August 14 2010: The save file - "40 years later" is available! - please see DOWNLOAD section below for link, and page 4 for info!
March 21 2010: While I'm no longer updating this thread, I still look for feedback, comments and questions, and will of course respond if anyone post.
Aliens landed in Goodville! Play the locals, or play the aliens. Who will transform who?
(NB: A little bit of imagination adds to the fun
)
ALIENS vs. SIMS - TECH: Created on a WA system, but with no use of WA content it should also work on base game only. Goodville comes with 19 residential lots and 11 commercial lots. Many rabbitholes included. Spawners. Riverview is needed to get the townhall.
STATUS Feb 26: A grey button bug reported (not possible to restart a save version of the world), I think it has been fixed. The download is a new version that also comes with a saved game (optional).
Many lots are quite large, most lots are flat, so content can easily be adjusted. The crashed spheres are there to stay forever though, but they are not completely useless. Premade families (both locals and aliens) are available for download on the exchange. See direct links below. These households require WA. If you run the world with only the base game, and upload new alien households, notify me and I'll link them from this thread.
DOWNLOADS:ALIENS vs. SIMS worldfile -
download at Mediafire (zip includes a saved game that includes all 6 households).
ALIENS vs. SIMS save file "40 years later" (more aliens - info on page 4) -
download at Mediafire (the world file is required, so is WA).
(Save files include the following houses)
HICK household -
download at the TheSims3 ExchangeGOOBER household -
download at the TheSims3 ExchangePINEWOOD household -
download at the TheSims3 Exchange
3 ALIEN LANDING LOTS WITH ALIENS -
download at MediafireALIENS vs. SIMS - THE CONCEPT:
Goodville used to be a quiet and friendly smalltown where most families live quite ordinary lives. No poor sims quarter, no super-poch area, a very low crime rate, not too busy streets. Kids go to the park all alone, elders have not been afraid of teens for decades (well, old Mrs. Nerfous who was afraid, was afraid of everything, but is now resting in her scary grave). Every day is nearly a copy of yesterday; good morning and what a lovely day, dear neighbour!
But this morning the future has crash landed in Goodville! From the kitchen window Mrs. Hick saw the purple fog everywhere! Blinking lights! Police sirens, a few screaming sims running in the streets! She gathered her family, and they tuned into the local radio. Outer space beings had crash landed in Goodville! Everyone was told to lock all doors and stay inside until further notice! Laura was not going to school, Mr. Hick not to the office, and Mrs. Hick would have to cancel her planned walk to Jacob's Park together with her neighbour.
A few hours later the TV news could tell that 4 huge spheres had crashed into town, there were lots of small craters filled with purple slime and something that looked like steaming water. Keep distance! Don't touch! Because the spheres mostly hit open land, only 4 locals were killed. One or two UFOs were observed hanging in the air over Goodville. Was the event this morning an accident, or was the town under attack from outer space? Is Goodville getting invaded by aliens?
The fog is now gone. You must find out if the locals are brave enough to unlock their front doors and to face reality. Or do you rather want to see this from the blue aliens' view - will they try to establish contact with the locals? How will Goodville's future and DNA look after this - WHO will transform WHO?
PLAY INSTRUCTIONS: If you want to play this world like it was intended, there are a few things you must pay attention to when installing it all.
* Download 3 local households and 3 alien landing lots. Or create your own sims.
* Check the street addresses to find the correct lot for each downloaded household.
* Enter all local houses *before* you place the aliens. Check that everyone's boss is generated. If you place aliens, aliens might become bosses. While in a house, lock their doors. This will prevent that sims from non-played houses will wander the streets when you start the game.
* Play a couple days with locked doors, it's different, and occasionally your sim might see a blue alien walking by... Note that with locked doors school and work will be missed, and bills will not be paid. I think 2 days is safe.
* Have fun :-)
ALIENS vs. SIMS - DATES: Released on February 5th. Beta testing have been ongoing January 24 - February 5, many thanks to the testers (check their comments and pictures in this thread).
Comments
Sounds like a good play! Aliens vs Sims... what fun!
I absolutely want to try this world once it's released! Good concept! It sounds good for the movie makers too!
Are all the aliens mean spirited and anti-nice? It'd be an interesting twist as well to throw in some peaceful aliens, and even have a few of the aliens have a secret romance with a few of the humans.
Have a nice weekend!
mmmcheezy225: Thank you! A group of premade aliens will be available, but they must be installedseparately, and simmers who like playing with CAS might want to create their own aliens, with whatever extremes they like. I can't use CC for a downlod like this, but you can use whatever CC you like and probablt come up with better aliens. The premade will have a variety of traits, but most of them are loners, hoping they will not be seen conversating with random locals about food and weather too often;-) But some of the fun here is that in a special setting like this, most everyday interactions will either be strange, scary or plain fun ;-) . There will be plenty ways to play a different plot, you already listed a few.
Here is a new overlook showing the lots better. 22 residential and 9 commercial if I counted them all. There are only 6 prebuilt homes and I'll upload families to 4 of them, giving plenty of room to your own sims and a next generation with a delicate blend of DNA ;-).
Interesting premise, too bad you need special mods to upload maps with sims already on them.
Thanks for your advice. I have the base game and the expansion of world adventures installed.
I'm going to test your neighborhood on Monday morning. I love the concept of your town. I'm working in another project but it's going to take more longer.
I can wait for the first testing but I can't wait to play the game.
Have a nice weekend I will be waiting for your e-mail later tonight.
Yes, it would be great if a world could be packed with locals, but I think it will be okay if people download the households as extras, too. Some might do that, some might create all the residents themselves. I'll prepare 6 households, 50/50 sims/aliens. For the testing the aliens are rather simple, and I don't really know if there is a point in working more on them, as I actually think many will like to create their own alien race, using CC, which I can't.
The test will regard the world and not so much the story line. It's not needed to play premade houses at all, but I'll pack them in the same zip anyway. The world is small, so it shouldn't take very long to test it, technically.
I've been playing some of the houses lately, mainly to give locals a past that includes skills and jobs. The aliens are in town, and there were already a few funny moments ;-) For some reason they all gathered and headed for the townhall to protest against beetles. They protested for a full day, and everyone else stayed away. Also observed an alien kid who was obviously thinking of BLUE friends ;-)
Well, finally I found time to start testing this awesome world.
NOTES: I got confused with the instructions for installation. I was searching for some lots but I just found the families.
I'm not sure where I need to add the families. I just found a place for each family in order to test the principal functions of the neighborhood.
Here is the screen shot with the complete town and families in the family bin.
I'm going to post my observations in order to follow the instructions provided in this thread.
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I just started testing. I'm starting with Tii Qu for ease. I love it so far! I plan to play through the way you suggested in the mail, then I will make one alien family and one human family and integrate them to see what happens.
My only question so far is, are you meant to go inside the sphere things? If so I can't.
My first comment? Love the effect in the craters!
When we watched Steven Speilberg's Taken on DVD I wanted to do a couple of abductions (it was TS2 at the time see) and blend the alien babies (the males got pregnant remember ) with some normal Sims and then mix the hybrids.
Was very disappointed when there were no longer alien abductions on TS3.
Never thought of doing it this way. :P
The only issue I encountered that I'm not sure about was that she got charged double for her bills. I am on to the Hicks now though so I will see if they have the same problem.
Off to bed for me now though. Happy simming!
I started to play and I notice that new members are arriving to live in town inside the lots with not homes.
I'm concern with it because those members in town are created by the game and it's difficult to notice the relations of the characters of the town when new members are changing the story life of them.
I'm going to concentrate more in testing how it works following the instructions and ignoring all those new members.
I hope you can add more community lots and more families in those lots in order to eliminate all those new members in each lot.
Gerardo: Hahja, love your testing picture. Looks like the doors were properly locked by your sim ;-)
On the overview picture I notice the Riverview townhall is missing, but it doesn't mean much for the testing.
Sorry that the instructions were a bit long winded. Any way, the most important is to test the hood technically, where the sims live (or if you use your own sims) makes no difference.
If you test with Story progression off, there should be no new families moving in (I think). You get a better testing with more households though, because you will see if ie sims get stuck in a crowd etc. I understand why they move into empty lots - it's because I added trees on those lots so the game obviously thinks there is a house. To avoid this you can simply rezone those lots to commercial. And I'll get rid of those trees for the final version.
mrslokiee: Did you try all the spheres? I'm pretty sure one of my sims walked inside it, but there is only one without a crater. Try the one next to the business tower. And please keep an eye on the double bill charging. Maybe there was unpaid bills on the lot she came with? I played her for a day on that lot but never paid bills.
NRowe: Thanks, if you don't go for the beta testing, you will get the final version about Feb 10th ;-)
I think that's the dome you were talking about. Notice the line in the middle? Alma couldn't go over that to collect things. Here's a better picture:
In this picture she's right in front of the point she can't cross.
I had no trouble installing the game and adding the houses. (I added the human houses first, like you asked us to in your second e-mail.) I can't see the town hall either, but that's only because Riverview won't install into my game. I don't know why, but it just refuses to.
So far so good with the Hicks. I am only a couple Sim days in though. Was the Mom pregnant when you packaged them? They had a baby called Kelly. :P
Blue aliens have landed: