I’m just wondering how many players think this update has added more fun to the game with neighborhood stories on. Does it give it more depth? I like the sims 4 but tend to get bored fast because it has always lacked depth as far as free will goes and the game has always felt like it should have been called Sim Heaven instead of of the sims 4 because not enough happens and it has felt like almost too much of a perfect world where not much happens and there are no consequences to their actions. So hopefully this update brings it more alive and life like with the goofy charm it’s always had. I have yet to play it since the last update.
Has the new update to neighborhood stories added more depth to the game? 50 votes
Yes it has completely changed the dynamic of the game
No it hasn’t added any kind of depth
It’s made an improvement but not much of one
0
Comments
If they add those features, it will be perfect.
The Winters family Tree --- My Mods
Logical accidental deaths would make so much sense. They should probably have two or three checks in place for them to happen, that way they would not occur that often either. Like if the game chooses a sim to die by drowning, it could check for pool availability on home lot, or swimmable water or public pool in home world, and then skill level and weather or some traits. If any of the conditions are not met, then the sim gets to live another day. They could have a different death scenario everyday and roll randomly for a sim, and chances are there won't be so many death is a short period of time.
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
In any case, it will mean a significant reconfiguration of my MCCC settings when I reinstall that, to cover the areas that Neighborhood stories does not - yet.
Overall though, I'm happy because it's a big step up from the awful Story Progression in Sims 3.
It also looks, just based on the size of the box, like they may plan to add more things. Things like get married, get divorced, become an occult, go to University, split from household.
Ability to enable/disable this for each family might solve a lot of these things but I'm just musing.
@Simmer_chiyen Well, I had two sims die by overheating during summer. I'm interested to see if this changes during different times of the year. I'd presume/hope so. I also had sims die because of failed repairs/cooking. I might actually create a test save in which I only enable this for my played families and thus can follow whether their skill points actually matter.
I just wish that there was playable babies, permanent babies, heartshape bed, spiral stairs, color wheel, Fairies, Genies & Werewolves.
The reason for this is that once you customize a household on the household level, no changes you make at the top level will effect them. So unless you want to have to be doing all of your tweaking always for each individual households there is strong incentive to have as many households as possible set only by the top level.
The Winters family Tree --- My Mods
Overall though I'm still glad for the feature, because my save file was down to having 0 dogs and 0 cats total in the entire save after having all the ones that the game started with die off from aging. It's nice to see them around the worlds again.
The Winters family Tree --- My Mods
I think it does completely change the dynamics of the game for those who enjoy story progression. Especially those without access to mods. It's not a change I appreciate, but I'm happy I'm allowed to opt out.
On the other hand, I don't consider the changes made to add depth. To me depth, is something that adds personality and intention to each individual Sim. This is more of a global change and although traits may be taken into account, unless you micromanage it, the Sims current household situation, aspirations, etc. don't seem to have much effect on the results. Mostly it seems to result in chaos. Which I know some absolutely love!
For me as a rotation player this does not improve the game at all, but hasn't had any negative effects either.