Hello everyone,
So yes, I'm pretty sure this theme won't really be in the game but I'm still curious about your thoughts if we ever get a WHOLE expansion about Death.
New Careers:
- Grim Reaper (Freelancer)
- Mortician/Undertaker
- Therapist/ Grief Counselor: Active career
New Skills:
- Reaping Skill (if the skill is too low, chances are reaping souls won't work and the sim who is supposed to die won't
)
- Crafting Skill (This can include Pottery with Ceramic, Glass Fabrication, and Marble Work) which can include urns and coffins too
New Lot type:
-Graveyard/ Cemetery with special events depending on the Moon Phase (can be disabled in the game options for people who don't play with occults)
New Occults:
- Mummies or Zombies or Both (why not, depending on the reaping skill I guess?)
- Create Ghosts in CAS + Possessions with various effects on the possessed Sims depending on the ghost's type
- With the new lot, a new lot event may be implemented (zombies crawling out their tombs, hauntings, temporary curses, etc...) depending on the moon phase or the traditions from the Seasons Expansion Pack if the player has it (Of course as I said earlier, it should be an option only).
Deaths:
- Other emotions can kill the Sims (Death by Fear like in the Sims 2, Death by Boredom -which gives the fun need a purpose-, Death by Extreme Sadness)
- No second chance (Death on 1st strike: option to enable in the game options): I'm kinda tired of having no surprise in the game when it comes to death, I always have a warning (even the fastest death, death by meteorite, gives a warning). But if players don't want their sims to die on the 1st strike, it should be an option in the game.
New Social Event:
- Funerals
I don't think a new world is necessary so they can really work on more details (well a secret/hidden lot would be nice though). Also, I'm more of an occult player so I see it more with occult gameplay in mind but maybe you have something on the more "realistic" side of the theme?
What do you think?
Comments
I want the Mortician career and funerals and wakes.
I think Ghosts don't really need a skill tree, but rather more powerful abilities linked to their specific death. Their needs also need an overhaul imo, like, them needing to eat, sleep, and go to the toilet is kind of ridiculous.
I agree that something needs to be base game but knowing EA, they would certainly add cemeteries as part of the pre-release update and would keep the social event in the pack (however, I would love a base game update adding funerals, there's just no lot specified to it, that's why I think they would never add that in base game). They could also go with the "we updated the base game to include new emotional deaths" and lock cemeteries/graveyards and funerals behind the pack
A death pack is the only theme I can see Zombies being added to the game at this point; Except if they make an entire Game Pack about them, which I'll be totally okay with; If they're in a Game Pack, it's guaranteed to be great (until now, we got pretty strong occult Game Packs so I'll be happy if they separate death and zombies)
Oh? Just a game pack? I feel like they would add really small features if it's a game pack...like just the lot and funerals, with maybe one career. Death is such a large theme, I would have put it in the Expansion pack category...mmmh, or maybe you're right, they would give us only funerals and that's it
What would be the point of morticians when the Grim Reaper turns dead sims into urns/tombstones? What would they do?
The "No Second Chance" thing sounds interesting, though I'd call it "Unexpected Deaths". Right now, Death by Murphy bed is truly this kind of death. The changes it would make though I'd see as these:
Of course I'd suggest the injury system to be improved with previous content too. For now, only Snowy Escape and Werewolves activities contribute to injuries. After all, one lesser known fact is that your sim actually doesn't need to be crushed twice by a vending machine to die as should they get Close Call moodlet from somewhere else (let's say snowboarding fails) and then get crushed, they'll die without having been crushed before.
Some activities that could contribute to injuries from previous packs and base game:
- Rocket ship crash
- Electrocution
- Fire
- Treadmill fails
- Dance move fails (Get Together)
- Water Slide fails (Backyard)
- Basketball fails (City Living)
- Human sim fighting against a vampire (Vampires)
- Bowling trick fails (Bowling)
- Rock Climbing Wall fails (Fitness)
- Jungle dangers (Jungle Adventures)
- Temple activation fails (Jungle Adventures)
- Lightning (Seasons)
- Risky stunt fails (Get Famous)
- Barely escaping from water garden (Get Famous)
- MP Fight Fail (StrangerVille)
- Being pulled underwater (Island Living)
- Spellcaster Overload (Realm of Magic)
- Soccer injury (Discover University)
- Too much robotics fails (Discover University)
- Keg Stand Fails (Discover University)
- Murphy Bed Crushing (Tiny Living)
- Attacked by Flies (Eco Lifestyle)
- Fabrication Machine Rebellion (Eco Lifestyle)
- Rabbit/Chicken attack (Cottage Living)
- Being thrown off a horse (Horse Ranch)
- Being kicked by a horse (Horse Ranch)
Though yes, the more things that can cause injuries there are, the more common does death by vending machine becomes though...Yeah, I just really, really, really don't want any in my save, personally. A pack that forced them on me (no off button, no way to avoid them) would be one I'd have to wait for a "no zombies" mod for or be the first pack I nope out on completely.
I think they'll be like Mermaids and Aliens if they are in a game pack. Aliens are only triggered if you certain objects in the game and Mermaids are basically non existent if you don't call for them. But if they ever make a Zombies Game Pack, it better be really good with walking options (I don't want the sims 3 walk for zombies lol)
Morticians are basically the ones organizing the funerals but in a Sims 4 style gameplay, it should be a work from home career not an active one, so the responsibilities could be very different from the Grim Reaper. But if it works like a freelancer or an active job, we could have something like this job description:
- Preparing the funerals (the ceremony). Also, maybe they'll be the ones turning tombstones into coffins or transfer the ashes from the base game urns to custom urns? And once they burry the coffin, they can change the Sim's tombstone into a custom one (these custom urns and tombstones could be crafted through the new skill)...but if the family has a mausoleum/crypt, maybe they would have the possibility to keep the coffin on a pedestal instead of turning it into a tombstone (depending on the families' budget, it could be something like that)?
- Meeting with clients to explain services and make the funeral, cremation and interment arrangements
- Providing clients with pricing information and preparing contracts
And also, yes, I need more unexpected Deaths. Especially electrocution and Fire. The RocketShip crash should bring death too, my sims never died even after many crashes
This could probably ... maybe fit in a Game Pack rather than needing a full Expansion, but I'm not sure.
Though I'm with Luthienrising on Zombies need to have an off/opt-in switch. They're my least favorite humanoid supernatural creature (because they aren't villains, they're monsters.)
I see. Thanks for answering.
Instead of funerals though I prefer Celebrations of Life. Basically a party with family and friends.
AHQ Champion
Yes, yes, yes!
ok
What bothers me with game packs for themes like this is that it's always the bare minimum like Dream Home Decorator, My Wedding Stories...And I feel like they wouldn't go as deep as they could.