C'mon Maxis.
Would've made so much more sense than a generic "animal enthusiast" trait (just because you like chickens doesn't mean you like foxes, and in fact you probably
shouldn't like foxes, given they eat your chickens) and could've incorporated plenty of older packs more easily, like Cats & Dogs, My First Pet Stuff, Outdoor Retreat, and the Base Game!
- Dogs
- Cats
- Rodents
- Fish
- Frogs
- Chickens
- Cows
- Llamas
- Foxes
- Rabbits
- Insects
- Spiders
- Bats
- Bears
- Raccoons (be they real, from C&D, or fake, from CL)
- Dolphins
- Sharks
- Voidcritters
I mean..... it seems so obvious.
Comments
But I could definitely see this eating a little too much into likes and dislikes. That is what, 18 likes/dislikes if my Sim is super opinionated?
In regards to your last point, I imagine if we get new likes/dislikes, they'll bump up the limit. We can have 20 right now, maybe they'd go to 25 or 30, depending on how many they add. That's what I'd do, anyway.
Personality,depth,humor,consequences,lore,customization.
You could have a Sim that dislikes cats, and prefers dogs (or vice-versa), which you can't currently do.
You could have a Sim who, as I said in my OP, likes chickens but doesn't like foxes. Currently an Animal Enthusiast loves chickens and foxes equally, which is absurd. Why would you like foxes if they eat your chickens?
It adds personality, depth, consequences and customization, which are all things you want, according to your signature.
Yes adding more depth is good. But i wish it was more than just moodlets. Like fav colors i dont think it does anything unless you have DHD. And if you like something adds like only +1 moodlet. But the emotions fluctuate so much that it wont really matter. Like maybe if it adds more popups? Like if you dislike exercise and you try to make a sim do it who hates it when mood low, a notif will pop up complaining and they refuse to do it (sims 2 style). Or more notifs or other ways it shows you that the favorites matter and change things for your particular sim.
Personality,depth,humor,consequences,lore,customization.
Hm. While I would like more allowed customization, too, I actually doubt they would do this. They mentioned that people responded well to likes and dislikes so they plan to expand the system in the future, but if they start increasing caps when they add new likes and dislikes they would have to keep doing it. I doubt they would obligate themselves like that.
For example, think about how many CAS assets are now in 4. When was the last time we were given more outfit slots? Hot and cold outfits, right? And even then, they were slots for a specific purpose. I certainly could use more slots on some Sims. A save outfit function would be even better, but they have no problem leaving caps. If you save all the premades of DLC packs, you're nearly at 200 Sims now when you start a game and I doubt they will rebalance those caps either.
But a very simple thing these likes and dislikes can do is affects relationships gains with animals. You like them? Friends faster. You do not? Good luck getting out of the red.
I would be especially happy if you could have a sim that dislikes animals. It feels like we mostly get traits that center on likes. Likes art, likes the outdoors, likes music, likes food. If the likes and dislikes could lean into a sim disliking dogs for an example and that actually meant something in the game it would be very valuable for me. It would make an animal lover stand out more if you could also dislike animals.
If they put in something like that I wonder if it would be reciprocal. Would the dog/cat also be inclined to dislike that person? I think I'd like that option.
Or the person who is allergic to cats and the furry little things want nothing more than to cuddle up with just this special human.
It would be interesting if some sims had to really work to get any relationship going with pets. We will see what happens with likes and dislikes. Keeping my fingers crossed.
By that logic, why even have preferences at all?
Also you're the only fan of dust bunnies I've ever seen, so frankly I don't think a thread about realistic play is something you're gonna get much out of.
Frankly, there's no need to be rude.
I'm being blunt, there's a difference
I haven't criticized you or your tastes, I've simply pointed out that you're a fan of a level of unrealistic gameplay that would understandably put you at odds with the introduction of additional realism. How you choose to interpret that has nothing to do with me.