Inge that contains most of the Shader names though. You have to dig down a bit but it's still there. Either way, the shader names are the same as the TS3 ones from what I've seen and noticed, but Trying out the TS3 shader Precomp in the TS4 mods folder with that mods folder arguement ModSquad provided doesn't work.
Well for one you posted in Wrong spot, but that's still no reason to be rude and sarcastic towards others. Two, Try moving your Game folder to the desktop and start the game again. It's likely something went bad or there's a bad mod. I would also look at adding the mods you have back in slowly and loading the game up each…
ok good, Thanks. I had a slight suspicion it would behave like that and custom Looks were possible, I just wanted to make sure (Can't be too sure) Now a kinda Basic question, what can't a Styled Look apply to the sim? From what the Base ones given I've seen them apply clothing, shoes, accessories, hats and Makeup. Would it…
That was already looked at (Thanks) But the main Issue I am questioning EA on is More or less the possibility of making new Styled looks along with more depth as to how the Styled looks are handled in game more or less. I summed up my 2 main questions on Styled looks in the list.* How does the game handle Styled Looks?…
Sorry for double post but I feel the need to just give a nudge up. @SimGuruModSquad, I thank you again for passing a compiled list of all Available shaders in TS4. That information is very useful to modders. Now another roadblock though is figuring out how to open it up and actually get it modded. Is there any way you can…
I sent a tweet and tbh I think the fact we're getting two answers in two different places is annoying. I personally don't give care if EA doesn't want to implement it but at most I would like to know what shaders they didn't gut out of the TS3 files and if it would be a possibility to make the shader setup moddable. I say…
Sorry @pbox about that, slight fustration and ranting. @SimGuruHolms. From a technical standpoint and considering the changes to Build mode from TS3 to TS4, will it be safe to assume that CFE might get some improvements and there might be a chance that we see CFE possibly getting integrated into Build mode rather than…
Of course TS4 is different but the way TS4's build mode was done I don't think we'll see what we saw in TS2 or TS3 if EA does implement CFE into TS4 which unfortunately to me makes TS4's build mode seem pretty dumbed down in favour of other things that themselves didn't even feel so fleshed out which makes one wonder why…
Tbh it feels like EA gutted out build mode the most just to dumb it down. and I honestly would drop TS4 if they sold features that should have been in from the door for more money. no one should have to pay to be able to use features that were previously free and removed because it's too advanced or some lie like that.
Hey @simGuruModSquad! It's kinda been a month since we posted about this issue and I'm a little curious to know what's the result of your looking into implementing Alpha shaders for hair into TS4. You did say about 2 weeks ago you'd look into it but I haven't heard anything back or anything more on it :/ Also to others,…
If EA Patches, We will have hair that works properly without a workaround. The current way of workaround uses the same Shaders as glasses, which causes for the hair to essentially behave like glass themselves. I can't say anything for the lagging because that's a very dependent thing. There's too many factors in lagging…
Two new updates to Sims4Studio 1.088 Editing a mesh in Blender will no longer change which slider is used in CAS when it is clicked (if you have this problem already, import your .blend file again with the new version to fix) Vertex color is now saved correctly There is a settings page (from the menu at the top of the…
Just a Note: S4S doesn't support making alpha editable hairs (until EA patches that shader in of course), but does support the Workaround Method used by me, sintilika and anyone else. I have the full look at what you need to change in the 12 GEOM resources for anyone Interested. I will make a post on it in the morning. -…
It's not that time consuming in a sense as you're only really replacing a few values, It's more or less time consuming you have to do it to all 12 GEOM resources. It is somewhat safe but if you mess up, we have no idea what will arise from that at this point (and have no intention to know) as far as crashing we Ruled out…
Just checked it and I looked in it and it uses the SimGlass shader. Though it's modified a little. I took that apart and tried it on another hair and it kinda works. I would rather still wait for a proper shader that people can simply clone from without having to go in and modify to make work.
Where in any of my explanations did I leave any personal Criticisms? Did I say anything about your knowledge or imply you were completely incompetent because you provided only half an answer? No, I simply explained that you spoke without knowing both sides to the question. You may have understanding from a technical point…
But there will still have to be mesh adjustments. You leaving that out in your post gives the misinformation that a user can do a straight 3to4 conversion without any consequence or fixing of the item itself and because of that will lead to a lot more problems when people do try that. It's better to give full information…
> @cmarinetti said: > Clothes and hair work the same way, so yes. :) Actually you didn't mention adjusting it to fit the TS4 body, which if you noted was way different from the TS3 body in many ways and locations. Hairs and clothing will need a lot of adjustment and fixing to fit into TS4. Hairs themselves need to be…
Well it's obvious you'd be itnroducing teraforming with that so yay! Also what are the chances we might be able to have more floors to edit or be able to tune the number of floors?
Honestly if all else does fail, there's a work around, but I don't want to sit here complacent with workarounds that further reduce creativity of the game just because it's there and it's convient. I'm sorry if I sounded rude in my earlier posts on it but I am not one to be complacent with a workaround fix, especially if…