Just bear with me while I vent out something that has been bugging me. I don't expect a solution. This is something only fellow Simmers can relate to.
For the most part I have fun playing with my Sims. My issue is that I like to play rotationally playing a few households and building relationships among them. I get attached to my Sims up to when they turn Edlers.
I would love to be able to keep their urns, but it is impossible for me. When their life bar bubbles signaling their end days and I play them, they can take many Sim days to expire. As soon as I leave the household to play another one inevitably they pass on and I miss their urn. I had a few Edlers I loved playing and I missed all of their deaths. One Elder I played kept his age bar bubbling for at least three Sims weeks after. I grew impatient and loaded another family to find out their progress and then he died while I left! Oh well.
I actually miss that about SIms 3. When they said their final hours they mean't it. Thank you all for the luxury of venting my frustration. My favorite Sim died tonight as I was in another household giving a well liked Teen a birthday party. Big sigh.
10
Comments
If you have Get Together, try having your sims go to the bar on Ghost night , which is on Wednesdays, and the ghost sims may be there.
Then you could enter into the cheat bar
testingcheats true
Then shift click on them and click " add to household"
Then use a cheat to remove the death trait of the way that they passed away
http://www.carls-sims-4-guide.com/death/ghosts.php
Then kill them again whilst you are with them and you will then get their urn
These links contain death cheats to cause them to die
http://simsvip.com/sims-4-cheats-codes/#Death
http://sims-online.com/sims-4-game-info/sims-4-game-cheats-codes/
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
They really need to do something about this. I would much rather them spend recourses on this instead of fancy lighting and animations to make curtains flutter in the breeze on a closed window.
I'm sure many simmers would agree.
Thank you rosemow. I might try that, but it just doesn't feel as natural. I will give it a shot though.
I agree. I would at least appreciate a better idea on how much time a Sim has before death. I mean 3 weeks after being told they are in their final days is a bit much.
the game culls elder sims when not presently played
it's equal how many days left to live they have, being an elder sim means already prone to be culled
i once was starting a new community of sims, different constellations of sims living on different lots
among them two new families with elders, both were housed
one was a single elder female sim, i wanted to play her rotationally as a painter
on another lot an elder couple (can't remember now if there lived younger sims on that lot too)
i played both families for one, two sim days & left them to set further families into that community
two days later, the single elder sim vanished without any trace, from the couple the man "died", was visible for one sim day as ghost & then vanished too
after this experience i turned aging off
this game is not playable as normal life
the game removes elders relentlessly
& what for ?
to leave the houses unoccupied & to produce new ugly randomly generated townies
rotationally you can play only with aging off or with mods preventing culling
but i am not sure if there is a mod which produces urns for dead sims when not active
edit
Halloween would have been a perfect opportunity to patch in finally a cemetery, where all the dead sims can have a grave & the player is able to decide if the sim was important to them or not & delete or leave that sim as ghost in the game
but instead we get a challenge disconnected from the main gameplay, that's TS4
You could switch to the "Active household only" setting in the aging option, adjusting the overall speed (switching to normal or fast) to keep it the same. Depending on how many households you have, and if you rotate regularly, it could be a solution.
@Rukola_Schaaf
Elder Sims don't need to be actively played at the time of their death to be immune to culling. What matters is whether their household had the played status (green plumbob in Manage Households), you can be playing any household you want at the time of the death, it would still count them as "played". This wasn't exactly the case at launch, has been changed one year ago.
Why they take so long sometimes to die, is because they've lived a longer amount of days. If I played a sim with aging turned off for a long time, when it came to being an elder, the "coming to the end of their life" bit takes longer because they have been alive for longer as baby, child, teen, young adult and adult. Does that make sense?
So if they lived the normal amount of sim days, the end of their life bit would last a few days. If they've been alive for 600 sim days, well then that bit is going to take longer!
It is annoying, I've missed out on the urns, and it's so frustrating. I have a grave yard lot where I put all the grave stones.
you don't get it, right ?
elders were culled while younger sims remained - happenstance ? i don't think so
since then i played with aging off, this was the only way to prevent culling of housed sims
but unhoused sims are destined by those devs to be still just fillers, background noise
&
WHY should i even bother how those devs imagine how i have to deal with the sims I SET INTO THE GAME ?
why should i trace their number, why should i watch out if the plumbob is green or not ? why should i keep track if they are housed or not, if they are townies, NPCs, coworkers, employees, role sims or whatever status those devs come up with for sims
i want to play all sims but some sims are sims while others are not - like those babies
this game is just no fun with all those exceptions & hoops to jump, no fun at all
culling in a life & people simulator should be an absolute No Go
it was enraging in TS3, they removed it & 7 years later it's now mandatory in TS4, what progress !
if they can make usage of mods optional why is it so hard to make culling optional ???
& programmed loss of urns & tombstones should be the same, a No Go
not the devs have to decide how people play a sims game but the players
that's why there has to be options, some players don't give a 🐸🐸🐸🐸 about most of the sims in their game, many don't care for townies, others don't care for NPCs, for babies, for elders, for ghosts, for children, for teens - but those are NOT ALL PLAYERS
this game has to contain options for how different players play
if the devs don't deliver those options then they make a preselection of players, some play the right way & obviously i belong to those players which all of the sudden after 15 years of playing sims play it the wrong way - thanks !
I must admit I'm not sure I understand correctly everything you're saying.
When were your elders culled and when did they die exactly ?
Culling of housed Sims only happened at the very beginning of the game. Is this something that happened to you recently ?
My Legacy Family Tree
I wonder whether ghosts working at the hospital is intentional or not. You're not the first one to post that it looks a bit odd.
Same that @TheBristolSimmer it's a bit ... let's say annoying that ghost seems to take the control of the town after a while.
If we could at least put them on a cemetery if you want them to walk around and in a mausoleum if you don't want to see them but also don't want them to get deleted from the family tree.
Add Manage Neighbourhood Options - assign your own Sim to NPC jobs!
The Problems with Death in The Sims 4
Distinguish Elder gameplay with Elder-only reward traits
Filter Rugs by Room Size
Lol! I know what you mean. I actually had the ghost of a Sims grandfather deliver his great grandaughters birth once.
This is one of the reasons why I have hesitated to build a legacy in Sims 4. I play rotational and I don't want to miss out on my elders. Haven't decided on what to do about it yet. I might just off them myself in the sauna or something just so I don't miss them even if that feels horrible. I want to have my gravestone so that my family can remember them and have their ghost around for a generation or two.
Gahh.... hope they are in the process of working out a way to manage-the-dead. Grave-lot or something!
Lol! I know what you mean. I actually had the ghost of a Sims grandfather deliver his great grandaughters birth once.[/quote]
It's crazy isn't it!? In my game I seem to have great great great ancestors showing up everywhere!
Same, Don't want them deleted from the family tree. So I leave them.. to man the hospital reception desk and deliver my sims babies... Argh the annoyance!! xoxo
Exactly! How are the curtains fluttering when you can't open the windows? Are we all just using cheap, drafty windows
I know, I end up running around killing off my Sims when I notice they're almost at the end of the Elder lifestage just because I want to be there when they die so that they have a gravestone. It's a really demoralizing way to play. This problem has my legacy pretty much on pause right now.
Add Manage Neighbourhood Options - assign your own Sim to NPC jobs!
The Problems with Death in The Sims 4
Distinguish Elder gameplay with Elder-only reward traits
Filter Rugs by Room Size
Jupp, think I am heading in that direction as well. I rather be sad about killing them but at least having them around. I already do the "Pool-of-death" for the special townie-families that I don't want to lose the family tree for. Arghh... I just don't want to kill my beloved main-sims. The townies gets whatever the story needs but my "mains", I treat them with kid gloves.
Either I stop playing rotational when she is older. But she has been sporty her entire life, who knows for how many days extra she will be around. Or I kill her off, but I just cannot do that. Think this is one of the reason I put my legacy on pause at the moment. She is halfway through the adult-stage and I just don't want to stop playing rotational or killing her intently.
Lock the door so your primary sim is undisturbed and target your club members, if you have MCC you can use the Kill Sim command and easily assist them to the end, if no MCC there is the tried and true lock them in a room, set them on fire, drowning etc etc all which take longer but do eventually work. You can continue to add new Elders to this club and call "meetings" as needed (when you need to reduce elder population) and even add new members on the fly, inviting them to the current lot (and their demise?) I do hate this approach because of the athletic ones with the long lived trait.
Those sporty elders.. can live for generations... I had one from my 3rd generation that was still going strong as my 10th generation was born... all his brothers, sisters and even children were long gone, but he just kept going ... would see him jogging all the time ...he seemed so lonely, I finally took pity on him and helped him along with a kill command but I wonder how much longer he would have lasted...
My Legacy Family Tree
Yikes!... ^that creeped me out for some reason...
I find my game sometimes gets overwhelmed with Elders, especially when I have some generations that have an excessive number of offspring. Tombstones/urns are an issue. I figured out how to get them from the ghosts, but it requires the use of a Mod to do it successfully which understandably some people don't want to do, rotational play is another option, but there are always some elders that end up getting missed. I'm only trying to offer an alternative, though admittedly the "gather them up and take them out" method does seem rather sadistic and heartless, for some it may be a workable solution, though you could look at it from a peaceful solution and create a lot that has all the nice stuff, highest comfort, relaxation etc and make it like a retirement home, a few rooms with double beds, some saunas, add woohoo as a club activity and let the elderly go out with a smile....
My Legacy Family Tree
Add Manage Neighbourhood Options - assign your own Sim to NPC jobs!
The Problems with Death in The Sims 4
Distinguish Elder gameplay with Elder-only reward traits
Filter Rugs by Room Size