Clearly, this is gonna be unrealistic, but lets pretend that there was a choice. Lets say that the Sims team said they can continue on with making new content like they are doing now, or they can take a year off of creating new content and focus heavily on bug fixing. Which would you choose?
Bug fixes vs new content? 86 votes
Continue on with creating new content
Take a year off of creating new content to focus heavily on bug fixing
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The thing is that whatever content is going to be released in the next year is already being worked on (it takes a while to build things). There's also the way the teams are likely set up; bug fixing is done by different people than content creation, especially design.
I'd happily give up packs for bug fixes if that's even possible, it's just that that would likely leave the design and animation people in limbo.
Slower pack release to allow more resources being dedicated to QA and optimization though.
For me, the best hypothetical choice would be take a break from making packs and just fix bugs and add BG updates.
I want to see some stuff that hasn't been done before as well as stuff that has.
But yes, I want bug fixes as much as anybody. I mean, I have the Moschino pack mainly for the new career. (I'm rotating with other sims right now.)
Though the lack of werewolves is making me rethink that lol.
Maybe...release the werewolves and THEN pause
Love this game and Happy Simming.
I do not expect Sims4 to be perfect. But I do expect the teams to communicate in a way that produces fewer bugs in new packs, less breaking of old fixes, and less time passing before we see fixes for new packs. I am not in favor of paying for a new pack then finding out it has a slew of problems that might never be resolved unless the modding community steps in and takes care of it. The solution is not for EA to stop development of new packs. But EA does need to pay attention to the fact the Simming community is losing its love for Sims4. I will not be updating my game again for awhile. I was ready to stop updating until the update with the customization tool for staircases dropped. Yeah, they reeled me in again, and I am again waiting for a few mods to be updated. But, to me, that staircase update alone was worth the hassle even though I passed on RoM. Will I find something in the pre-ep update in November that I need then update again? Even if there is something in that update I have been waiting for, I won't be updating again until after the holidays. I have lost weeks worth of gaming time this year waiting for key mods to be updated. I'm at the point where I simply want to play.
EA has released thirty packs for Sims4. And if each pack introduced five new bugs, the fifty-six mods I am using seems pretty minor compared to what is left that needs to be fixed. That number increases when we add in the various other glitches introduced through pre-pack updates. Call me crazy, but that seems like a problem the teams should be concentrating on to resolve, while developing ways to keep the number of new glitches down to one or two per new pack. Broken features in new packs, features that were the backbone of the pack itself, should never happen. Once the uni pack is released every Sims4 team needs to buckle down and get to work on fixing some of the major glitches. It is becoming nearly impossible to be excited about new packs when we have this sinking feeling none of those will not bring more problems into the game. So maybe there does need to be fewer new pack releases and more updates with bug fixes for a few months or even longer if that's what it takes to repair the game. EA isn't doing themselves a favor by publishing an inferior product.
Maxis, since Sims 2, has required mods to fix their games. Sims 3 is far worse than Sims 2, and the couple of patches that have been released since Sims 4 has been released have mainly been to connect Sims 3 to Origin (fortunately, those updates is avoidable provided you didn't buy your content directly from Origin). Think about it -- they released patches after Sims 3 was no longer in production to try to force people to use their storefront, but they had no interest in all in attempting to fix some of the bugs.
It doesn't matter whether I want new content or bug fixes -- bug fixes will be incomplete, and more and more packs will be built on a buggy foundation leading to more instability.
Not if you put them to work fixing the messes they make. There are so many bugs, glitches, things that don't work as they should, sims and features that are sub-standard that we could have an all hands evolution for quite some time.
Ah yes, let's put the painter in charge of fixing the plumbing in the house.
They're two different things and not every person involved in the creation of the game has the same and interchangeable skills.
They need more people in QC who know what they're doing, but the shuffling of staff between departments isn't how it works.
In that kinda ideal world, I would hope that it wouldn't take an entire year to fix existing bugs, what with all the developers working on them
New content > bug fixing. I see a lot more complaining in these forums about the game needing more content than I do about bug fixes.
I agree with this post as there is more than one program intertwined within one main program.