Is it just me or do even "short" walks take FOREVER to complete? Or going for a jog means lowering my Sims' hygiene so furiously that they stop during their jog and just come home, disgusting lol. Even short walks, my Sims are gone for so long, and the dog ends up getting so hungry they have that warning over their icon to feed them.
Does this happen based on the neighborhood in which you're choosing this action? I'm currently playing in Sulani, inside the Lani St. Taz neighborhood. My household resides on Pier Perfection so obviously they have some bridges and things that get in the way of a clear jogging path.
I'm not sure if it's a bug (I didn't see anything too specific in my search), or if it's based on location, or something else.
Dogs seem to cry if they don't get walked once a day, so I mean... this happens a lot for me
SOMETIMES I choose to go for a walk/jog and then cancel shortly after and my Sim gets a leash moodlet, something about going for a nice jog with the pup, sometimes not. The dog will not have the leash thought bubble and walk around sulking if this does happen.
Anyone else have this problem? Any creative solutions you've come up with?
Comments
Race Against the Clock: Can your elder sim turn back the clock before their time runs out?
Race Against the Clock: Can your elder sim turn back the clock before their time runs out?
Honestly, I usually just don't them for walks. There aren't any repercussions for not doing so, so usually I just don't bother.
Updated with Werewolf Diaries (1)
I've been playing in Sulani and it still seems to take forever. I tried the "Medium" length and notice they were gone for a very long time, next time I picked "short".. They were still gone most of the day. I've been just canceling the walks and bringing them back home when I feel they've walked long enough, but would be nice to not have to bother with monitoring their walks. I think I will download that quick walk mod.