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Did you know that expanding and adding more neighborhoods to existing worlds is possible?

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KaronKaron Posts: 2,332 Member
The Sims 4 Producer Grant Rodiek said on The Sims Official Forums, around the time SIms 4 was released, that expanding Neighborhoods and adding more of them in a single World is a possible thing!
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Larryad: Is it possible to at least open up the neighborhoods, so that you don’t have to incur a loading screen every time you enter a building within the neighborhood? I know that this has been stated before, but the worlds do need to be bigger. They’re tiny. Overall a great job on the Sims themselves though. I’d also like to see a Sim be able to flop down on a couch, the way they did in Sims 2. Also body hair for men please.

SimGuruGrant: We can potentially make the individual neighborhoods larger. We can also potentially add more neighborhoods to each world. The loading at this point is a fundamental part of our architecture and is unlikely to change.


How this could improve the game and why we should be asking for this?

- If you own Get To Work: Every world (or most of them), including DLC worlds, would be updated to have a shopping district with their own editable police station, science lab and hospital + lots with stores/empty for you to build stores. Example: Most simmers don't use Magnolia Promenade due to its size and lack of uniqueness. It feels like it should be either part of Willow Creek or Oasis Springs. Willow Creek would have Magnolia Promenade on its map, while all the others would have a whole new shopping district added to them.
- If you own City Living: Every world (or most of them), including DLC worlds, would be updated to have a neighborhood with apartments and/or penthouses. Example: Those decorative skyscrapers from Newcrest could be a visual reference to an actual neighborhood filled with apartments for you to live.
- If you own Island Living: Every world (or most of them), including DLC worlds, would be updated to have swimmable water (lakes, rivers, oceans) or have a whole new neighborhood with such thing. Example: The beach with pier in Del Sol Valley could be an actuall neighborhood with beach houses and swimmable beach.
- If you own Discover University: Every world (or most of them), including DLC worlds, would be updated to have its own matching university neighborhood.
- If you own Vampires/Realm of Magic: New packs with occult creatures would expand those worlds with new neighborhoods matching the scenery and the new occult.
- If you own Jungle Adventures: Every world (or most of them), including DLC worlds, would be updated to have a new neighborhood with explorable tombs. Example: Ancient castle ruins in Windenburg, haunted celebrity mansion in Del Sol Valley, and so on and so forth...

What are your thoughts on that?

Source: https://simscommunity.info/2014/09/07/sims-4-expanding-adding-neighborhoods-possible/

Comments

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    KaronKaron Posts: 2,332 Member
    If they were actually doing that, the community probably wouldn't have been so mad with Del Smoll Valley when Get Famous was released.
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    ScobreScobre Posts: 20,665 Member
    I would love to be able to put our own lot sizes and placed them. I really loved when they started doing that with the Sims 2. So it has been a tough adjustment to say the least to go back to Sims 1 isolated worlds again.
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    SimmyFroggySimmyFroggy Posts: 1,762 Member
    I do like your ideas.

    However, I'd like to point out that Grant only talks about lots/neighborhoods within a world. And that was back before specific functionality within worlds (university buildings, apartment buildings, etc) was in the game. cross-pack compatibility tends to complicate things when it comes to coding.
    It's one thing to take a world, add a neighborhood or a few extra lots to it, change the map accordingly and be done. It's a whole different thing to make those changes conditional on a player owning a specific DLC or more.

    I would absolutely love if they added new lots and neighborhoods to the worlds though. Especially DSV or Magnolia Promenade.
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    logionlogion Posts: 4,720 Member
    I would really like if they could do that, but I can understand why they have not done it.

    1. That does not really go well with their current business model with separate packs, separate worlds, and that the game can run with any different number of packs.
    2. That requires you to go back into older packs and change the coding, and I also assume that the amount of lots are decided based on how many they think the game can handle or that they had time to make with their budget. Those money and those people are no longer working on that, so people would have to go back and change things that they made a couple of years ago.

    I would really like if that could be possible though. I'm not sure what that would fit in...a free update or an expansion pack? I don't think many packs have required them to change all the worlds except seasons.
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    DaWaterRatDaWaterRat Posts: 3,355 Member
    Karon wrote: »
    - If you own Island Living: Every world (or most of them), including DLC worlds, would be updated to have swimmable water (lakes, rivers, oceans) or have a whole new neighborhood with such thing. Example: The beach with pier in Del Sol Valley could be an actuall neighborhood with beach houses and swimmable beach.

    I was still new to all this when Island Living went down, so I doubt I could find it, but I seem to remember reading something about how that was the plan - that all water would be swimmable - but adding deep water swimming (as opposed to just wading) to the other worlds broke existing saves, which is why they didn't include it even though they wanted to.

    Also it's possible that they discovered back when they were working on Get To Work and intending to add Magnolia Promenade to Willow Creek - only to find it also broke existing saves. Which is why it's a tiny separate lot and the area where the police station and the Hospital is looks like it could house another lot, and why the police station, hospital, and Lab aren't casually visit-able, despite apparently being set up for it.

    If I'm following the Sims 4 timeline correctly, then Grant's statement in that quote may well have been before they realized that while, yes, adding new neighborhoods for new saves was possible, it broke existing ones. Assuming, of course, that such is the case, for which I only have some educated speculation.
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    crocobauracrocobaura Posts: 7,385 Member
    Karon wrote: »

    How this could improve the game and why we should be asking for this?

    - If you own Get To Work: Every world (or most of them), including DLC worlds, would be updated to have a shopping district with their own editable police station, science lab and hospital + lots with stores/empty for you to build stores. Example: Most simmers don't use Magnolia Promenade due to its size and lack of uniqueness. It feels like it should be either part of Willow Creek or Oasis Springs. Willow Creek would have Magnolia Promenade on its map, while all the others would have a whole new shopping district added to them.
    - If you own City Living: Every world (or most of them), including DLC worlds, would be updated to have a neighborhood with apartments and/or penthouses. Example: Those decorative skyscrapers from Newcrest could be a visual reference to an actual neighborhood filled with apartments for you to live.
    - If you own Island Living: Every world (or most of them), including DLC worlds, would be updated to have swimmable water (lakes, rivers, oceans) or have a whole new neighborhood with such thing. Example: The beach with pier in Del Sol Valley could be an actuall neighborhood with beach houses and swimmable beach.
    - If you own Discover University: Every world (or most of them), including DLC worlds, would be updated to have its own matching university neighborhood.
    - If you own Vampires/Realm of Magic: New packs with occult creatures would expand those worlds with new neighborhoods matching the scenery and the new occult.
    - If you own Jungle Adventures: Every world (or most of them), including DLC worlds, would be updated to have a new neighborhood with explorable tombs. Example: Ancient castle ruins in Windenburg, haunted celebrity mansion in Del Sol Valley, and so on and so forth...

    What are your thoughts on that?

    Source: https://simscommunity.info/2014/09/07/sims-4-expanding-adding-neighborhoods-possible/

    I would love shopping districts and a downtown sort of area for all neighbourhoods. Windenburg has a sort of downtown but it's very modern unlike the rest of the neighbourhood. There is generally a lack of space for community lots, a space where you can add restaurants or shops, bars and cafes, specific to the area. Sulani would do great with a seafood restaurant, a Tiki bar, a spa, a swimsuit shop and a souvenir store but there's no place to fit them unless you scatter them all over the map. Would be nice to have areas that are more compact and with suitably sized lots for such venues.
    For City Living would have been nice to have TS2 style apartments, so we could build our own apartment unites wherever we pleased. I don't want penthouses everywhere because they don't fit with the style of all the neighbourhoods.
    Swimmable water should have been available in all neighbourhoods where sufficiently deep bodies of water are present.
    I don't want more University campuses, as sims could live in their whatever neighbourhood, but maybe they could add more to the curriculum, more classes, more degrees, more activities, etc.
    I don't want explorable tombs in all neighbourhoods, I think Jungle Adventure is fine as it is. Would have liked for it to add maybe new pets like parakeets, budgies, snakes, turtles, etc.
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    SimmingalSimmingal Posts: 8,963 Member
    edited May 2020
    Other than for additional open water (which would be absolutely awesome and I am all for it everywhere especially islands)

    I don't really think they'd need to expand every single world with shopping areas or campus areas or such

    what i'd have interest in is giving more lots in neighborhoods that have frustrating amount of shells
    such as del sol starter area or sulani village (definition being there is way more shells than actual lots)

    or even just toggles to simply turn on/off viewing the house shells in neighborhoods like newcrest ones
    so they just kinda disappear and you just see some mmm green lawn/trees and stuff there like good old ts2

    like there is plenty good lots there but i absolutely hate the house shells in that world so i never use it
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    ArcherDKArcherDK Posts: 1,130 Member
    That would be great, really. The Hollow and Del Sol definitely could use more lots and/or neighborhoods.
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    akaniki0akaniki0 Posts: 470 Member
    I would love this, especially if we could choose the size and placement.
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    LoanetLoanet Posts: 4,079 Member
    edited May 2020
    I wish that most of the houses in the neighbourhoods weren't there for decor but could be real lots. There are some absolutely HUGE spaces in Worlds like StrangerVille, just sitting there and doing nothing. Even if they're only small and medium-size Lots.

    I suppose if it's possible, they'll get to it. The reason it'll take a while is because it means going back to old Worlds, potentially damaging people's saves, like Swimmable Water might have. At least half of all players would have to be okay with losing saves (but not their galleries).

    So if we want bigger former lots, we need to step up and tell the Gurus that we really want bigger worlds.
    Prepping a list of mods to add after Infants are placed into the game. Because real life isn't 'nice'.
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    crocobauracrocobaura Posts: 7,385 Member
    Loanet wrote: »
    I wish that most of the houses in the neighbourhoods weren't there for decor but could be real lots. There are some absolutely HUGE spaces in Worlds like StrangerVille, just sitting there and doing nothing. Even if they're only small and medium-size Lots.

    I suppose if it's possible, they'll get to it. The reason it'll take a while is because it means going back to old Worlds, potentially damaging people's saves, like Swimmable Water might have. At least half of all players would have to be okay with losing saves (but not their galleries).

    So if we want bigger former lots, we need to step up and tell the Gurus that we really want bigger worlds.

    Why would it damage saves if they open up previously shell buildings?
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    LoanetLoanet Posts: 4,079 Member
    crocobaura wrote: »
    Loanet wrote: »
    I wish that most of the houses in the neighbourhoods weren't there for decor but could be real lots. There are some absolutely HUGE spaces in Worlds like StrangerVille, just sitting there and doing nothing. Even if they're only small and medium-size Lots.

    I suppose if it's possible, they'll get to it. The reason it'll take a while is because it means going back to old Worlds, potentially damaging people's saves, like Swimmable Water might have. At least half of all players would have to be okay with losing saves (but not their galleries).

    So if we want bigger former lots, we need to step up and tell the Gurus that we really want bigger worlds.

    Why would it damage saves if they open up previously shell buildings?

    I don't know, because I'm not a Sims 4 programmer, but that's what a Guru said when asked some time ago. So we need to reassure them that we want these things enough to take that risk. Terrain editing was a huge thing for them to add to all worlds.
    Prepping a list of mods to add after Infants are placed into the game. Because real life isn't 'nice'.
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    DaWaterRatDaWaterRat Posts: 3,355 Member
    crocobaura wrote: »
    Loanet wrote: »
    I wish that most of the houses in the neighbourhoods weren't there for decor but could be real lots. There are some absolutely HUGE spaces in Worlds like StrangerVille, just sitting there and doing nothing. Even if they're only small and medium-size Lots.

    I suppose if it's possible, they'll get to it. The reason it'll take a while is because it means going back to old Worlds, potentially damaging people's saves, like Swimmable Water might have. At least half of all players would have to be okay with losing saves (but not their galleries).

    So if we want bigger former lots, we need to step up and tell the Gurus that we really want bigger worlds.

    Why would it damage saves if they open up previously shell buildings?

    Because the shell isn't actually on a lot, so opening it up means adding a lot and then replacing the shell with an actual build. And while I'm only speculating, I'm guessing they discovered that adding lots to existing worlds broke old saves.
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    LoanetLoanet Posts: 4,079 Member
    edited May 2020
    I think a lot of people might accept it if they had a warning and it was multiple lots per world added at once. But then you'd get the really nasty people saying that they think Devs are idiots, and also the people who've spent so much time building huge families or are one baby away from a 100-generation challenge or all levelled up to 10. I've lost really nice saves that I didn't have in galleries and it wasn't even the Dev's faults.
    Prepping a list of mods to add after Infants are placed into the game. Because real life isn't 'nice'.
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    KaronKaron Posts: 2,332 Member
    edited May 2020
    logion wrote: »
    (...) I also assume that the amount of lots are decided based on how many they think the game can handle or that they had time to make with their budget. (...)

    @logion Well, if they can add new worlds with new lots, I guess adding new neighborhoods is easier. They were asking us which packs we thought would be interesting to see having updates/additional content back in january... anyway, I don't think they would add that to the base game (unless they added the worlds without lots and having a pack automatically adds the respective lots).

    @Simmingal I think they can't have toggles for decorative buildings, cuz they are usually "sculpted" within the world.

    @Loanet so... I don't understand how it works, but maybe they could add a copy of the worlds fixed + swimmable water + more neighborhoods, and the original ones. Then, when you create new saves the game will automatically pick the new version, but the older version would still exist for those who still want to have their saves. Maybe it's a lot of extra memory usage, but they could warn people for like a year or so that at some point those older save files would be broken.

    Also, if one of their problems is the budget to make brand new 2D maps everytime they expanded a world to add a neighborhood, then maybe they should scrap the 2D map altogether... The new thing could be that you click on the world bubble and you get a list of neighborhoods that belong to that world and when you choose the neighborhood, it takes you to a 3D version of the neighborhood to choose the lot you want to play in. AND, when they are finally ready for sims 5, they could wrap up each world with a big massive unique and pretty looking 2D map (as they won't edit them anymore).
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    SimmyFroggySimmyFroggy Posts: 1,762 Member
    crocobaura wrote: »
    Loanet wrote: »
    I wish that most of the houses in the neighbourhoods weren't there for decor but could be real lots. There are some absolutely HUGE spaces in Worlds like StrangerVille, just sitting there and doing nothing. Even if they're only small and medium-size Lots.

    I suppose if it's possible, they'll get to it. The reason it'll take a while is because it means going back to old Worlds, potentially damaging people's saves, like Swimmable Water might have. At least half of all players would have to be okay with losing saves (but not their galleries).

    So if we want bigger former lots, we need to step up and tell the Gurus that we really want bigger worlds.

    Why would it damage saves if they open up previously shell buildings?

    Wild guess since I'm not on the dev team:
    The old saves include the original routing and code for usable space. Including the last known position of any played and unplayed Sims at the time of saving.

    If they were to change the base of those, included more routes for Sims to go to, the older saves wouldn't recognize those at loading. And say, a Sim was in a place that has changed with the addition, then the old save would have a code conflict with the new parts and either get corrupted or crash.

    The true reason might be different but this is one issue I can see happening. Since they don't have the ability to edit/fix the saves that we have on our own devices, any change to the core of the game risks causing those saves to be damaged.
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    GoldmoldarGoldmoldar Posts: 11,966 Member
    Not really interested as it still would mean me waiting and depending on them. I rather create my own neighborhoods or and edit existing neighborhoods as for me it does nothing to the creativity level.
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    LoanetLoanet Posts: 4,079 Member
    They found a way to make Terrain editable without destroying saves. Maybe they'll find a way to add lots/swimmable water.
    Prepping a list of mods to add after Infants are placed into the game. Because real life isn't 'nice'.
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    ManakoHimeManakoHime Posts: 285 Member
    I would love to have more lots but I wonder if people with low-end computers would be able to run the game even on low settings. I always remember a friend of mine who had a low-end computer that could just run TS2 but if we ever tried to place a new lot to the world, the game would crash every single time.
    I wonder if that could be another reason why, who knows lol. Wish I could understand coding better!
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    KaronKaron Posts: 2,332 Member
    @ManakoHime to my knowledge, if you have money to spend on all Sims 4 packs... You have money not to worry about your computer not handling them. I know some people don't have everything, but then the problem isn't that big. Like, if you only have Willow Creek, Oasis Springs and Newcrest and your pc crashes with the addition of a new neighborhood, then you wouldn't buy a new pack cuz it would probably crash your game anyway.
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    ljbnomadljbnomad Posts: 11 New Member
    The name of this post made me think the poster was going to tell us HOW to expand our existing neighborhoods, like with copies or something.
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    OnverserOnverser Posts: 3,364 Member
    Well they have been expanding the neighbourhoods since the game started, the base game worlds are tiny little flat neighborhoods with literally nothing other than houses and road but now in worlds like Glimmerbrook, Sulani, Windenburg, etc. there's loads of space you can scroll around and explore things in the world
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    KaronKaron Posts: 2,332 Member
    @Onverser I meant expanding the existing neighborhoods, like adding more neighborhoods to Willow Creek or opening up more space for you to walk on the existing ones.
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    KaronKaron Posts: 2,332 Member
    edited May 2020
    ManakoHime wrote: »
    I would love to have more lots but I wonder if people with low-end computers would be able to run the game even on low settings. I always remember a friend of mine who had a low-end computer that could just run TS2 but if we ever tried to place a new lot to the world, the game would crash every single time.
    I wonder if that could be another reason why, who knows lol. Wish I could understand coding better!

    Well, I've talked about that before @ManakoHime They can solve this problem adding a button were you could add and remove worlds from your save file. Like... If you only wanted to have Willow Creek in your save file, you could. If you only wanted a BIG BEAUTIFUL Del Sol Valley, we could... The devs wouldn't have excuses to add small worlds over and over again.
    I don't think worlds would be bigger than Windenburg, but at least that size would be amazing.
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    ljbnomadljbnomad Posts: 11 New Member
    I figured out how to make more maps / worlds based off the originals, then bulldoze the copied worlds' lots.

    However, my NEXT challenge is to see what it would take to modify the World Maps (circle maps) so that each copied version of a world could have a different map image. Problem is figuring out
    - How the game references the maps-to-core world, and
    - How it references the maps to copied world, and
    - Determining whether there is any way to access that and
    - Adjust the code to accept different maps.

    Any ideas? I'd make a separate post, but per the rule of this forum, it will take me a couple of weeks to earn the 50 points needed to be able to post my own thread. . . Sorry. . . :0(
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