It's a good time of being soon than anything that the requirements for clubs be updated. A club for just one occult to be allowed in the club. What's best rivalry than the vampires, spellcasters, and werewolves, also the aliens and mermaids,
Don't we already have this? I'm pretty sure occult status can be selected under traits.
-No, my almost-elderly mother, I don't think it's a good time for you to try for a baby.
-Yes, person I barely know, you have my blessing to hang out with Johnny Zest.
-No person with the mean, hot-headed and self-absorbed traits, I don't think you should get married.
Every one child and above can be a club member. You can set requirements for the members if you want one specific group and one of the options is an age requirement. So you can already make a teenager club.
So far as I can tell, the only thing the clubs system needs is a minor update for some of the new activities in recent expansions.
In almost all ways, it seems to be one of the better thought-out game features introduced. With a couple small exceptions having to do with autonomous club member behaviors, it works remarkably well for how complex it is. (Unless your goal is pure mayhem, never make Cast Spells a club activity..)
Toddlers and pets. These are the two things I'm still hoping will someday be added. I use the club system mainly as a way to get specific npc sims to show up on specific lots and do specific things. And I want to set family clubs with toddlers for my parks with toddler playground stuff and dog owner clubs with sims actually training their dogs on the agility equipment at the dog park.
Comments
-Yes, person I barely know, you have my blessing to hang out with Johnny Zest.
-No person with the mean, hot-headed and self-absorbed traits, I don't think you should get married.
Every one child and above can be a club member. You can set requirements for the members if you want one specific group and one of the options is an age requirement. So you can already make a teenager club.
In almost all ways, it seems to be one of the better thought-out game features introduced. With a couple small exceptions having to do with autonomous club member behaviors, it works remarkably well for how complex it is. (Unless your goal is pure mayhem, never make Cast Spells a club activity..)
And yes, it needs to be updated with new activities from various packs.
Wow, if it doesn't have those, yep, the club system definitley could use a refresh!
yes, I found there after posting this. Who would think to look there? whatever, anyway.