https://www.youtube.com/watch?v=O41yW6qlOIM
Still watching before finishing. Hopefully it touches and goes over the popular things players find frustrating or boring about
gameplay. Other big Game Changers name Sim to be touching issues either over furniture, builds or clothing. Which really, it isn't where the main issues lies in TS4.
Comments
Was that you that gave Unconsciouzone the thumbs up?
Its cool that it has its own.
I've loved this game, but I'm afraid with the lack of depth (gameplay challenge, consequences, uncertain outcomes) I've getting to (or already reached) the point where I've outgrown it. New DLC does pull me in for a while, but after exploring the new, it's that feeling where there's no excitement about playing. Sigh...
Sim Stuff by Pegasys
I'm new to the Sims 4, don't care what Sims 1-3 were like, and really get tired of seeing people compare the games. I enjoy playing my Sim family every evening before bed. I have personalities and stories for each member - sometimes including the pets. With the exception of lag (mostly due to playing a large-ish family in a large house with lots of stuff... my bills average 125k per week, and that's with them being cheated down to 25% via MCCC) nothing he mentioned gets in the way of my play.
And yet I agree completely with everything he said, in that the sims 4 could use improvement in all those areas, and I would welcome those improvements.
I agree as well. Unfortunately we are very much in the minority for a couple of reasons, resistance to change being chief among them.
Because the Sims is a legacy game, different people entered at different eras of the experience.
Every iteration has a very loyal following, but it's impossible to get everyone to agree on one aspect or another based on their own personal filter.
That's not a bad thing. The heart wants what it wants and there's no harm in asking.
But if you spend any amount of time here, pay attention to the way they ask.
You might find it enlightening.
Maxis has really got to step their game up. The Sims 4 lacks gameplay, and it has never been more apparent and in our faces than with Island Living.
I particularly agree that traits should be more meaningful. And his suggestions for overhauling emotions and whims are right on. I use Meaningful Stories and that alone makes a big difference, but it is not enough by itself.
I think the most recent aspirations which are just walk throughs of the new packs are not in depth enough. I don't want every aspiration to be extremely difficult since I would like teens to be able to finish one before adulthood, but there should be some that are truly lifetime goals.
I don't have a problem with too much money. Maybe since I play rotationally, I haven't had long enough for most of my families to become wealthy. I do wish there were pieces of art that cost 50,000 simoleons or more for when I do save enough to fulfill the dreams of my mansion barons.
He didn't mention family play, but I think attention needs to be given towards making each of the lifestages more unique. The game has done well with toddlers and adults, but babies, children, teens, and elders need more development.
There was a wise quote in Aladdin that said, “There is not enough money and power on earth to be satisfied.” Focusing on just these two things is the Sims 4 main problem and why Simmers are so unhappy and why society is so unhappy too. I agree about the need for student loans and scholarships. I want the Sims 4 to be an actual life simulation game and teaching kids about the realities life even with college will benefit them. I know if it wasn't for the Sims 2 financial system with university I wouldn't have been inspired to attend and it helped teach me even with failure I could complete and pay off all my student loans which I did. University is a premium school and with how much drama that is going on in the entertainment industry about rich parents paying for their kids to get into good schools, if university isn't handled with tact and reality, there is going to be bad consequences from the community on that for example what happened with Lori Loughlin.
I do agree that money is extremely easy to come by. Whims and traits feel useless to me too. I would like a toggle for the difficulty however like he suggested. For me sandbox isn't about following a single path but several of them. Sims are more than just dolls to me. I don't like to imagine them doing things. I want them to be apart of a life simulation game, not a Barbie doll game. I miss when careers let you risk for losing the job. If careers are tampered with, I want the goals to be more social since a lot of jobs these days depend on how social you are now. The core of the first Sims game was social goals, skill goals, and risk of unemployment. It would help make challenges more interesting too instead of depending on some sort of dice system to input failure into the game.
Every single sim family, end up with loads of cash despite my best efforts sometimes, you almost have to cheat money out to get them to be poor. I wish burglars were in the game just so I'd have a reason to re-buy something again and spend some of the money.
I understand what you are saying....but I do believe this game can still be updated to be much better and fully enjoyable, the devs just have to want it. A game is a game, it's code, they can add an entirely new wants system to this, they can at least make it work better and change what makes whims pop up, they can make relationships deeper, they can improve the AI, etc.
That misplaced fruit bowl makes the whole kitchen unusable, it's object placement 101. The world buildings/lots also count for a better or worse game experience, especially when we are talking about an AAA game. It's not to say there are other, perhaps more pressing issues that also need to be voiced and pointed out, but it's still a problem nonetheless.
That's because those packs have few to no new gameplay. IL recycled so much and so did RoM. There was nothing really new to see or do a side from a few new animations and small things. And IL didn't brought any new systems to the mix, unless you consider the feature that absolutely no one uses which is the "Oddjobs". A lot of it were just rabbit holes....
GC's aren't dumb they know this, and they barely even play TS4 anymore if you check their youtube videos. It's mostly just Builds now.
I like the idea of greater increase in random death BUT I would like that to be optional. Maybe give us 3 different options of percentages - 3%, 33%, 50% chance or something. I used to hate it when my family would be on a great track and then that darn rocket ship would crash before I was done with that character so all that work would be made null because I didn’t save periodically lol.
I like the idea of differentiating relationships but I don't like the idea of bringing chemistry, attraction or the reputation system back. Make that optional. I want to choose exactly who my sims get with, no exceptions.
I do love the idea of choosing difficulty level for gameplay.
I feel like that's on the player. If you know you are going to do something that has a chance of death save before doing that action, it's such a simple "exploit" yet people complain about the "random" deaths. Should be complaining about yourself not saving the game more often. There are also things that factor into random deaths, like cooking at low level skill on a cheap stove, going to space with a low rocket science skill etc, many of such occasions can be avoided if you know how to actually play the game, and it should be like that for everything. Sims no longer even need to go to the shower to put themselves out when they are burning they can use a fire extinguisher on themselves that's how ridiculously easy TS4 is.
Random encounters can also make for a challenging more entertaining game, like the burglars that come to your house at night to steal things or the repo man that comes when you don't pay your bills. The repo man should exist in TS4 as a third consequence for not paying the bills, instead of the player barely getting any penalty, and the fact that it's the third one and not the first one is already making it pretty nice. Vampires that come at night to suck sims blood and give a moodlet that can easily be overwritten and doesn't even last that long, doesn't influence the rest of my sims day so it's kind of pointless.