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Sims 4 devs opening up discussion about expanding the depth of the basegame and

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    SimmingalSimmingal Posts: 8,990 Member
    edited August 2021
    As long as one can toggle it on/ off

    I know there is lot of players who like that kinda thing but its just not my cup of tea

    I really prefer to play every single household in the world myself and having story progression would very much kill my save when they all go do nonsense things on their own while im not there to witness

    as for what would be most game improving thing for me?

    turn off/turn on toggle for randomized townies as a whole

    and npc manager so i could choose npcs for every role myself and have them stay that way until that sim dies and i can then assign another sim

    that way every sim in my save would matter and there wouldn't be the flood of annoying no story no lore no meaning sims
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    troshalomtroshalom Posts: 1,095 Member
    Only if:
    1. I can star sims/families I don't want to story progress
    2. It doesn't make my game laggy

    My computer is fast & running smoothly - then Microsoft updated it and now it is laggy. I don't want that with TS4 bad enough the other bugs makes the game unplayable
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    PlayerSinger2010PlayerSinger2010 Posts: 3,267 Member
    inmyeye wrote: »
    No offense, but a yeah, they can't even fix the gardening bug.

    🤷‍♀️ It's fixed in my game.
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    Atreya33Atreya33 Posts: 4,447 Member
    edited August 2021
    Story progression should be optional. I would be switching it off immediately.

    I never liked that about sims 3. I usually play with aging of or only aging on in my own family. I also don't let the game fill empty houses. I don't want the game to make sims dissappear (die or move out), change or spawn even more new sims. I would like full control over the sims in my game.

    I know there are players who really want story progression and it would be great if they could have that without mods. Just give the players the choice if they want to use this feature or not.

    Not every conversation is a group discussion
    Give us an option to avoid group conversation. If my Sim is on a date, she really doesn't want to have her grandparents, neighbours and casual walkby sims to join in. And if my sim is working on a skill I don't always want them to slow down to talk to literally everyone in the same room.
    I too play with aging off and do not want my "unplayed sims" (who are actually my sims that I'm currently not playing) to get married, divorced, have kids, move out, die, etc ..... NOPE! Not interested.

    I'm interested in seeing these "smarter sims" they advertised from the beginning.

    I'm interested in better Autonomy, making traits that actually work.
    - Brainy, bookworm sims would be more likely to gravitate towards grabbing a book rather than "trolling the forums" on a PC.
    - Slob traited sims don't autonomously clean up and do dishes or take the trash out
    - Athletic sims would rather jog, work out, swim, etc rather than being obsessed with their phone or computer, etc.

    I'm interested in "seeing" how my sims feel rather than having a pop-up telling me how they feel.

    I'm interested in sims "remembering" things
    - Don't get into a major fight with the neighbor or see your spouse/significant other cheat on you and then 5 minutes later be joking and hugging that sim

    I'm interested in actual "group" activities,
    -Not this oh there's 3 kids at the park but that's just it, 3 different individual kids doing THEIR own thing, it's not 3 kids "playing with each other"

    There are so so soooo many more things for me personally that would add depth than story-progression

    These are some good suggestions. Sims remembering their past like they did in sims 2 would be adding a lot of depth. It is crazy that we can see statistics of how many times our sims peed themselves or fainted but not the names of previous lovers or spouses. What would you consider more important to remember in real life?

    I would also be interested in sims interacting with each other instead of next to each other. Children should be able to play tag and other games that don't require objects but other sims. Dancing together, not alongside each other is also missing.
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    KimmerKimmer Posts: 2,387 Member
    I don't want story progression if it makes Sims divorce and get married again and again and have multiple babies with multiple people randomly. I've seen it happen on so many let's plays with people who play with MCCC and it's super annoying.

    Story progression would be okay if it's optional and if I can decide which households to include and what kind of story progression to use.
    I may want to have just one option for a couple, for example, only have more children, but not a divorce or break up or any other drama. I may want another couple to be allowed to do both. The story progression needs to be customizable or I prefer not to have it at all.
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    elanorbretonelanorbreton Posts: 14,555 Member
    I do not want story progression so, if they added it, please let it come with an on/off toggle.
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    SthenastiaSthenastia Posts: 651 Member
    A lot of questions were ignored form the previous list and now they want to do another one. I don't agree with all wishes, but in general as I remember this is community wishlist, to make base game better:

    - more CAS options - bodyhair, facial hair, eyelashes, more hairstyles ect.
    - more swatches to the Build Mode / CAS
    - more lots or maybe another empty world
    - townies improvement (confirmed)
    - more whims
    - more traits and better long term aspirations
    - wants and fears
    - chemistry system + sexual orientation
    - more like and dislike options
    - story progression
    - random townies with any back story, skills and jobs
    - sessional events
    - more familytree options in cas
    - more unique and open places for spend some time with family (currently you can fish, grill and do similar things everywhere)
    - vehicles
    - NPCs (as burglars, police)
    - more rabbithole jobs for regular sims and poorer sims (office worker, factory worker, driver, taxi driver, seller, specialist, it developer, pharmacist, waiter)
    - slower skill improving
    - memories
    - biography
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    GrumpyGlowfishGrumpyGlowfish Posts: 2,208 Member
    I'm always for more options, even if they don't add to my personal playstyle, but the mere mention of story progression makes my inner control freak cower in fear. This isn't just some strange-looking free plant you may or may not put in your sim's living room, it's a feature that can fundamentally change the way the base game works, one that wasn't even in the game for the longest time.

    Of course, "options" is the operative word here. If it was optional and turned off by default so as not to surprise players who didn't read the patch notes before updating, it wouldn't be much of a problem at first. But we all know how fragile this game is, how every other patch breaks just as much as it fixes, and all it takes to ruin a carefully crafted save is for the "optional" part to break once and everybody and their mother suddenly having unwanted babies, as well as getting married and moving in with other households, never to be seen again because you don't get a memo about where they went.

    This happened to me both times I installed MCCC to do things I couldn't get done any other way (and in those cases, I didn't forget to turn it off, I just didn't know how), but it was my own fault for installing a third party mod I knew very little about. If the developers force it on me, that's a different story. I'm already annoyed by my sims suddenly becoming spellcasters or quitting their jobs to go to university when I'm not looking (which happens because I sometimes unfavourite currently unplayed households to reduce loading times and other problems), and I don't need that on a larger scale. So if story progression does ever come, it must handled with the utmost care.
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    jheyjuneicejheyjuneice Posts: 335 Member
    I remember in Sims 3 there was an option to turn off story progression so it's as simple as putting that option back in for those who don't want it. I am quite the control freak in my sims game as well and also played with aging off for a very long time (now I just use MCCC for custom life spans) but I still like the idea of this feature with an on/off toggle for those that do want this and like to see the sims around them progressing. Whilst I probably wouldn't use EA's story progression because MCCC does what I need and has a lot of options I can control, I still think it's good to add to the game for others who want this. Story progression can help the world feel alive. And as always, if you don't like it then you can just turn it off.
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    Plumb0b_ClairePlumb0b_Claire Posts: 63 Member
    > @Ravenna said:
    > Before they do this and their thread is bombed with requests for more content that is only surface level fun, I want to again say that Sims 4 is in desperate need of story progression. If the devs aren't sure what I mean by this, I mean an integrated solution that does everything MC Command Center does.
    >
    > Unplayed sims should have their own children, they should get married on their own, they should advance through the generations alongside your played sims. Clubs should replenish themselves, active careers should replenish themselves, and like, that's just the tip of the iceberg.
    >
    > This must be done in order to make Sims 4 a complete game, and no amount of surface level additions, like cars and robbers, are going to bring it to that point. While these would be great additions, it's all just pieces of the puzzle without the foundation that Deaderpool has given PC players. You do this and I guarantee you will change the lives of console Sims 4 players, drastically.
    >
    > This should be the top, number one suggestion for expansion of depth in the basegame, and almost nothing else.

    ***

    Couldn't agree more. No more vapid, surface level things to make the game pretty. Sims 4 needs that fun spontaneity back that previous iterations had.

    And yes, I am sure the developers can add multiple toggles with Story Progression having its own tab for those who think it's less than ideal.

    Although I'd love for our beloved robbers to return. But that's just me. :)
    Here's my response to what I think will add depth to the basegame in the Sims 411 - Forum Feedback!
    https://forums.thesims.com/en_US/discussion/comment/17959481#Comment_17959481
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    inmyeyeinmyeye Posts: 396 Member
    edited August 2021
    I think a huge discussion regarding "story progression" is meaningless. Why? First of all a player can use MCCC to do many of those things now. I don't see any good reason not to use that mod. Secondly, I would have been much happier to see EA at least attempt to "polish" the base game. I think "polish" is a good term. That is what other game companies do. Why can't EA do that? There doesn't seem to be any motivation to that end. So a big discussion goes on regarding lists of added features that I'm fairly positive will never happen.

    A good example of "polishing" the game would be sims dancing "together." I know we are all familiar with the Sims 4 dancing "together." The two sims dance 10 feet apart with their backs turned to each other. Or at the very least one of them has their back turned and the whole time that they dance "together" the sim with their back turned is chatting over their shoulder. I'm not an animator but I wouldn't have thought that should be that hard to fix. Yet it has never been fixed. This is what I mean by "polish." So I would have been much happier to see small things like this fixed instead of big ideas that will never happen.

    I wanted to edit my post because I saw a post this morning in an older thread that has been resurrected. That post is regarding the "idle" chat. That new post speaks volumes to what I'm talking about. Another seemingly minor issue that has never been addressed. It is sad that the Sims 4 "base" game remains so "unpolished."
    “Whenever you find yourself on the side of the majority, it is time to reform (or pause and reflect).”
    ― Mark Twain
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    Plumb0b_ClairePlumb0b_Claire Posts: 63 Member
    > @inmyeye said:
    > I think a huge discussion regarding "story progression" is meaningless. Why? First of all a player can use MCCC to do many of those things now. I don't see any good reason not to use that mod. Secondly, I would have been much happier to see EA at least attempt to "polish" the base game. I think "polish" is a good term. That is what other game companies do. Why can't EA do that? There doesn't seem to be any motivation to that end. So a big discussion goes on regarding lists of added features that I'm fairly positive will never happen.
    >
    > A good example of "polishing" the game would be sims dancing "together." I know we are all familiar with the Sims 4 dancing "together." The two sims dance 10 feet apart with their backs turned to each other. Or at the very least one of them has their back turned and the whole time that they dance "together" the sim with their back turned is chatting over their shoulder. I'm not an animator but I wouldn't have thought that should be that hard to fix. Yet it has never been fixed. This is what I mean by "polish." So I would have been much happier to see small things like this fixed instead of big ideas that will never happen.

    ***
    I get your point - why update the game if a mod can be installed. But then we're forgetting a large portion of our console users who can't use mods.

    And it begs the question - why rely on modders entirely? Shouldn't EA and the developers start caring about their customers and actually develop the game. Why should it always be the modders/creators who have to continuously carry this game on their backs. Relying on modders will set a poor precedent that developers can deliver a half-done, broken game and "oh don't worry, the community will fix it anyhow".

    We need to start pushing the bigger ideas, the same way we pushed for more diversity with a greater choice in skintones, better textured hairs and sliders to adjust makeup on all skintones. It's those bigger ideas that get the community rallied together to improve the game for the long-run. It's those bigger ideas that show EA we want the game to be better and nudges the devs in the right direction; it shows we won't be quiet either.

    It's time EA started caring and listening to their players and deliver.

    Just a small disclaimer, I'm in no way arguing with you. I see your point as well, it feels as though these bigger ideas will never come to fruition - and that can turn a player off from ever wanting to advocate for change.
    Here's my response to what I think will add depth to the basegame in the Sims 411 - Forum Feedback!
    https://forums.thesims.com/en_US/discussion/comment/17959481#Comment_17959481
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    ChampandGirlieChampandGirlie Posts: 2,482 Member
    I am also someone who generally has no interest in story progression. If it were added without restrictions, it would break my save. At a minimum, they would need to add the ability to limit it to unplayed households. Even then I don't know if I would play with it. If so, only selectively.

    Rotational play and story progression may conflict. If you are playing just one household or sim then that progression is fine but if you play numerous households then it interferes. Right now I'm not sure I would play with it at all. I really have my own story progression and don't really want randomizing from the game. Maybe with townies but even then that would limit my various households. With a big rotation, it is probably not a good idea.

    It is interesting to see that some other players have the same opinion. I actually don't miss TS3 story progression. I was always jumping from save to save and wouldn't play my one household that long.
    Champ and Girlie are dogs.
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    angelbearangelbear Posts: 151 Member
    I agree where I will say I would love more playing dynamics, story progression (I don't mind it being toggled) traits to actually mean something same with likes dislikes fears...ect...

    I would much rather them spend time and resources polishing each pack. Going through one at a time and just fixing the small things and working on cross pack game play. If we get a few cool new features in the process its bonus.
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    maggiemae8135maggiemae8135 Posts: 790 Member
    I play both ways. Some of my games are rotational and some with just 1 family, some with a family I start with that becomes rotational, depending on the storyline. I would love the abitlity to have the option of turning story progression on or off, depending on which style I am playing at the time. If I want story progression now I have to play rotaionally as the other sims in the neighborhood are so stagnant. I agree with Mizzilla1297 that Sims 3 did this well and would work well for Sims 4.
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    CK213CK213 Posts: 20,539 Member
    edited August 2021
    Progression was important in TS3 for me because TS3 was a world that felt so alive and was huge so many homes and lots available to you all at once without loading screen. I just didn't like how TS3 went about it. I needed the master controller mod to protect important sims from unwanted changes.

    It's not a big deal for me in TS4 because TS4 doesn't feel alive and is so closed.
    The world is stagnant except for the parade of townies that walk around for no apparent reason.

    I would rather see them make the world look alive by showing neighbors coming and going from their homes.
    I would like to see them being visited by other sims that they know. And I would like to be able to go visit that house and the have the visiting sim still be there. Also, show other neighboring sims being active on their property. I would rather see more neighbor activities than sims from Sulani or Mt. Komorebi walking around in Willow Creek.

    I might then want progression for an obviously living world.
    But I will still need control of which sims should be protected from unwanted progression.
    It's no problem if you only play one household, but that would bore me. I play a lot of sims in rotation.
    Post edited by CK213 on
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    ACruelButLovingGodACruelButLovingGod Posts: 708 Member
    I disagree completely with the idea of story progression—it's what I hated most about Sims 3, because it completely breaks rotational play.

    But on the other hand, there are certain elements to that style of play that would be great in even a rotational playstyle. If my Level 10 Fitness sim goes to the gym and mentors another sim, that sim should gain Fitness skill so if I ever end up playing them (either grabbing them off the "ascended NPC" draft board or having one of my played/created sims marry them), they'll have that ability they've clearly worked hard on. Likewise, if sims make friends (or enemies!) where I can see it happening, those friendships/foeships should be able to be part of the game world, not just the ones they make with your actual played sim and only your actual played sim.

    I think there should be 3 levels of progression you can choose from:

    - No story progression at all
    - Full Sims 3-style story progression
    - Story progression but only for stuff that happens on the lot/in the neighborhood your played sim is actively engaging with (either at home or somewhere they've traveled.)
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    Lady_BalloraLady_Ballora Posts: 789 Member
    No story progression in Sims 4 or Sims 5. Story progression was horribly broken in Sims 3, and it's going to be a horrible nightmare in sims 4. I like to play rotationally, and I couldn't even do that in sims 3 because all my neighbors would die or get married or move away while I was playing ONE family for one day. That's how borken time progression was in Sims 3, and I do NOT want to re-live that feature.
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    lexibeelexibee Posts: 163 Member
    I'm actually surprised to see so many people don't want story progression here. I don't either, but I'm still surprised.

    I'm always one for toggles and choices and options when it comes to this game, but story progression would be such a huge undertaking that it either won't be implemented properly, or will be devastatingly broken.

    I mean, we can just look at what's already there to see evidence of them not being able to implement well functioning systems (likes/dislikes, whims are gone, I've turned lifestyles off, sentiments are completely random, walkby sims from all towns walking through your neighborhood, etc).

    They need to fix what's already there before even thinking about story progression. My sims still need personality.
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    SilentKittySilentKitty Posts: 4,665 Member
    Oh no!!

    Not story progression :#

    If that is going into the game they better write in all CAPS in the patch-notes so I can unplug and just be happy with the stuff I have.

    There is so many fun things to add. How about those?

    -Body hair
    -Sims being scared by evil vampires
    -More Lot-challenges
    -More chemistry between sims
    -Aliens keep the same face when aging up to adults
    -Interesting chance-cards
    -Optional chance for disasters
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    ZiafarZiafar Posts: 706 Member
    @CK213 I agree wholeheartedly. Also I think Sims lack togetherness. Even when they do things together it feels like they are more doing them alongside one another than together. When a Sim ask to spend time with someone, or a Sim knocks on your door to visit if you leave autonomy on, the invited Sim or his host will either sit for a while and look blankly at his nails or go to the TV or PC or bookcase and leave the other Sim alone.
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    NightwalkerArkanisNightwalkerArkanis Posts: 272 Member
    I personally have no need for it. In my game, **I** tell the stories. I don't care what the premades do as long as they stick to other premades, but I create a big number of my own Sims, and I like to guide all of them to their goals or change it halfway through their lives. Can't have them suddenly run out of their family or get three kids outside their marriage unless I feel like it.

    In my opinion, they should focus on improving the playable Sims (and get rid of a few bugs in the process), their interactions, and what you can do at the current lot. Give more freedome, but allow us to control the mess. The constantly spawning random townies are enough of a chore. Improve what we can do with the Sims - attraction system, exclusive relationships, improved sentiments (they appear and disappear far too quickly for my liking) and improve the likes and dislikes so they actually make Sims avoid their disliked tasks. So much to do before they start to meddle what unplayed Sims are doing on their own.

    At the very worst scenario, please make it a cheap pack that I can skip. Because skip it I will.
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    somewhsomesomewhsome Posts: 910 Member
    lexibee wrote: »
    I'm actually surprised to see so many people don't want story progression here.
    Same.
    I don't need it also, but that's just because I use MCCC and will probably use it even if story progression becomes official — it's much more detailed that any of the game options could be.
    But I can't imagine playing without any sort of story progression, I want my saves to feel alive and I don't play rotationally really.
    So I don't actually care if it will be added or not, but I think adding story progression would be fair, because console players can't use mods.
    Also surprised that people think it may not be optional. Of course it would be, they know pretty well some players love to control everything.

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    inmyeyeinmyeye Posts: 396 Member
    I want to make sure no one mistakes my comments. I'm not dismissing certain players idea that story progression is something they want. In a perfect world yes, story progression would be a choice in the game. Unfortunately, as I stated I don't see EA making it happen, at least properly. I also don't mean to imply that players should have to rely on mods. I wish that wasn't so, believe me. The very fact that there are so many mods speaks to the basic issue that I raised. I still think that small, basic fixes that should have been implemented years ago would ultimately add a lot to the basic "fun" of playing the Sims. Dance "together." Getting rid of the infernal "Idle" chat. As someone mentioned in a previous post (my apologies for not quoting you), children playing "together" except not really.

    So my final thought as to why none of it will happen...EA will not spend the time and effort to do things to the base game. They will not make any money from that. I repeat, EA would not make any money from that. Bottom line, like it or not. We all have the base game already, and have paid for it.
    “Whenever you find yourself on the side of the majority, it is time to reform (or pause and reflect).”
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    auroraael14auroraael14 Posts: 988 Member
    I believe a toggle would be great for this. Some saves I want story progression on and others I have aging off. I think that EA could make both parties happy.
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