How does the bartering work? The only thing I came up with was having grocery stores in different worlds. I will probably have to use some cc produce stalls even though I usually don't use cc in my builds.
@kaiwrysims My bartering system is kind of complicated and I'm still working out the kinks of how I want to use it, and whether it will be worth the effort beyond a couple rotations. Since there's no actual dedicated gameplay mechanic, I'm using the "give gift" option from seasons and tracking who gets what. Initially, I intended to just keep a running tally of purchases and sales for each family in a notebook so I could use the "money ####" cheat to adjust the household funds when I switched between each family. Instead I found some mods that do the work for me. I'll put the details in a spoiler tag so as not to derail the thread.
I originally designed and tested this method as a way of distributing copies of books written by my journalist sim to everyone in the neighborhood. The current retail system was agonizing to make work with it since inactive sims don't keep what they buy, so I abandoned that (I don't want to admit how many hours I spend trying to work it out). The two mods I use are Control Any Sim from MTS and SNBank from SimRealist. I set up an individual bank account for a sim from each of my played households and moved some shopping funds into it from household funds. Then I got everyone together for the exchange.
Here's how it would play out. My active sim Lacey has a tomato in her inventory. Played sim Kathryn in a separate household wants her tomato. I use Control Any Sim to take over Kathryn. Lacey gifts Kathryn with the tomato. Kathryn, under my temporary control, opens her SNB account and does a money transfer to Lacey for the price of the tomato. I release control of Kathryn. The tomato stays in her inventory, and next time I play with Kathryn's household she has a tomato and fewer simoleans in her SNB account, which can be replenished from her household funds so she can buy more stuff when out and about.
I'm not sure how much the effort would be worth it for bulk produce transfers, but I think it would be good for animal treats, colored wool items, or other special items, like knitted things or other craftables. It's nice because I can also adjust the upcharge, so if Lacey's annoyed with Kathryn she can charge her more, or give a family discount to her mother. As I mentioned, I developed it for my journalist sim; the goal was have her write a book that is basically a newsletter for happenings in the save file during the last rotation so each family can catch up on all the gossip the way they would if the game just had newspapers.
Thinking of doing one in glimmerbrooke so i can grow food and alchemy ingredients, i think i can make a cute little witch themed cottage but currently busy with a different save file right now.
I haven't yet. Only because I am still loving the new village. But someone uploaded an apartment made in the country living style so I may/might just do it. I haven't decided yet.
Not yet because after the Cottage Living release I've been playing only my two households that live in HoB. Soon I will get back to my normal rotation between my saves and I think many of the households will have some farm animals, but not any big farms. Most of the lots that my Sims live in are too small for an animal shed, so they will more likely to get only chickens.
I don't know if we can place rabbit homes (or bird homes) in other worlds, but if we can I will have those for sure.
I will also do canning outside HoB too.
My sims already had a sort of farm on Sulani, so I've added the CoL things to it. They don't have a cow or llama yet, but they have more than enough to do for now. And I hope those chickens don't realize how easily they could actually escape through that fence
I'm planning on giving one of my households in Oasis Springs a few farm animals. They have the space, and a family member with not much to do, so it's perfect. I also think llamas look less out of place in the desert than in Henford-on-Bagley.
On the island of Windenburg, I have the royal family from Frozen, including Kristoff and his reindeer Sven. The latter is currently a big dog with cc antlers, which I always thought was quite silly, but I didn't know what else to do. Now I can get rid of that thing and pretend that Sven has always been a llama.
I adore Hensford and have sims doing the cottage living and simple life there but I have other Gardner sims who I call my desert dwellers and would love to live the same way but for me they don't fit the.... personality or aesthetic...of Hensford
Has anyone set up a "ranch" style situation with success? Or in other worlds in general such as Willow Creek or for that matter making Magnolia Promenade a farming location?
I simply can't fit everyone in Hensford or they don't fit in Hensford (nor the simple living challenge as they aren't simple life kinda sims)
I just bought the pack today. Ironically I'll probably start playing what was "fake" farms I had already in Brindleton Bay.
A major overhaul in build mode though of course with all the CL stuff now.
When I saw "Cottage Living" was going to have farm-like stuff and game-play, me: "YEEESSSS!!! FINALLLYYY!!!"
This is Hound's Head Farm:
This is Moulin au Bord de L'eau:
(Waterfront Mill) Sounds boring in English, heh!
Major overhaul, like I said. Can put actual ponds in now! (Instead of pools)
This one, a "fake" dairy farm, I will most likely move out of New Crest to Hensford.
This is where Minitaur Guy lives, lol!
and i might use some planters and llamas in selvadorada but I'll have to see how these things work on public lots first
I successfully placed some llamas on a public lot in Selvadorada (in this case, the museum, that had plenty of free space) and can confirm it works just fine Now when my main Sim family go on holiday in Selvadorada there's the added bonus of being able to see and pet llamas there.
I successfully placed some llamas on a public lot in Selvadorada (in this case, the museum, that had plenty of free space) and can confirm it works just fine Now when my main Sim family go on holiday in Selvadorada there's the added bonus of being able to see and pet llamas there.
I did this as well, but I haven't playtested it yet. How is it working for you? I was thinking that if I had one household on vacation go there and purchase the llama, that hopefully it would still be there and other households could interact with it later when they went, but someone else suggested that they might not be able to shear the llama.
I have just decided to start my ancestral game save anew. Instead of placing the families in HoB, I may reconsider and set them up in the worlds i used in the past for them. Only this time, they can have farm animals, too. I can always send some of my Sims into HoB, but I fear my bad luck has made me just a tad jaded. In fact, my enthusiasm to try again with my ancestral game save has waned to the point I'm now looking at picking up where I left off in my Main Save. The mods I use for that are all updated with one exception. I haven't yet seen LilmsSam's 21-day Seasons, instead of 28 days. I'm leery to try it, since changes have been made to the calendar and I don't wish to Bork the game save. I've been through enough with my Main save. Oi! It's why I spent so many hours on my emails today. Half of the day is already gone and I'm over here, instead of playing my game!
I successfully placed some llamas on a public lot in Selvadorada (in this case, the museum, that had plenty of free space) and can confirm it works just fine Now when my main Sim family go on holiday in Selvadorada there's the added bonus of being able to see and pet llamas there.
I did this as well, but I haven't playtested it yet. How is it working for you? I was thinking that if I had one household on vacation go there and purchase the llama, that hopefully it would still be there and other households could interact with it later when they went, but someone else suggested that they might not be able to shear the llama.
The way I did with the llamas in Selvadorada is similar to what I did with cows on a public lot in Windenburg (I posted a step by step description). The llamas were purchased on a Sim's home lot, then taken to the public lot (in their inventory) and assigned to the sheds there. Then I saved and immediately switched to my main Sim family. If I take control of the llamas' owner, once she returns home, they will be returned to her inventory, so the only way I found for them to be left on a public lot is to abandon that Sim (it was a Sim I wasn't playing with anymore, anyway).
My others Sims can interact with the llamas in Selvadorada except they can't shear them or clean them (the same happened with the cows in Windenburg, they can't be milked or cleaned). They can be fed and socialised with, though, including giving them treats (I used chocolatey treats to turn some of them brown). Their sheds can be cleaned and refilled.
So far the llamas are still clean. But if they get dirty I might have to send their owner to take care of them. It's not ideal, but it's not a big issue either (the llamas will probably get reassigned to her inventory and she will have to travel back to Selvadorada to reassign them to their sheds there).
I love the idea of caring for farm animals but I just couldn't bare to move away from Sulani so I built a little island farm!
I edited the "Beach front Luxury" lot that I found on the Gallery. It's such a beautiful house!
I have a couple of my families doing the farming thing in Brindleton Bay ( I did try to set up a family in HoB, but the lag was so bad, I decided on a different locale) and I am currently building another farm house in Brindleton Bay for an additional family.
I successfully placed some llamas on a public lot in Selvadorada (in this case, the museum, that had plenty of free space) and can confirm it works just fine Now when my main Sim family go on holiday in Selvadorada there's the added bonus of being able to see and pet llamas there.
I did this as well, but I haven't playtested it yet. How is it working for you? I was thinking that if I had one household on vacation go there and purchase the llama, that hopefully it would still be there and other households could interact with it later when they went, but someone else suggested that they might not be able to shear the llama.
The way I did with the llamas in Selvadorada is similar to what I did with cows on a public lot in Windenburg (I posted a step by step description). The llamas were purchased on a Sim's home lot, then taken to the public lot (in their inventory) and assigned to the sheds there. Then I saved and immediately switched to my main Sim family. If I take control of the llamas' owner, once she returns home, they will be returned to her inventory, so the only way I found for them to be left on a public lot is to abandon that Sim (it was a Sim I wasn't playing with anymore, anyway).
My others Sims can interact with the llamas in Selvadorada except they can't shear them or clean them (the same happened with the cows in Windenburg, they can't be milked or cleaned). They can be fed and socialised with, though, including giving them treats (I used chocolatey treats to turn some of them brown). Their sheds can be cleaned and refilled.
So far the llamas are still clean. But if they get dirty I might have to send their owner to take care of them. It's not ideal, but it's not a big issue either (the llamas will probably get reassigned to her inventory and she will have to travel back to Selvadorada to reassign them to their sheds there).
Hmmm, that won't really work for me, then, as I would want visiting families to be able to fully interact with the animals. I think what I might try instead is having each family who visits buy a new animal, and then trade it in for simoleans at the end of their vacation.
Honestly very tempted to raise chickens in a penthouse in San Myshuno just because it's possible! (Bees are commonly raised on high rooftops where I live, at least.)
There are people who raise pigeons on rooftops in cities so why not chickens? I mean it’s the sims, you can do what you want! 😀
I'm in Chicago, and even in the city some people have chicken coops. Also, while local apartment buildings aren't usually into the idea local ordinances allow livestock animals as long as they're not raised for meat.
I've set all the lots in Forgotten Hollow with the Wild Fox trait and it works! Now and then I'll see a fox trotting by, and they run through my sim's house all the time. I don't have chickens, yet, although I have put a Chicken Coop on Vlad's lot for his servants.
My Constantine Vampire family, who are based in FH, now have 5 plasma trees growing in the regular planters (the wooden sided ones), and some sixam plants and wolfsbane growing in a couple of the CoL planting plots. They have to water the plants themselves because I set them up in an open-sided greenhouse with a glass roof. Oddly enough, the plasma trees grow and give fruit under the roof, but they had to be planted while the planters were outside under the open sky. They now have a cow who is getting used to being milked and groomed at night. After a few rocky days she is now getting all the attention she needs and is very happy. Why do Vampires have a cow when they can't drink milk? Sasishi wanted a cow, so her mother bought her one. Her brother plays video games, so Sasishi gardens and grooms her cow, Spotalina.
I wasn't sure which thread I've been bugging lately to put this but I built my Rose Ranch in Osasis springs made for a good sized family to take care of the work I put there lol. I don't have anyone living there yet but we'll see.
I do have some families I could think to put here.
Reddestiny921 on the gallery...still not sure if I capitalized the second d..lol
All the sims err'day
I haven't actively been playing cottage living outside of HoB but I have added some chicken coops to households that I could see having chickens. Adding cows and llamas are harder cause they are big.
My Red Ridinghood sim & her wolf dog lives in Forgotten Hollow because she needs a dark world not a cheery world. She's my fake Werewolf (actual Vampire) that lives in a dark reddish brown cottage.
I adore Hensford and have sims doing the cottage living and simple life there but I have other Gardner sims who I call my desert dwellers and would love to live the same way but for me they don't fit the.... personality or aesthetic...of Hensford
Has anyone set up a "ranch" style situation with success? Or in other worlds in general such as Willow Creek or for that matter making Magnolia Promenade a farming location?
I simply can't fit everyone in Hensford or they don't fit in Hensford (nor the simple living challenge as they aren't simple life kinda sims)
This is on my Big List of Projects™ when I get back around to my Oasis Springs gardener sim Anna Trevino*; she's already got an impressive (and profitable!) farm going with the stuff that's always been available for growing plants, I should probably get her living that Henford life but without leaving her beloved desert home (which she got when Johnny Zest moved out to marry the pretty redhead who moved into one of the vacant houses in the neighborhood...)
*I haven't "told her story" yet on this forum. Maybe I should when I get some downtime later this week. Stay tuned.
(he/him)
And remember this above all. Our Roman gods are watching. Make sure they are not ashamed!
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Comments
@kaiwrysims My bartering system is kind of complicated and I'm still working out the kinks of how I want to use it, and whether it will be worth the effort beyond a couple rotations. Since there's no actual dedicated gameplay mechanic, I'm using the "give gift" option from seasons and tracking who gets what. Initially, I intended to just keep a running tally of purchases and sales for each family in a notebook so I could use the "money ####" cheat to adjust the household funds when I switched between each family. Instead I found some mods that do the work for me. I'll put the details in a spoiler tag so as not to derail the thread.
Here's how it would play out. My active sim Lacey has a tomato in her inventory. Played sim Kathryn in a separate household wants her tomato. I use Control Any Sim to take over Kathryn. Lacey gifts Kathryn with the tomato. Kathryn, under my temporary control, opens her SNB account and does a money transfer to Lacey for the price of the tomato. I release control of Kathryn. The tomato stays in her inventory, and next time I play with Kathryn's household she has a tomato and fewer simoleans in her SNB account, which can be replenished from her household funds so she can buy more stuff when out and about.
I'm not sure how much the effort would be worth it for bulk produce transfers, but I think it would be good for animal treats, colored wool items, or other special items, like knitted things or other craftables. It's nice because I can also adjust the upcharge, so if Lacey's annoyed with Kathryn she can charge her more, or give a family discount to her mother. As I mentioned, I developed it for my journalist sim; the goal was have her write a book that is basically a newsletter for happenings in the save file during the last rotation so each family can catch up on all the gossip the way they would if the game just had newspapers.
I don't know if we can place rabbit homes (or bird homes) in other worlds, but if we can I will have those for sure.
I will also do canning outside HoB too.
Planting the new berry bushes in the greenhouse.
On the island of Windenburg, I have the royal family from Frozen, including Kristoff and his reindeer Sven. The latter is currently a big dog with cc antlers, which I always thought was quite silly, but I didn't know what else to do. Now I can get rid of that thing and pretend that Sven has always been a llama.
Something wicked this way comes!
I don't use MCCC.
I just bought the pack today. Ironically I'll probably start playing what was "fake" farms I had already in Brindleton Bay.
A major overhaul in build mode though of course with all the CL stuff now.
When I saw "Cottage Living" was going to have farm-like stuff and game-play, me: "YEEESSSS!!! FINALLLYYY!!!"
This is Hound's Head Farm:
This is Moulin au Bord de L'eau:
(Waterfront Mill)
Sounds boring in English, heh!
Major overhaul, like I said. Can put actual ponds in now! (Instead of pools)
This one, a "fake" dairy farm, I will most likely move out of New Crest to Hensford.
This is where Minitaur Guy lives, lol!
Cheers!
I successfully placed some llamas on a public lot in Selvadorada (in this case, the museum, that had plenty of free space) and can confirm it works just fine Now when my main Sim family go on holiday in Selvadorada there's the added bonus of being able to see and pet llamas there.
Llamas - Selvadorada by le TARDISgrade, on Flickr
I used the same system that I did for the cows (a few posts above). Just game play, no cheats.
They can't be interacted with, though.
I did this as well, but I haven't playtested it yet. How is it working for you? I was thinking that if I had one household on vacation go there and purchase the llama, that hopefully it would still be there and other households could interact with it later when they went, but someone else suggested that they might not be able to shear the llama.
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
The way I did with the llamas in Selvadorada is similar to what I did with cows on a public lot in Windenburg (I posted a step by step description). The llamas were purchased on a Sim's home lot, then taken to the public lot (in their inventory) and assigned to the sheds there. Then I saved and immediately switched to my main Sim family. If I take control of the llamas' owner, once she returns home, they will be returned to her inventory, so the only way I found for them to be left on a public lot is to abandon that Sim (it was a Sim I wasn't playing with anymore, anyway).
My others Sims can interact with the llamas in Selvadorada except they can't shear them or clean them (the same happened with the cows in Windenburg, they can't be milked or cleaned). They can be fed and socialised with, though, including giving them treats (I used chocolatey treats to turn some of them brown). Their sheds can be cleaned and refilled.
So far the llamas are still clean. But if they get dirty I might have to send their owner to take care of them. It's not ideal, but it's not a big issue either (the llamas will probably get reassigned to her inventory and she will have to travel back to Selvadorada to reassign them to their sheds there).
I edited the "Beach front Luxury" lot that I found on the Gallery. It's such a beautiful house!
[img][/img]
All the sims err'day
Hmmm, that won't really work for me, then, as I would want visiting families to be able to fully interact with the animals. I think what I might try instead is having each family who visits buy a new animal, and then trade it in for simoleans at the end of their vacation.
I'm in Chicago, and even in the city some people have chicken coops. Also, while local apartment buildings aren't usually into the idea local ordinances allow livestock animals as long as they're not raised for meat.
My Constantine Vampire family, who are based in FH, now have 5 plasma trees growing in the regular planters (the wooden sided ones), and some sixam plants and wolfsbane growing in a couple of the CoL planting plots. They have to water the plants themselves because I set them up in an open-sided greenhouse with a glass roof. Oddly enough, the plasma trees grow and give fruit under the roof, but they had to be planted while the planters were outside under the open sky. They now have a cow who is getting used to being milked and groomed at night. After a few rocky days she is now getting all the attention she needs and is very happy. Why do Vampires have a cow when they can't drink milk? Sasishi wanted a cow, so her mother bought her one. Her brother plays video games, so Sasishi gardens and grooms her cow, Spotalina.
Brindleton Bay (Tiny Home)
Windenburg (Tiny Home, Off the Grid, Simple Living)
I do have some families I could think to put here.
All the sims err'day
This is on my Big List of Projects™ when I get back around to my Oasis Springs gardener sim Anna Trevino*; she's already got an impressive (and profitable!) farm going with the stuff that's always been available for growing plants, I should probably get her living that Henford life but without leaving her beloved desert home (which she got when Johnny Zest moved out to marry the pretty redhead who moved into one of the vacant houses in the neighborhood...)
*I haven't "told her story" yet on this forum. Maybe I should when I get some downtime later this week. Stay tuned.
And remember this above all. Our Roman gods are watching. Make sure they are not ashamed!
My NBA site, Pace and Space