This is currently the most applicable personality based system, and it is statistically calculated. Even if it is not scientific, it doesn't matter. It's a game anyway.
This is currently the most applicable personality based system, and it is statistically calculated. Even if it is not scientific, it doesn't matter. It's a game anyway.
This is currently the most applicable personality based system, and it is statistically calculated. Even if it is not scientific, it doesn't matter. It's a game anyway.
This is currently the most applicable personality based system, and it is statistically calculated. Even if it is not scientific, it doesn't matter. It's a game anyway.
This is currently the most applicable personality based system, and it is statistically calculated. Even if it is not scientific, it doesn't matter. It's a game anyway.
This is currently the most applicable personality based system, and it is statistically calculated. Even if it is not scientific, it doesn't matter. It's a game anyway.
This is currently the most applicable personality based system, and it is statistically calculated. Even if it is not scientific, it doesn't matter. It's a game anyway.
This approach may be a little complicated for some players, however it is easy for developers. It's just a game, but if it's too easy for players, then it'll be no interesting soon.
I enjoy TS1 and TS2 very very very much! Although open world in TS3 is also nice, if TS5 will be as playful as TS1&2, I don't mind no open world in TS5. But, if TS5 will be as boring as TS3&4, I will be very very very very disapointment!
This is currently the most applicable personality based system, and it is statistically calculated. Even if it is not scientific, it doesn't matter. It's a game anyway.
This is currently the most applicable personality based system, and it is statistically calculated. Even if it is not scientific, it doesn't matter. It's a game anyway.
This is currently the most applicable personality based system, and it is statistically calculated. Even if it is not scientific, it doesn't matter. It's a game anyway.
This is currently the most applicable personality based system, and it is statistically calculated. Even if it is not scientific, it doesn't matter. It's a game anyway.
I am very looking forward to be able to use walls and various items with half a grid in The Sims 5. And I am also very looking forward to Zodiac Signs, more ceilings and the Wants/Fears/Memories/Long Term Aspirations in The Sims 5.
I just hope TS5 will be as realistic as AlterLife. I also hope Seasons, Animals, Hospitals, Universities, Resterants and Growing Together will be in the base game of TS5.
TS5 connects PCs and smartphones. I think there're also emotions in TS2. I'm also hoping it's gradual aging, or height, or other sims can act inside their houses when you don't visit them.
I hope open world in TS5 will be better than that in TS3. In TS3, sims don't act inside the houses until you visit them. Gradual aging and complex relationships are nice. Parents' siblings' children are closer than parents' cousins' children.
Yes. I don't like nagging reminders either. Rabbithole of university in BG is fine, or what about letting these jobs that need degrees appear together with university EP. Sometimes I don't like occults either, I hope sims live in different worlds don't visit other worlds frequently.
I totally agree with you. I hope sims are smarter. When they meet for the first time, they could introduce themselves or others on their own initiative. When there is no special event, the sims could always accompany the host or guest, etc.
Yes, they could set the option to start working or going to university for the young adults. Or they could design a function for university entrance examination and an interview function when looking for a job. I think it would be very interesting.