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What does Sims 4 need to feel complete?

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    SERVERFRASERVERFRA Posts: 7,128 Member
    All the best things that Sims 3 had.
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    CAMFAM2018CAMFAM2018 Posts: 23 Member
    Two words: Freed Babies.
    😻CAMFAM2018
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    TamakiSakura84TamakiSakura84 Posts: 543 Member
    • #fixthepersonalities
    • #freethebabies
    • bug fixes
    • story progression
    • Generations pack
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    Metior_IceMetior_Ice Posts: 3,103 Member
    edited August 2020
    The merfolk would be better if you could explore underwater and had a level system similar to celebrities, vampires, and spellcasters.

    Don’t get me wrong, weather manipulation, moodlet manipulation, the siren call, summon ocean threat, and aquatic lure are all great abilities. However, you could easily break the abilities into groups and make them stronger. Ocean Mastery, Sea Shanty Mastery (Or Siren Mastery even though Sirens and Merfolk are separate but similar mythical creatures), and Weather Mastery could be a nice breakdown. Abilities based on reputation could be included.

    Ocean Mastery could focus on things like the Aquatic Lure, Fishing, and Summon Ocean Threat. I do know of a hidden trait that makes traversing the ocean in a boat easier. Maybe it could also remove the sad moodlet from eating and catching fish.

    The Siren tier could focus on the Siren’s Call, Siren’s Lullaby, and the singing skill. The singing skill and other musical skills could be improved faster. Things like singing Karaoke could have unique moodlets and impact other sims more.

    Weather Mastery could impact how often a sim can change the weather. Instead of just summoning Rain, a Thunderstorm, and Clear Skies, a sim can summon more unique weather patterns, summon lightning like when you get supercharged and summon wind. Both wind and rain can be very helpful for building skills and maintaining different things like a garden. Maybe a mersim with a bad reputation can summon unique weather like Monsoons and Heat Waves.

    Abilities would still tap into hydration to use and passive perks might affect this. Weaknesses could be a tendency to dry out faster, require spending time in the ocean (Changing into merform and interacting with sea creatures similar to the Azure Dolphin relationship bar), having a song affect a sim in an unintended way if certain conditions are met.

    I can see this being added to the game with an expansion pack similar to the Jungle and Outdoors one. There could be a vacation destination centered around the sea, diving, sailing, and music. This place could be an extension of Sulani, and an option to follow your sim underwater could be made available.

    One last edit, I understand that movement underwater can be a challenge. Kingdom Hearts 1: Atlantica and Neverland had a lot of controversy over the controls. I actually picked up on the controls intuitively and enjoyed the gameplay. I think with the right user testing, the Sims can include something similar or better.
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    Metior_IceMetior_Ice Posts: 3,103 Member
    You know how there’s a sage for the different spellcaster schools. It would be cool if merfolk could discover a place that can allow them to enhance their mermadic abilities via the Ocean, Siren, and Weather Mastery. Merfolk that choose a school might have more abilities via the options from their natural abilities.

    Merfolk with Ocean Mastery might be able to fish and eat fish without negative moodlets, build relationships with more unique marine life they summon like the Azure Dolphin, and they can gain a boost to the fishing skill as well as navigate the ocean with ease.

    The Siren Mastery could unlock songs that can induce more moodlets. Right now, a mermaid can only make other sims sad, tense, flirty, and inspired. There’s the focused, angry, embarrassed, confident, playful, bored, and different variations with different extremes. A passive boost to the singing skill with unique moodlets sims experience when playing an instrument, singing, or listening to songs or played music.

    Weather Mastery could cause snow in the summer, summon lightning strikes (useful for collectibles and it’s cool), cause a heat wave in the winter, summon wind, and location unique weather anywhere like monsoons.
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    MichaelPorter94MichaelPorter94 Posts: 1 New Member
    This will most likely never happen
    But if you played fallout 4 you know about connecting your phone to your game and using your phone as a map or to select weapons

    What if you connect your phone to Sims and it shows their needs, work schedule etc...

    Another idea is a Sims phone app where you can cut and style your Sims hair and can put it in the game. You can't have everyone's hair cut but if there was a way we can easily style and cut a Sims hair, a phone app could be it?
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    Serious_sims_gamer43Serious_sims_gamer43 Posts: 523 Member
    Memory system please and bunk beds so that no one has to download cc if they want it (console players and people with old computers)
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    NiaraTiaraNiaraTiara Posts: 120 Member

    There’s a mod by Zerbu that allows your sims to live in any vacation world. And I’m sure they’ll add any new vacation worlds we get to the mod in the future.

    Yes, I have that mod, but it's VERY glitchy. And Zerbu doesn't seem to have any interest in fixing the glitches. So I'd rather have an official cheat that allows you to live in vacation worlds.

    Let there be Fairies! o:)
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    SERVERFRASERVERFRA Posts: 7,128 Member
    It needs a proper PC program that Sims 4 was supposed to have back in 2014.
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    comicsforlifecomicsforlife Posts: 9,585 Member
    drama
    more for sim kids and more drama please
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    SofieSimsxSofieSimsx Posts: 38 Member
    More autonomous interaction, for example I would love if my sim could get proposed to and decide whether to accept or decline. Memories! Attraction system. Way more traits to choose from. Also likes/dislikes; for example one of my sim's dislikes might be Hip Hop music, so they'll receive a negative moodlet whenever Hip Hop music is playing. Or if one of sim's likes is pizza, they'll get really happy whenever they eat it.
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    SimsLovinLycanSimsLovinLycan Posts: 1,910 Member
    edited October 2020
    Fixes:

    *Rebalance the emotion system so it's not so skewed toward positive and productive emotions, and add Fear.

    *Fix the memories system back to the way it was at launch, and make the screenshot manager a different feature entirely.

    *Fix the away system so that home sims will be doing time-appropriate actions when the away sims return to the lot (no more 3 a.m. Blickblock on a school night) and will not appear in bedrooms not containing their own bed (why is Mom in Judy's room watching her T.V. in the middle of the night?).

    *Add Tag, Mary Mac, Cops and Robbers, Hula Hoops, Jump Ropes, Toy Swords, A Bootleg Version of a Skip It, etc. for the kids. They're like old people. All they can do is talk, talk, talk...
    *Get some pool games in there, like Water Polo, Marco Polo, Pool Volleyball, etc. All sims can do in there is swim and float. So boring.

    *Add a physique meter like TS2 had, so we can track our sims' weight and muscle gain/loss better. It takes a long time for visual signs of physical change to become apparent, but if we had some kind of scale or BMI or fat-to-muscle tracker on the UI, it wouldn't be so dang annoying.

    *Delete the autonomous water drinking behavior already! It's been 6 years!
    No. One. Likes. It.
    It. Is. Not. Amusing.
    Get. Rid. Of. It.
    NOW!

    *Give traits more impact on sims' autonomous behaviors and give us better trait-based interactions. If a sim is Evil or Mean, they should be able to slip in snide remarks and back-handed complements in a friendly conversation. If a sim is a Loner or Paranoid, they should be less likely to pop up in bars and clubs or autonomously start conversations with other sims. You know, let the traits...you know...do something besides random moodlets and the occasional barely visible hidden mechanic.

    *Make Plantsims an actual lifestate, not a freaking status effect. Whoever came up with that status effect bull needs to be put on the "fix the Away System" team as punishment.

    *Create-A-World. Now.

    *A choice to start off a new save with all worlds free of NPC's, houses, and normal community lots so we can build things up gradually.

    *A functioning non-checklist community lot type, because sometimes we want to free-build something and have it actually...you know...WORK!!!

    *Paintable Ceilings...NOW!


    DLC:

    *
    Werewolves (no, I won't stop bringing it up):

    Werewolf form Body Customization: Fur-like skin textures in a rainbow of colors and various patterns, body hair for males and females, muzzles, wolf ears that go at the top of a sim's head, digitigrade (tippy-toe) wolf feet, tails, multiple kinds of teeth, a broad selection of eye colors, the ability to give a sim a different level of muscle/fat in werewolf form than in human form, claws.

    General CAS: Pentagram tattoos for all regions of the body, torn clothes, more 5 o' clock shadow facial hair options, an edgier than usual style theme (heavily influenced by punk, grunge, metal, and glam rock fashion), heavier emphasis on men's fashion than women's for once, mullets, rat tails, shaggy styles, long styles, spikey styles, bangs that totally cover both eyes, various styles of dog collars (for people), cut-off gloves, etc.

    Skill Tree Powers: Full wolf form, changing at will (multiple tiers), turning other sims, talking to animals (multiple tiers), charm, intimidation, sense enhancement, super strength (multiple tiers), super speed (multiple tiers), resisting the full moon's pull, immortality (for the people who like forever-young werewolves over mortal ones).

    Skill Tree Weaknesses:
    Emotional transformation (multiple tiers), over-sensitive senses (multiple tiers), obligate carnivore (doesn't conflict with Vegetarian trait, for max storytelling potential), increased sensitivity to the moon's light (multiple tiers), stronger animal instincts (multiple tiers).

    Training:
    Gain werewolf knowledge by reading Encyclopedia Lycanthropia Vol. 1-4, meditation exercises, and practicing shapeshifting.

    Packs: Optional special club type with ranks from Alpha to Omega, pack rivalries and alliances, dominance battles.

    Integration: If Cats and Dogs is installed, werewolves can talk to animals. With Vampires, werewolves can be Supernatural Partners, Supernatural Rivals, Supernatural Servants, or Supernatural Masters to vampires. With Realm of Magic, werewoves can become a spellcaster's familiar and spellcasters can create a potion to transform a sim into a werewolf or cure them (cure may cause death, because curing werewolves is lame). With City Living installed, a werewolf can go to GeekCon in werewolf form and no-one will freak out because they think it's just a really good costume. In Seasons, werewolves can use there werewolf form as a costume on costume-wearing holidays. With Get to Work, scientists can make a Hair of the Dog serum that will turn a sim into a werewolf, werewolves in the detective career can use their enhanced senses to help solve crimes. If Journey to Battu is installed, werewolves can have light saber duels as dominance battles.

    New Foods: Rare Steak (Cooking), Meat Pie (Baking), Steak Tartar (Gourmet Cooking), Carnivore's Delight (Experimental Cooking).

    *Give the Family players their dang "Generations" pack so they can quit complaining about it.

    *People want farms, give them their farm pack and be chipper about it.



    ...Well, there's the "short list"...
    There is a song I hear, a melody from the past...
    5MNZlGQ.gif
    When I woke for the first time, when I slept for the last.
  • Options
    izecsonizecson Posts: 2,875 Member
    Fixes:

    *Rebalance the emotion system so it's not so skewed toward positive and productive emotions, and add Fear.

    *Fix the memories system back to the way it was at launch, and make the screenshot manager a different feature entirely.

    *Fix the away system so that home sims will be doing time-appropriate actions when the away sims return to the lot (no more 3 a.m. Blickblock on a school night) and will not appear in bedrooms not containing their own bed (why is Mom in Judy's room watching her T.V. in the middle of the night?).

    *Add Tag, Mary Mac, Cops and Robbers, Hula Hoops, Jump Ropes, Toy Swords, A Bootleg Version of a Skip It, etc. for the kids. They're like old people. All they can do is talk, talk, talk...
    *Get some pool games in there, like Water Polo, Marco Polo, Pool Volleyball, etc. All sims can do in there is swim and float. So boring.

    *Add a physique meter like TS2 had, so we can track our sims' weight and muscle gain/loss better. It takes a long time for visual signs of physical change to become apparent, but if we had some kind of scale or BMI or fat-to-muscle tracker on the UI, it wouldn't be so dang annoying.

    *Delete the autonomous water drinking behavior already! It's been 6 years!
    No. One. Likes. It.
    It. Is. Not. Amusing.
    Get. Rid. Of. It.
    NOW!

    *Give traits more impact on sims' autonomous behaviors and give us better trait-based interactions. If a sim is Evil or Mean, they should be able to slip in snide remarks and back-handed complements in a friendly conversation. If a sim is a Loner or Paranoid, they should be less likely to pop up in bars and clubs or autonomously start conversations with other sims. You know, let the traits...you know...do something besides random moodlets and the occasional barely visible hidden mechanic.

    *Make Plantsims an actual lifestate, not a freaking status effect. Whoever came up with that status effect bull needs to be put on the "fix the Away System" team as punishment.

    *Create-A-World. Now.

    *A choice to start off a new save with all worlds free of NPC's, houses, and normal community lots so we can build things up gradually.

    *A functioning non-checklist community lot type, because sometimes we want to free-build something and have it actually...you know...WORK!!!

    *Paintable Ceilings...NOW!


    DLC:

    *
    Werewolves (no, I won't stop bringing it up):

    Werewolf form Body Customization: Fur-like skin textures in a rainbow of colors and various patterns, body hair for males and females, muzzles, wolf ears that go at the top of a sim's head, digitigrade (tippy-toe) wolf feet, tails, multiple kinds of teeth, a broad selection of eye colors, the ability to give a sim a different level of muscle/fat in werewolf form than in human form, claws.

    General CAS: Pentagram tattoos for all regions of the body, torn clothes, more 5 o' clock shadow facial hair options, an edgier than usual style theme (heavily influenced by punk, grunge, metal, and glam rock fashion), heavier emphasis on men's fashion than women's for once, mullets, rat tails, shaggy styles, long styles, spikey styles, bangs that totally cover both eyes, various styles of dog collars (for people), cut-off gloves, etc.

    Skill Tree Powers: Full wolf form, changing at will (multiple tiers), turning other sims, talking to animals (multiple tiers), charm, intimidation, sense enhancement, super strength (multiple tiers), super speed (multiple tiers), resisting the full moon's pull, immortality (for the people who like forever-young werewolves over mortal ones).

    Skill Tree Weaknesses:
    Emotional transformation (multiple tiers), over-sensitive senses (multiple tiers), obligate carnivore (doesn't conflict with Vegetarian trait, for max storytelling potential), increased sensitivity to the moon's light (multiple tiers), stronger animal instincts (multiple tiers).

    Training:
    Gain werewolf knowledge by reading Encyclopedia Lycanthropia Vol. 1-4, meditation exercises, and practicing shapeshifting.

    Packs: Optional special club type with ranks from Alpha to Omega, pack rivalries and alliances, dominance battles.

    Integration: If Cats and Dogs is installed, werewolves can talk to animals. With Vampires, werewolves can be Supernatural Partners, Supernatural Rivals, Supernatural Servants, or Supernatural Masters to vampires. With Realm of Magic, werewoves can become a spellcaster's familiar and spellcasters can create a potion to transform a sim into a werewolf or cure them (cure may cause death, because curing werewolves is lame). With City Living installed, a werewolf can go to GeekCon in werewolf form and no-one will freak out because they think it's just a really good costume. In Seasons, werewolves can use there werewolf form as a costume on costume-wearing holidays. With Get to Work, scientists can make a Hair of the Dog serum that will turn a sim into a werewolf, werewolves in the detective career can use their enhanced senses to help solve crimes. If Journey to Battu is installed, werewolves can have light saber duels as dominance battles.

    New Foods: Rare Steak (Cooking), Meat Pie (Baking), Steak Tartar (Gourmet Cooking), Carnivore's Delight (Experimental Cooking).

    *Give the Family players their dang "Generations" pack so they can quit complaining about it.

    *People want farms, give them their farm pack and be chipper about it.



    ...Well, there's the "short list"...

    Loving all your idea of werewolf pack, that surely will beat the vampire pack in term of fun.
    ihavemultiplegamertags
  • Options
    Chicklet453681Chicklet453681 Posts: 2,435 Member
    Fixes:

    *Rebalance the emotion system so it's not so skewed toward positive and productive emotions, and add Fear.

    *Fix the memories system back to the way it was at launch, and make the screenshot manager a different feature entirely.

    *Fix the away system so that home sims will be doing time-appropriate actions when the away sims return to the lot (no more 3 a.m. Blickblock on a school night) and will not appear in bedrooms not containing their own bed (why is Mom in Judy's room watching her T.V. in the middle of the night?).

    *Add Tag, Mary Mac, Cops and Robbers, Hula Hoops, Jump Ropes, Toy Swords, A Bootleg Version of a Skip It, etc. for the kids. They're like old people. All they can do is talk, talk, talk...

    *Get some pool games in there, like Water Polo, Marco Polo, Pool Volleyball, etc. All sims can do in there is swim and float. So boring.

    *Add a physique meter like TS2 had, so we can track our sims' weight and muscle gain/loss better. It takes a long time for visual signs of physical change to become apparent, but if we had some kind of scale or BMI or fat-to-muscle tracker on the UI, it wouldn't be so dang annoying.

    *Delete the autonomous water drinking behavior already! It's been 6 years!
    No. One. Likes. It.
    It. Is. Not. Amusing.
    Get. Rid. Of. It.
    NOW!

    *Give traits more impact on sims' autonomous behaviors and give us better trait-based interactions. If a sim is Evil or Mean, they should be able to slip in snide remarks and back-handed complements in a friendly conversation. If a sim is a Loner or Paranoid, they should be less likely to pop up in bars and clubs or autonomously start conversations with other sims. You know, let the traits...you know...do something besides random moodlets and the occasional barely visible hidden mechanic.

    *Make Plantsims an actual lifestate, not a freaking status effect. Whoever came up with that status effect bull needs to be put on the "fix the Away System" team as punishment.

    *Create-A-World. Now.

    *A choice to start off a new save with all worlds free of NPC's, houses, and normal community lots so we can build things up gradually.

    *A functioning non-checklist community lot type, because sometimes we want to free-build something and have it actually...you know...WORK!!!

    *Paintable Ceilings...NOW!

    ALL OF THIS!

  • Options
    NikolaiBanksNikolaiBanks Posts: 149 Member
    What the Sims 4 needs to feel complete, well all the bugs to be fixed, hire a more competent team who are capable of fixing said bugs without adding more bugs to the game, more packs that the Community actually wants and requested for years, more regular updates such as two updates a month, one at the start of the month and a second at the end of the month, this way bugs can be fixed more easily once said bugs have been added to the Fix It List, which is an super long list.
    'Fear not, for I am with you;
    Be not dismayed, for I am your God.
    I will strengthen you,
    Yes, I will help you,
    I will uphold you with My righteous right hand.’
    Quote from Isaiah 41:10
  • Options
    KironideKironide Posts: 804 Member
    I agree with many of the posts above about the many missing features in the game, but thinking about what frustrates me the most - it is the small fundamental things that truly spoil the gaming experience for me, namely:


    Random behaviours

    sims frequent negative random behaviour. eg. trolling forums, or using mischief interactions, out of context and personality.

    few positive random behaviours e.g. proposals, gardening, fixing things,

    washing up/cooking in bathrooms , despite standing next to the kitchen sink. (I know there's a mod that stops this, thank the makers!).

    frequently changing activities and then leaving activities incomplete e.g. cooking.

    standing and eating in front of the fridge rather than table or breakfast bar.

    napping rather than sleeping

    not sleeping through the night and waking up and doing random things at 3 am, thus getting exhausted by 6pm

    only doing fun activities at the expense of bathroom needs, hunger and life responsibilities e.g. homework, cooking, cleaning

    eating and bathing take too long

    spontaneous chat not filling social needs

    I really hate that sims generally only read for short periods and that's even if they have a book lover trait.

    drinking juice at home at socially unacceptable times if bars are installed



    Game features

    no apology and thankful interactions showing up after embarrassing social situations, or after gift giving or nice deeds,

    fixtures breaking down ridiculously frequently and few unbreakable upgrades available - really irritating in big houses!

    only being able to cook in food batches, that leads to left overs, eating cake at the expense of a proper meals, or making coffee and tea and then not drinking it and the weight gain dynamic is faulty

    few luxury items available for rich sims, e.g. cars, jewellery, clothes, security systems, big boats, other houses

    no ability to ask npc sims about family, friends, love interests

    no attraction or preference system in relationships and little in the way of innate fidelity

    few life state celebrations/events e.g. graduations, births, deaths,

    lack of a full personality trait spectrum and a deficiencies in the full range of human aspiration e.g. there's no career aspirations, no health aspirations, no travel exploration aspirations, no shy trait, no calm/impassive trait, no serious trait, workaholic trait - surely each existing trait should have its natural opposite?

    not being able to assign favourites e.g. bathrooms, computers etc. particularly when "keep out" controls frequently don't work.

    furniture and rugs often not matching anything, though this has improved recently.

    existing game expansions not being properly adjusted for new packs. e.g. get to work not adjusted for university's career advancement feature,

    magic not being useful for more life states - sickness, pesky ghosts, pets needs.

    game features that provide no logical or realistic social outcomes e.g. aliens not keeping private about their alien nature, not being able to admit to friends that their an alien, vampire or supernatural actions being spontaneously being performed in front of non magical sims and little in the way of reactions to these events,

    more careers needed especially ones that reflect existing game features, like supernatural careers.
  • Options
    olivia_massenberg06olivia_massenberg06 Posts: 1 New Member
    here’s my list of what the sims needs to be complete:
    •cars
    •more lots and hangout areas to go
    •drive thru restaurants
    •schools to get added into the worlds
    •to be able to see your sim while you travel
    •more realistic worlds
    •airplanes
    •make get famous more like California/ Hollywood
    •more food ideas and the ability to follow kids to school
    • the ability to use accessories like straightening your hair and using perfume
    • incorporate more cc into the game so we don’t keep having to download it ourselves
    •lowers the prices of the games
    • bus picks up kids
    • more after school clubs
    • more jobs for teens
    • eye doctor
    •hotels
    • malls with popular cc inside
    •more accessories for pets
    • popular houses styles in the worlds
  • Options
    TamakiSakura84TamakiSakura84 Posts: 543 Member
    edited October 2020
    Keeping it simple:
    • Sims with personality
    • Consequences for actions
    • Bug fixes

    Edit: Lol, just realized I already posted above.
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