Hello, I know the answer to this is yes, but let me explain my issue here. I have quite a lot of cc, but I still consider myself a "moderate" hoarder compared to many other simmers. My mods folder is around 5 GB (not counting the Downloads), and my game was loading and playing smoothly until yesterday. By smoothly I mean the initial loading screen at about 1 minute, and the family loading screen at about 5 minutes, depending on the save.
Then yesterday, I downloaded 300 mb of cc (hair and outfits) from Sketchbookpixels (my first time there), and for a while, I was unable to even open up my game. It just stuck at the black screen, trying to load. I tried re-loading couple of times to no avail. Then I did a factory reset but put back all my mods (incl. sketchbook) and this time it managed to get past the first loading screen, but stayed at the second loading screen for more than half an hour. So I just closed it via Task Manager, removed the new Sketchbookpixels cc from my Mods folder, and tried loading up again. This time it loaded, though it still wasn't as fast as it was before, I feel like it took 3-4 more minutes than usual, but I don't know if this has any correlation. I hadn't installed anything extra in between.
So my question is, is it possible that I have reached the top level of cc that my game can handle, and going above it is just killing my game? And if the answer is yes, is there somewhere I can check that limit? If not, why do you think the new cc acted the way it did? Could it be because Sketchbookpixels cc tends to have high poly? (I'm not very knowledgeable about polycounts, and their effects on the game)
Edit: I've just hoarded a bunch of new cc from Ifca sims. I'm waiting patiently to resolve this until I put them into the game. Sigh, this cc addiction...
Thanks for reading through this long post.
Appreciate any insights.
Comments
Other than that, the game doesn't like having to process lots of files. You can use S3pe to bundle stuff into single packages, which speeds up loading immensely. Note that there is a maximum size for these files, and try to keep track of what you packed into which file. Other than that, you could use CCMagic to do that for you.
time I used it, it would crash my game.
Merging your package files together is very easy and I do all the time now Best tip would be to create a folder on your desktop and name
it something random, then put all the .package files you want to merge in there, then merge them.
Its recommended that you don't merge patterns, and I wouldn't merge gameplay mods like Nraas and some of those..but that's just me.
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When you're moving and removing a lot of stuff out of your TS3 folder, make sure that you clear out your cache files too.
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I removed all SBP stuff, and converted most of my cc which were in S3Pack format to .Package files, now it seems to be running a bit better but I still have long CAS waiting time and low frame rate. I'm thinking maybe the game is trying to keep up with all the stuff that I deleted, and trying to regenerate thumbs, caches etc for the things I put back (because I did a factory reset) but I'm not sure.
When I am installing new CC I only install a few at a time so I can "test" them.
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Until then next time it's cache deletion day. Some people don't delete them, some do it rarely, but I do mine after every couple of play sessions. It's just one of those "voodoo" things I do to try and keep my game running nicely.
Like @Mikezumi , I also only install a few things at a time, and have a subfolder named _Test_ in my mods folder, so that I know which are the latest testing files, so if issues occur, I know immediately where to go to find the culprit.
From early on, it was apparently determined that some game slowdown ( besides corrupt CC etc ) could be attributed to the sheer amount of package files that the game had to read, which is why merging seems to help I suppose. It was also mentioned that each merged packed be recommended not to exceed 400mb in size, with the "optimum" speculated to be at about 200mb.
Someone more technical could probably determine if that were a hundred percent true, but those are rules I've always kept to, and I have rarely encountered game issues. When I have, it has been either an EA problem, or simply a mod I stupidly forgot to update.
I also keep Save Cleaner, and package Viewer on hand, the latter which is particularly helpful for locating a hair, or object that you might actually want to remove from a merged package. ( This happens to me a lot lol - I just go off things and don't want them anymore )
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Heh, I think you become wise over the years with wrestling with third party CC in this game, don't you I remember when I first started using CC, and just chucked everything into one folder.
That got messy really quickly
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Those are all excellent suggestions @Pary thank you!! I will be sure to merge my cc into small batches when I'm done organizing them. I don't know why I haven't tried that in the past 10 years...
"White box syndrome" is happening in my game too at the moment, along with making me wait 40 seconds for CAS to open... I assume it's all normal and will go back to the way it was eventually. I also have a subtly slower frame rate, it's not terrible but it is noticeable.
I *promise* I will follow this advice when I am brave enough to install new cc. I feel all regretful now for being such a cc addict and killing my game with it. I could have lived without some new toddler hair, couldn't I?...
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The Watcher's Caretaker - A Limited ISBI
That is actually VERY healthy advice. I might try that sometime if I ever get my game back on its feet...
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Which package viewer do you use?
The one I found deletes the entire .package and not a single item from it.
And CC magic doesn't show all mine.
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