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What Are Your Plans For The Horse Ranch EP?
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I'm not as far ahead of you as I just started, but I was thinking along the same lines, though I will see where the story takes me.
Yellow: Leave as is
Pink: Use for my sims
Green: National Park or Park
Red: Gym
Blue: Restaurant
Orange: Retail or Vet
White: Recreation Center
Purple: Community Space
I would also add a restaurant somewhere because I always do that.
New Appaloosa/Middle Neighborhood:
Use the 30x20 residential lot for a vet clinic (either adapting or bulldozing the current build, depending on how it looks)
Turn the bar into a restaurant, possibly. Otherwise, I'll likely leave it as it is.
Leave the 20x20 lot as a home for the aspiring country musician sim I'm going to make, so she has easy access to busk downtown.
Leave the 40x30 equestrian center/park (?) as it is, for now.
I wanted to add a general store retail lot, but there's not a good space for one, and with the general store shell they added, it seems a bit redundant. So instead, I'm going to turn the "dancehall" (nightclub) into a "Fairgrounds" (technically, a community marketplace): I'll leave the bar and dance floor, but my sims will also be able to sell their milk, wool, crafts, etc., at sales tables along the walls.
Bottom neighborhood: I love the little red farmhouse, so that's staying. I just need to think of the perfect family to move in.
I have mixed feelings about the other three lots; it looks like the builders did a great job, so I hate to bulldoze them, but I'm not sure they fit the way I want to use the space, either. So that's TBD, after I get a good look at them, and finish the things that I am sure about.
One thing I know for sure is that the Roswells are getting a cattle ranch somewhere in this neighborhood. I don't really want to give them the only 64x64, but I might, in the end, if it comes down to it. I'm not fully moving them from Strangerville, I'm just changing a lot to retail, and having them raise (mostly) cattle, board a couple of horses, and have a little store to sell milk, cheese, etc.
Also, I may keep one of the homes in this neighborhood as it is, but change it to rental, and use it for an agritourism/nectarmaking educational center of sorts. I've wanted something like that since CoL but never had a good space for it, so one of these lots might be good. I might also need the 64x64 lot for that. I'll just have to get in there and really check out those lots to see.
Top neighborhood
I'm keeping the 20x20 residential lot exactly as it is; the 20x15 will change from rental to residential, but that's it.
I'm not sure yet about the 50x50, but I suspect that people will do really interesting things with this lot, so I'm going to keep an eye out on the gallery for a while to see whether there's anything creative to download.
Phase 1: The Micro-nectary
I would start my sim on a small lot that isn't very helpful in making small batches of nectar. My sim actually started out restoring classic cars in the sims 3, but he also started to garden and growing plants needed for nectar making.
This is the basement of a community greenhouse. It had nectar making equipment in the basement.
He would get most of his ingredients here and make his first bottles of nectar.
He would work to buy this home and start his micro-nectary.
He still supplemented his income with classic car restorations.
Phase 2: The Farm
Time to scale up. It was at this point that I decided to combine my rags-to-riches scenario with a bachelor challenge. He was going to need a wife to share his nectar making empire. I had six attractive ladies of various personalities and interests join him. I created a complex scoring system to help determine his best match. They all worked together to save enough money for the third phase of this scenario.
I will probably locate the TS4 farm in Henford-on-Bagley.
Phase 3: The Mansion
This is the end game. They have to fill all the nectar racks in the mansion's nectar cellar and then the final dates will happen and the ladies will be scored on the dates and all the data collected on their growth and relationship happenings at the farm and mansion.
I believe I will locate the TS4 mansion in Tartosa.
It's about time I actually use that world
The winner will marry the bachelor and they will begin raising a family.
They will still own the farm, but won't need to grow any ingredients since they have plenty of nectar to sell. They will only sell the most expensive bottles and only grow enough ingredients to replace what they sell.
Most of their time will be spent on raising the children.
This sim won the challenge in TS3 and getting to this point was extremely fun, probably the most fun I ever had in TS3.
This was the nectar cellar at the start of phase 3. The outer halls will be used to store the nectar. That's a lot of nectar to make. It can support a family for generations, especially if they are replacing sold bottles with new stock. The eldest child will inherit the mansion. The next eldest will inherit the farm, and maybe pass it on to a younger sibling when they establish their own mansion.
Make a rich rancher family on the 64x64 lot, make the daughter fall in love with the ranch hand.
Parents find out, disapprove and send him away. Daughter goes to college, finds out she is pregnant.
She tries to find the father with no succes, and becomes a veterinarian and single mom.
Then years later when she opens her own practice, the ranch hand walks in....
If you make that into a proper romance novel I would totally read it.
I haven't decided what I am going to do with this neighbourhood and if I am going to be playing any sims here. Most certainly I will be visiting it with my sims, the canyon looks beautiful, can't wait to explore it. My sims aren't much into tent vacations, but they could take some nice pictures there. I am definitely adding wine making to Tartosa, going to turn it into an art and wine kind of destination. And maybe add some goats too. Also, my castle in Henford is finally going to have a proper wine cellar.
In the meantime I'm getting my Sim(s) ready for the challenge! Coming up with a backstory as to what my Sim from the previous iteration of the challenge has been up to, and getting all the screenshots I can in the process lol.
Since some of us are sharing our Sims, I hope it's okay if I do as well! Also adding some screenshots from my old thread just for fun, I reckon!
This is June Weston! Previous Appaloosa Plains resident and 50 Foal Challenge hopeful. Plus her dog Marky! And Liberty the horse too, of course. Unfortunately, Liberty and Marky won't be making it into the new challenge, but that's for another post entirely, haha!
I'm doing a ten year time skip in her story (roughly), and I absolutely cannot wait to get her and her little one moved into Chestnut Ridge!
Haven't been this excited for a pack in a while, and I can't wait to see what everyone will create once we finally have it! 🤠
Origin ID: simaddict1990
After much consideration, I'm changing the backstory of my Holden fam. Wade (my literal fav) and his side of the family will be from Chestnut Ridge and their wealth would come from their success in creating and selling nectar. I'm thinking Mr. & Mrs. Holden, Wade's parents, will own a decent sized property that acts as a vineyard and nectary (?). I'll likely have his parents own at least one horse, one sheep and one goat so my main Holden family can visit and play with the animals. There's a possibility I'll have Wade's daughter, Dallas, have the hobby of horse riding when she's a child because I want to take advantage of the fact that kids can ride horses in the game.
I restart my Holden family often, so I think this plan will work out. We'll see if the gameplay cooperates with my idea though.
So I made a tunnel greenhouse, placing a gabled roof on the ground and then expanding it to look like a tunnel shelter, you just place a door at one end. The advantages are: it doesn't cost anything, the plants think they are in a shelter, the sprinklers act like they are outside, and it doesn't add anymore in taxes.
You can make it as big as you like, height and width. You can only place lights on either wall end so don't make it too long. You can plant the trees straight into the ground (preferably in the middle) or you can place them into containers. If you move or resize it you may loose the door and lights. I can't post pictures but it is very easy to do. This has made the gardening so much easier, and saved my sim a packet. She will need all her money to buy the animals.
I'll probably make the Old Wood Nectary in Tartosa an actual nectary. I'll probably also update some of the community lots in Evergreen Harbor to include Nectaries. I might also update some community garden lots to include a petting zoo with goats and sheep.
If there's enough to do with horses outside of the world included with the pack, I'll probably put ranches in Willow Creek (replacing one of the oversized mansions), Oasis Springs (replacing the Landgraab mansion since it's a massive eyesore and I usually move them into the Landgraab apartment building in San Myshuno anyway), Strangerville (replacing Old Penelope), and Sulani.
I'll probably at least once try putting a horse ranch in a penthouse lot in San Myshuno.
The foals aged up.
First attempt at riding.
Main sim is Mary, originally, she's the adopted daughter of this elderly farmers couple that lived in Windenburg. When Mary's parents died, she sold the big family house and move out with the family dog to settled down in a smaller home where she started a local honey buisness, applying the knowledge she gained during her childhood living in the farm.
In my game she moved to B. Bay, she got married and has a baby, but I'm rewriting her story so she moves to the new world instaed, since her husband is an animal lover and I want to give them a horse. I'm still thinking on a background story for her husband. 😊 Story ideas are welcome! 🐴
So I guess my plans for this pack are: vampire ranchers raising weird animals. Like, absolutely nasty-looking horses that look like rotting zombies, and blue goats.
The Sims 4 hasn't introduced a new musical instrument since 2017
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