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  • Improved and expanded worlds, ideally with an world constructor or at least editor to go with them. I don't actually need open world - I certainly wouldn't say no to it of course - but I do need places to go, things to do, and people to meet if I'm going to play 4 beyond the CAS and Build screens.
  • They might be taking stuff out that would have previously been in Stuff Packs, but given the limited content in Kits I can't imagine they're taking major resources from GPs or EPs. And if the kind of gameplay featured in Kits is really the best that those packs would otherwise offer, it's pretty clear that the game is at…
  • Best chance we have at improving the worlds in 4 is if the create-a-world mod actually ends up going somewhere. In that case it might be easier to expand the existing Britechester world than create a new university world from scratch.
  • What we really need are more urban worlds. The question is if those would require CL or be stand-alone.
  • You're looking for 'entomology'. Anthropology is the study of humans, which admittedly wouldn't be out of place here either.
  • This. The major stages of life are all pretty well represented with what we have. Now we just need more things to do with each. It's pretty ridiculous that we can't do this in-game, especially given that the current balance of durations makes little sense. That being said, at least MCCC can do this.
  • I'd go with a 'Science' skill given that we don't have a (general) one despite having it in 3 and having a Scientist career. It would also be a great opportunity to add in those telescopes everyone wants. An 'Economics' skill that adds additional money-management options for the more simulationist players could be…
  • It's not something I'll pay full price for, but I buy almost every video game on sale these days anyways.
  • Tabletop games. Any of these ideas would be cool too. I like the idea of including more small pet options, but given that we've already had two paid pet-related packs having to pay for more of that kind of content leaves a bad taste in my mouth. I think given that these kits are so focused their best use would be for new…
  • More Latino-themed stuff seems like the most obvious path given US (and global) demographic and cultural trends. As someone who wants more city-worlds (I don't really understand why we only seem to get one per game) my vote would be for something New York-themed. That would provide an opportunity for not only heavy Latino…
  • Nah, they made it an EP instead of a GP so you get nothing.
  • Going by property values in 4 I would say: <$1000: Destitute $1000-10000: Poor $10000-20000: Working Class (Lower Class) $20000-50000: Lower-Middle Class $50000-100000: Middle Class $100000-200000: Upper-Middle Class $200000-500000: Wealthy (Upper Class) $500000+: Very Wealthy
  • 1 and 3 really sound more like full EPs.
  • There needs to be a full Create-a-World functionality and the ability to edit and expand existing worlds. But more empty worlds are at least something.
  • If they're serious about adding stuff to existing EPs as was indicated in a recent survey, there are a lot of tweaks they could make to improve both the expansion content and the game as a whole. Get To Work: Give more existing careers the 'active' option (at the very least the ones that really seem made for it like…
  • I'm not someone to plot out a whole Expansion Pack, but I certainly have ideas for Game Packs. Activities-Themed GP Tabletop Games: Adds a number of board games, rpgs, and other tabletop activities that can be played with by up to four Sims at once. Unlike the kids activity stations and chess sets these are all individual…
  • There's a lot of stuff they could add just to fill in the gaps in existing traits- emotional states without a corresponding trait, existing traits without a clear thematic opposite, etc. Just for some examples: Emotional Absent-Minded: Conflicts with Creative and Genius. These Sims seldom get Inspired or Focused. However,…
  • I think they meant as an in-game action, but I too thought this was supposed to be a reaction to something at first.
  • I want Sheev's 'Sith Eternal' threads from tRoS as bathrobes. It would be cool to have them in The Sims as well, of course.
  • Focusing on things that are at least semi-realistic in the sense that they wouldn't be relegated to paid expansions or beyond the capabilities/desires of the the development team for this game: -Story Progression (only included because the recent survey indicates it's something they're seriously considering) -Build-a-World…
  • A 'Scared' emotion should be base game content added in a free patch. Emotions is a major selling point of this installment afterall.
  • Always happy to be proven wrong on such matters.
  • I really don't get why this still isn't a thing.
  • I have to go with the most popular sport in the world. Dancing is my second choice.
  • The most critical thing that is needed right now is CAW. There's no reason it can't be done now that terrain tools are a thing and it's only fair seeing as they actually seem to be moving backwards on the pre-made worlds. Not everyone is playing on a toaster and we should at least have to option for worlds that are even…
  • More skills and activities are always a welcome addition.
  • Expansion Packs -University -Something focusing on family life and the base life states (like Generations in 3) Game Packs -Witches/Magic/Supernatural (I prefer this kind of content in a GP vs a whole EP and I feel that vampires proved this is the best option) -Another travel pack - one with beaches and swimming,…
  • Bridgeberg Quays and all the other urban ideas look super-comfy. That said, I'm pretty skeptical about Create-a-World ever coming to Sims 4. Unless Maxis and EA are really charting new territory with their release structure we have to remember that this game is nearing the end of its lifespan and major changes to the core…
  • The romance and school ones are close second. If the former was expanded to include relationships and Sim interaction in general (not just romance) then I would probably put that one first.
  • VR is kind of a meme imho and would make no sense with the 3rd-person viewpoint used in the Sims series. I'm not against have some sort of optional multiplayer features but the core game needs to remain offline single player. Trying to force an online multiplayer onto what has traditionally been a single player sandbox…
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