Aging on, but with custom settings. These vary from time to time, but at the moment they're based off the 56 day year that comes with two week seasons:
Baby+infant+toddler:56 days
Child: 112 days
Teen: 56 days
YA: 112 days
Adult: 280 days
Elder: 112 days
I do wish there was a way to set the elder lifespan to something more fluent, like 90-120 days so that some lived longer than others and it was random and you didn't know how long time your sim had to live.
Moreover, I advise that the cart button must be destroyed!
I am most definitely not a micromanager, never have been. I play with aging off because I enjoy a relaxed game and don't want to feel rushed and that I must accomplish "x" by "x-date" before they die .... too stressful for me.
Instead I play leisurely and enjoy my story and where the sims take me and when I'm ready to move on to a new chapter of their lives, I age them manually.
Yes, this. I like to let my game breathe. My play style is the game and I cooperatively creating this story. That takes time, so I turn aging off. When it suits the story, I manually age up, but mostly I’m playing a snapshot in time, not a lifetime.
I like to let my game breathe. My play style is the game and I cooperatively creating this story. That takes time, so I turn aging off. When it suits the story, I manually age up, but mostly I’m playing a snapshot in time, not a lifetime.
This describes the way I play really well too. I don't tend to age my sims up because I'm interested in playing long meandering stories about this particular point in their lives, rather than their whole life or multiple generations. I don't like being rushed to do things. I just want to explore the ideas I have for them or the things that come up naturally with stuff in the game in detail and at my own pace. If I could make the days and the seasons longer (I already have seasons set on the max length) I would do that too.
On a couple saves, I have little ones (infants and toddlers) who may get aged up to the next stage eventually, if I ever get around to it, but I'm enjoying them the way they are now, so I don't know if I necessarily ever will.
Comments
Simmin' since 2000
Baby+infant+toddler:56 days
Child: 112 days
Teen: 56 days
YA: 112 days
Adult: 280 days
Elder: 112 days
I do wish there was a way to set the elder lifespan to something more fluent, like 90-120 days so that some lived longer than others and it was random and you didn't know how long time your sim had to live.
Yes, this. I like to let my game breathe. My play style is the game and I cooperatively creating this story. That takes time, so I turn aging off. When it suits the story, I manually age up, but mostly I’m playing a snapshot in time, not a lifetime.
Tales From The Myst
The Blue Moon Jukebox
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
This describes the way I play really well too. I don't tend to age my sims up because I'm interested in playing long meandering stories about this particular point in their lives, rather than their whole life or multiple generations. I don't like being rushed to do things. I just want to explore the ideas I have for them or the things that come up naturally with stuff in the game in detail and at my own pace. If I could make the days and the seasons longer (I already have seasons set on the max length) I would do that too.
On a couple saves, I have little ones (infants and toddlers) who may get aged up to the next stage eventually, if I ever get around to it, but I'm enjoying them the way they are now, so I don't know if I necessarily ever will.