & Astronomical Specalist
Colonel Lavernius Tucker - Payload Commander & Pilot
Nicki Ahaniania - Botanist & Nutritional Specialist
Ian McKay - Mechanical & Electrical Engineer
Doctor Liyan Cho - Medical Doctor
Doctor Sulman binAfi - Chemical & Geological Specalist
OFFICIAL ENTRY FORM: NO. 206 We Need Some Space
NAME:Mederouin
LINK TO LOT:https://www.thesims3.com/assetDetail.html?assetId=9254232
LINK TO MEDIA: https://imgur.com/a/ZOOtAl2
OPTIONAL CHALLENGE: https://imgur.com/a/Qd8tfBm
LEVEL: Advanced
LOT SIZE, ADDRESS & FINAL COST: 30 X 30, 232 Sedina Lane, Lucky Palms; Final Cost 247,268
LOT DESCRIPTION & DETAILS: For this build I wanted to build something modular. Each of the colors represents a pannel segment, Red is 4 tiles, Yellow is 3, Blue is 2 and Green is 1. I wanted to build it this way so that all pannels could be shipped flat and easily assembled by the layperson into whatever configuration that best suited the landscape and the needs of the inhabinates. I made each door a vestabule so it could act as a comperssion chamber to undress and reacculamte to oxyaginated air. I tried to group functions by putting the domestic things on the left including the garden space and kitchen as well as the rec room above. I placed the bedrooms in a seperate chunk trying to place them as close to the center of the building as possibal for the sake of saftey. The lab has its own locker room and shower to wash off all contaninates. So each segment would be on a different HVAC zone and isolated from the others in case anything where to go wrong. I also included a bunch of air handlers on the roof to simulate the fact that this building would be filtering and producing all of its own oxygen. I wanted to keep the decorations sparce to play with this idea that the inhabinates were only allowed to bring a hundred pounds of personal items. I tried to contain most of that to their rooms to make those spaces feel more intimate while the rest feels a bit builders standard. I tried to pick funiture that looked like it had the potential to be broken down and shipped flat. I made the floor a gray epoxy type material with the hope that it would be easy to lay and lighter than the stardard wood or concrete which they probably wouldn't have access too. In the end I was going for a building that could be built like a puzzle. It was light and easily constructed by people with limited construction machinery and/or engineering know-how. Hope you enjoy.
CONSTRUCTIVE CRITICISM: Yes, Please
CREDIT TO SIMMERS FOR CUSTOM CONTENT USED: N/A
-Herman Foster