god i hope not. i hope they start adding some features that can impact the game as a whole, things that are actually new to the game. we just got a game pack that added no new gameplay, it's basically a bigger stuff pack and the "gameplay" is just the build/buy mode we already had. please don't waste another.
it's the rabbit's home. i think if we were getting fairies, they would have been teased like mermaids were in the island living trailer. i hope we do get them soon though! they actually would have gone well in this pack, it looks really enchanting and magical even though there isn't any magic that we know of. the cottages,…
yay, thank you guys! i'm not sure if this is a bug or just a design choice, but should spellcasters be able to cast 'scruberoo' on the dust to clean it up? if not, could they pleaseee? :blush: there isn't a broom for off-the-grid, so at least then my off-the-grid spellcaster could use her magic to clean up. (tho i quite…
yes please! i'd like if they could shrink like the fairies in the Sylvan Glade or into a litte orb like the fairy familiar in Realm of Magic, just for the consistency. and i'd appreciate a little lore on fairies becoming a familiar, lore on the Sylvan Glade, Seelie & Unseelie courts, relationship to vampires and…
good ideas. a witch that sells potions on plopsy would be cute! edit: they were confirmed in the Plopsy deep dive! "We plan for Plopsy to be available for things like paintings, woodworking statues, potions, knitted items, flower arrangements, and more. Hoping to wrap future arts and crafts under Plopsy too!"
witches were my most anticipated feature in the game and i was kinda let down too. could have been worse though. my biggest problems were, in no particular order: 1. the floating familiars are pretty useless, they could have atleast been more animated. they just float in place. saving your sim from death is the only cool…
let mermaids snorkel, dive for fish, sleep underwater. swimmable water in other worlds. vampiric sunscreen + moonbathing for vampires. actual diving would have been huge but that's not something that could be patched in.
i saw this new item in Eco Lifestyle and it is a nice item. but could we get a toasting set like in Sims 2? https://sims.fandom.com/wiki/Titania_Vineyards_1914_Toasting_Set https://www.youtube.com/watch?v=zptnsH1xsUs
can we start getting more practical and usable items in the game instead of these hulking contraptions we get like the juice fizzer? how bout a juicer? making cupcakes in the oven vs a massive cupcake machine. a normal sized telescope that fits on a balcony? a smaller cauldron for more modern spellcasters? that said, i…
1. Grim Reaper Freelance Career 2. Séance Table & Spirit Board 3. Psychic Freelance Career 4. Knitting 5. Ghost Hunter Freelance Career 6. Haunted House Lot Trait (don't we have this already tho? or would ghosts be updated somehow?) 7. Smoothie Blender 8. Astronomy & Portable Telescope 9. Portable Hologram Best Friend 10.…
Happy Haunts 100%. A grim reaper career. come on. plus the seance table, spirit board, and psychic career. all things i've been wanting. Art & Crafts would be my second choice, because i'd like knitting and embroidery, specifically for elders. clearly those are the most popular choices, so i hope we can eventually get both…
i think it makes sense to want some control over the occult elements, i mean you get to control most other aspects of the game. it's a sandbox game. i want witches, vampires, mermaids, etc. but not random ones. i like to control how many there are, and who they are.
darn, i was hoping the sim would permanently stay that way until cured :p i was going to have a “hag” in a hidden cottage that couldn’t socialize with the world because of the curse and just had a ton of animals as friends.
you can probably find one at a shop in Caster's Alley sometimes. plus a lot of the curses seem like they'd only cause interruptions if your sim is constantly around other sims, if they're secluded they could still practice magic until at the level required to create a cure/learn the spell. none of them seem like they'd…
it's not always as simple as "don't want it? don't buy it." witches have been my most wanted feature since day one, i even have an old thread about them from years ago. i'm obviously buying the pack, but it's still disappointing that random sims will become spellcasters once i enter the portal. removing stuff like random…